greetz me sooner rather than later.
Gaiseec 说:So whenever a barbarian horde takes a hex, does it always become a temporary castle? or only if its a proper map, like field by the river, village, ruins etc.
BannedRawr_Calis 说:Hey DOOM!!!
At the moment seige settings are;
Round timer: 4-5 mins
Defender resp: 20 secs
Attacker resp: Instant
What i propose is to reduce the defender resp to 5-10 secs, this at least gives us a chance to fight back if we all die. At 20 seconds if you were to kill all the people on the flag you could cap if before we even respawned. We could test out the settings on the GON server and see how it plays out. At the moment i beleive the respawn timer for defenders is a bit too long.
At approx 5 mins per round, a good amount of time would be 45 minutes max. So best of 9, first to 5 wins.
Do these conditions sound alright with you guys?



I think your view is completely slanted, seriously, are you high? Please prove to me that anyone can make it from the attackers spawn to the flag in that time. Show me a video and I will take back everything i've said.Rawr_Calis 说:the attackers respawn instantly and can get back into the caslte and on the flag in under 10 seconds
Depends on the map. Once the castle gate/doors are opened on castle 4 it's entirely possible. Remember that the attackers spawn can shift, so once one player gets in and gets within five metres of the door it's a ten second run from spawn to flag.bobstar_24 说:I think your view is completely slanted, seriously, are you high? Please prove to me that anyone can make it from the attackers spawn to the flag in that time. Show me a video and I will take back everything i've said.Rawr_Calis 说:the attackers respawn instantly and can get back into the caslte and on the flag in under 10 seconds
I'm not saying that the rules are fair as they were, but you certainly are pushing it a bit Calis.
Rawr_Calis 说:Im not really sure who you are Propaul, but for me its not about winning or losing though winning would be nice, i would just prefer it to be a fun match and not a total wash out. As i had already stated before we are happy to play under the standard settings but it dont think an time extension or a limit on defender lives? would be fair.
And before this turns into a Dojo/Kos type thing lets all bear in mind this is just contructive brain storming, after this sunday we should have a better idea of how a seige match plays out and come up with fair settings for future matches. If rawr does smash Dojo 5-0 ill be more than willing to admit that defending is too easy and the time limit extended.

Rawr_Calis 说:
Oh a suggestion to Lazlo! With the fight and destroy game mode, i have an idea of how you could work it into the game. Lets say Dojo declares an attack on Rawrs castle, Rawr can declare a "Sally forth" attack which must be made within 24-48 hours of Dojos original declaration. What this means is Rawrs army sally's from their castle and tries to destroy Dojos seige engines. If rawr is successful the castle attack is nullified and Dojo will have wait the usual time to declare another attack. If the "sally" is unsuccessful, because of the losses due to the attack, Dojo is given a slight numerical advantage in the seige match.
e.g if rawr has 10 defenders, Dojo can bring 12 or something like that. What this would add is a bit of a twist to the campaign, clans wil have to decide whether they want to risk a "sally attack" in the hope of avoiding their castle being seiged against the chance they lose and give the enemy an advantage.