<> OCEANIC CAMPAIGN I: OFFICIAL THREAD <>

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Cool, good to see our wise allies have employed one of the more sought after mercenaries
 
AAAAAAND Dojo win first match against Iron Horsemen. 6-4.

Congrats Dojo on your first territory aquisition.

EDIT: BTW, epic video skillzors Wigg. :lol:
 
Good game, was close!
6-4 Win to dojo.
Was very fun to watch lol.

Screens after each round (auto map rotation changed map for the last round)

http://img10.imageshack.us/g/mbwarband20100321201130.jpg/
 
Just read over the thread, and thought that the auto-balance limit could not be lifted. 

If you don't mind, do you accept 4v10?

GREETZ
 
RAOUL 说:
Just read over the thread, and thought that the auto-balance limit could not be lifted. 

If you don't mind, do you accept 4v10?

GREETZ

I can remove the auto balance for all battle maps.

Just a case of reminding me on the day/night of the match when im setting up the server.
 
I just realized Keen did actually make a move, I didn't see it as I was at work all day. Also Sly hat IH are open for all non clan aligned players to join for the duration of the campaign, after that we are dis(war)banding.

Now to clarify, if I declare a move for a hex, does that exclude us from counter attacking dojo if they try to invade further? If not then

Iron Horsemen sail the lake and land upon hex grid H5, With 10 of their warriors they intend to claim the hex for their own.


I i can't then fine, next round. :razz:
 
You wish to challenge the Knights of the South braggard? Then so be it.

We shall set forth to fortify the hex in question (H5, Field by the River) for the incoming Iron Horsemen force. We will get back to you with the nitty gritty details.
 
UberWiggett 说:
I just realized Keen did actually make a move, I didn't see it as I was at work all day. Also Sly hat IH are open for all non clan aligned players to join for the duration of the campaign, after that we are dis(war)banding.

Now to clarify, if I declare a move for a hex, does that exclude us from counter attacking dojo if they try to invade further? If not then

Iron Horsemen sail the lake and land upon hex grid H5, With 10 of their warriors they intend to claim the hex for their own.


I i can't then fine, next round. :razz:

If you attack H5, then that will not leave you open to another attack from Dojo.

Now that Dojo has conquered one of your hexes, they may not declare another attack againt IH territory until after they've accepted an attack from IH. So basically your attack on KoS territory doens't affect your war with the Dojo.


 
ahh ok I thought the may not attack again without retaliation was a 24 hour rule, though i may have just misread something there. But yeah ok scorch get back to me with details, I'd aim for next sunday but I am moving house and there is another match on. so see how we go.
 
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