<> OCEANIC CAMPAIGN I: OFFICIAL THREAD <>

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sathe 说:
HTAPAWASO 说:
RAOUL 说:
Moss 说:
No can do.
Section V:
14. If a kingdom attacks a hex and conquers it, it may not declare a successive attack against that same kingdom until it has accepted an attack from that kingdom.
15. If a kingdom attacks a hex but fails to conquer it (by loosing the battle), it may not launch another attack against that kingdom until 24 hours after that battle took place.

A B3 defense followed by a B5 attack would be fine though.
Just give us your castle, you basically can't defend it anyway.

HEX B3, 7 vs 7, 16th of May, 7:30pm.

That's funny, I could have sworn that every single KEEN attack on SPLH has been defeated.

Sure, there may have only been one, but all the same, don't get greedy.

Just because you think you should win the tournament doesn't mean you should break the rules to do so...

It's like inventing a game, not telling anybody the rules, and then claiming you won. Completely Pointless.

Mate, what the **** are you talking about? This is clearly not a tournament so I'm going to believe you are talking about the dueling tournament?
...In which the rules where clearly stated a million times?

Either that or you have created the most mind retardant hypothetical of all time that
related to absolutely nothing Toad has posted.

"It's like inventing a game"- We didn't invent this hurrp da durrr
"not telling anybody the rules"- Simple misreading of rules
"and then claiming you won."- Gonna stop here.

Admittedly using the word "tournament" was confusing, but I was in no way talking about your duelling tournament, and apart from that word I can't see how you thought I was... at all... SPLH wasn't even in the duel tournament.

So relax, don't get so defensive. If I want to insult the duel tournament I will at least do it in the duel tournament thread - you can chill over here.

This was supposed to be tongue in cheek, comrade.  Ease up, before I consume you whole.

Put a ":razz:" next time.
That's exactly what it means.

And I find it difficult to believe you were being tongue-in-cheek considering how many times you have gone off at SPL for not being able to muster an army in the blink of en eye to fight whenever it suits you.

The rules are there for a reason, and you've got no right to have a go at a clan which is following them.
 
ACC1 说:
Rawr_Calis 说:
oh ok.... i still dont understand why it was 6 v 2. no mercs? No disrespect to the IH guys as they probly have other commitments family/work etc which us fun loving students dont have but only being able to bring 2 guys into the fight is pretty bad. I woulda jumped in to lend a hand if the shout out had been made if only to thwart Dojo.

Basically what happened is a planned give away from IH to dojo.. Which is extremely lame considering the fact that rawr has more members then IH, is more active then IH, yet they decided to give it all to dojo for free instead of another clan to take the position who deserves it.

Perfect example of Laszlo's "betraying general" thing.

Laszlo 说:
Bottle 说:
Matt59Red 说:
Laszlo 说:
Sidenote: Wow, hang on, just realised civil wars (but not rebellions) are 100% possible. Leaders need to be very careful about who they appoint as generals.

Wait lazlo, do you mean generals can actually betray, wow thats a shock lol.

I think he means vassals.

No, I mean generals.
 
I know super but its a very low act on both parties.

To throw away ones team from the clan and to accept a free lot of land for nothing when a bigger and more active clan wants to take part in the campaign.
 
ACC1 说:
I know super but its a very low act on both parties.

To throw away ones team from the clan and to accept a free lot of land for nothing when a bigger and more active clan wants to take part in the campaign.

I lol'd
QQ
 
Ok,

Sunday our battle is confirmed.

I stated the hexes we wish to attack after yours (subject to winning or losing).

We'll make it a 12v12, we will inform you of our faction shortly.

So it'll be Sunday night, 8pm. You attack us first, then based on the result, Dojo attacks either hex I8 or I6.



Everyone had sufficient time to act against IH, but only Dojo forced a conflict.

The mercenary clan have the opportunity to attack any outlying hex.

 
RAOUL 说:
This was supposed to be tongue in cheek, comrade.  Ease up, before I consume you whole.

****... I didn't even come close to picking that.  :oops:
 
Laszlo 说:
RAOUL 说:
This was supposed to be tongue in cheek, comrade.  Ease up, before I consume you whole.

****... I didn't even come close to picking that.  :oops:
Look mate, the lips are in full force and are ready to consume some weaklings.
 
BARBARIAN INVASION RULE DEMONSTRATION

I am aware of the massive complexity of the rules for something as simple as an irrefusable attack, so I figured I'd throw up a few demonstrations so people can understand why the rules are so lengthy.






Barbarian General declares irrefusable attack on hex at 7:00pm Monday. The attack is considered 'launched' at 8:00pm that night.

That hex is now threatened. The defenders need to reply and say 'we choose this faction and will fight you at this time on this day', if they fail to do this by 8:00pm on the fourth day after launch (in this case FRIDAY) they lose the hex.  Futhermore, the battle must be resolved within a week. The very latest in this case would be the following monday night (if the battle takes place after 8pm that's fine). Player numbers do not need to be discussed.


SCENARIO A Barbarians say 'let's do a 10v10'. The defenders say 'no way, we're doing a 15v15 and that's final'.
There is thus no agreement on player numbers. The barbarians rock up with 10 and the defenders with 15. Now if there's no agreement on numbers, you can't field more soldiers than the other team. Furthermore there's the minimum 5 player guarantee. So there are a few possibilities:

          a) Defenders ditch 5 of their players and leave 10. The battle can now begin 10v10.

          b) The defenders say 'screw this!' and ditch 10 of their players, leaving 5. This means the attackers need to drop 5 players. The battle can now begin 5v5.


SCENARIO B Barbarians say 'let's do a 10v10'. The defenders say 'sounds good!'. But the defenders are lying. The barbarians rock up with 10 but the defenders only bring 5. The barbarians need to ditch 5 players for the battle to begin

SCENARIO C Barbarians say 'let's do a 10v10 and make it a binding agreement'. The defenders say 'we accept!'. The barbarians rock up with 10 but the defenders only bring 9 because 1 guy is off getting drunk. The barbarians can still field 10 and the defenders are forced to fight a man down.





 
superhit1000 说:
So who exactly are the barbarians?

Are they clans with more then 5 players? Does Rawr count as a barbarian clan?

Any registered clan without hexes can launch a barbarian attack. So essentially Rawr and IH. They're both mercenaries and barbarians. Mercarians if you will. Or barbercinaries.
 
But section VII 20) in your rules says that annexed kingdoms will be absorbed into the clan that conquered them, does that mean Ih members are now playing for Dojo unless they decide to form a different mercenary clan?
 
Laszlo, if a barbarian clan attacks and loses, do they ever get another irrefusable attack?

Say, one week after they lost the last one.

If not, nobody will ever accept a fight with them... why would they...
 
superhit1000 说:
But section VII 20) in your rules says that annexed kingdoms will be absorbed into the clan that conquered them, does that mean Ih members are now playing for Dojo unless they decide to form a different mercenary clan?

All IH members are now in the Dojo. However, Dojo doesn't own the IH franchise.

IH members have two options:

1. They remain in Dojo. They cannot use their heraldry or tags anymore. They have no autonomy.

2. They leave the Dojo and reform the IH clan. This way they can keep using their tags and heraldry but they of course have no kingdom and no hexes. They have full autonomy.

3. Request Dojo grant them vassalage. They can keep their tags and heraldry, have some sense of ownership of some hexes, and partial autonomy (i.e. whatever powers Dojo grants them). Or no autonomy if Dojo doesn't give them any power.


I left IH on the ladder as a merc clan because I assumed Wiggthorne would refuse to join his conquerer and instead keep the IH clan alive. But now that you've pointed this out, I think it more proper that I remove IH entirely until it is remade (if it is ever remade).
 
HTAPAWASO 说:
Laszlo, if a barbarian clan attacks and loses, do they ever get another irrefusable attack?

Say, one week after they lost the last one.

If not, nobody will ever accept a fight with them... why would they...

Yeah I'm pretty tempted to simply let them launch repeated attacks until they get a hex. I just granted them 1 to be safe, but I'll likely keep granting more.
 
The Adjudicator 说:
HTAPAWASO 说:
Laszlo, if a barbarian clan attacks and loses, do they ever get another irrefusable attack?

Say, one week after they lost the last one.

If not, nobody will ever accept a fight with them... why would they...

Yeah I'm pretty tempted to simply let them launch repeated attacks until they get a hex. I just granted them 1 to be safe, but I'll likely keep granting more.

Maybe if the merc clan posts a "request" into this thread, and depending on the hex, clan, and time between the last attack, you'll accept/postpone/decline.
 
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