

BannedThis sounds good. If we win, we'll go for C4, if KoS (and others) win, they go for B7.Doomicus 说:In the end, it's the defenders choice, as their lands are at stake. Dojo is bringing warriors Toad requests to the battle.
Perhaps we could arrange a double battle with higher numbers. So that both alliances have something on the line, like what I suggested earlier with our upcoming battle Scorch (I suggest you read it, 1-2 pages back).
In the Dojo vs SPLH match it worked really well. A few players were saying "so is that it?" after the first war and it was good we had another one to fight straight after, makes it more worthwhile.
BannedHTAPAWASO 说:
BannedBlink. 说:I have an idea to make things quicker and competetive: make it so if Kingdom 1 attacks Kingdom 2, Kingdom 2 has to fight Kingdom 1 within a set time frame, and if Kingdom 2 can't get enough players, or if they can't fight them within that time frame for whatever reason, they lose their hex. It will encourage more matches, and is a good insentive to train and be active.
Nah, if it's done that way it just encourages turtling. When you attack you risk one hex for a chance of winning two, when you defend you risk two hexes for a chance at winning one.RAOUL 说:This sounds good. If we win, we'll go for B3, if KoS (and others) win, they go for B7.
BannedWe're risking two, you're risking one. We are willing to accept that.Moss 说:Nah, if it's done that way it just encourages turtling. When you attack you risk one hex for a chance of winning two, when you defend you risk two hexes for a chance at winning one.RAOUL 说:This sounds good. If we win, we'll go for B3, if KoS (and others) win, they go for B7.
If it's done attacker attacks, then defends against a counter attack, whichever way the first match goes, both teams have exactly the same on the line.