Doomicus 说:

BannedYou should seriously consider banning yourself. You are actually a threat to this forum's well-being.Sushiman 说:I'm saying that you can easily muster the required number of people for Thursday. A few off ~15 people still leaves ~10, and since the match only requires 7, I'd say you're in luck.
Bottle 说:Matt59Red 说:
I think he means vassals.
Alec{zacool} 说:Both.
superhit1000 说:*Shifty eyes*

Laszlo 说:![]()
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The Knights of the South hereby create the Auxiliaries of the South, and reserve full power over them exerciseable by the KoS Leader and Generals.
As General of KoS I offer AoS the following hexes:
G2
G4
H1
H3
Subject to the condition that the AoS submit their resulting kingdom to KoS as a vassal-state.
As effective General of AoS I accept these conditions.
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Scorch! 说:Laszlo 说:![]()
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The Knights of the South hereby create the Auxiliaries of the South, and reserve full power over them exerciseable by the KoS Leader and Generals.
As General of KoS I offer AoS the following hexes:
G2
G4
H1
H3
Subject to the condition that the AoS submit their resulting kingdom to KoS as a vassal-state.
As effective General of AoS I accept these conditions.
![]()
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This was done under aproval from KoS leadership btw, since Laszlo isn't actually a general he wasn't supposed to vassalize them.
Also: I would like to remove KoS_NN as general and place KoS_Laszlo in his place as general. Just so we don't have this problem again. Unless it is possible to have 3 generals?

Doomicus 说:Sushiman 说:SPLH formally challenge Dojo for territory co-ords J-9.
Size: 7v7
Factions
Time![]()
7v7
Dojo defending as - Swadia
SPLH attacking as ??
Wednesday 5th may 8pm EST?
Dojo's offensive will be towards hex A4
7v7
SPLH defending as - ???
Dojo as attackers - pending your decision
Straight after our defence of Dojo lands
Both matches being best of 11 rounds.
Rawr_Calis 说:Hey Lazlo,
Just had a bit of an idea for the campaign, looking at it there are alot of hex's but really they dont have any strategic value (aside form the possibility of limiting an enemy kingdoms movements). Would you be open to a system where hex's confer resources or bonuses or something?
Its just at the current pace the campaign will continue into eternity and really a strong clan wont be kicked out since 1. They can decide the number of fighters/match and 2. Even if they only have their castle hex left it makes little different to thier defensive/offensive capabilities.
Probly wont be able to implement them now but if you open to it id like to talk to you about some ideas for the next campaign? Which should make things a bit more fun and taking/defending a hex will actually mean something aside from braggin rights.
