<> OCEANIC CAMPAIGN I: OFFICIAL THREAD <>

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Moss 说:
Jeez, I don't remember the Dojo guys being such jerks when I was playing, you used to be the laid back clan. Granted I guess that was four months ago.

All our players have real life things going on right now, Keen asked first and so we're more concerned with organising the battle with them first because they've been waiting a long time. When that's done and we can reasonably organise a match without having to keep you waiting a fortnight or two you can challenge SPLH again. That is unless you want to fight a SPLH team that's 90% KoS.

Who's being a jerk?

Anyway, you refuse now because of xxx reasons.

We wait a week and attack again......we organise a time...or its refused again.....

If refused, we wait another week and attack again...they refuse..The Adjudicator says they are being a douche and forces them to battle...or not and the cycle continues...

Or, we go back to the first attack.....we organise a date...say three weeks time cause you have impending battle/s already...we all book it in our calendar...either way weve waited a fortnight anyway.

Like I said, make up some fanciful story to explain the delay between attack announcement and battle date. There must be some budding fantasy novelists here that can whip together a good tale?

Either way...we want to battle (in fun :smile: ). Isn't that the purpose of the entire campaign?
 
Yahwade 说:
I highly disagree with the "right to refuse" concept. What do our 6 hardy warriors do when they get to hex F3? SPLHCW refuse to fight so they sail home again?

If a hex of yours is legitimately attacked and you refuse to defend it, you cede ownership of that territory to the atacking kingdom.

In effect what has happened is SPLHCW have fled in terror once they realised the mighty warriors of the Order of the Dojo were in the ships that appeared over the horizon.

I can understand perhaps making a rule that says a kingdom can only be attacked once per week, so if they are already under attack, then the new attack must take place the following week (or whenever it gets organised). Im guessing that the story would go:

"Bad weather in the Sea of Caldaria has caused the Dojo fleet to be delayed a week, they are now expected to land xx/xx/xx date"

I would say there should also be a penalty for the kingdom that refuses to defnd its lands. Minus some points perhaps?

I'm sorry mate but I'm going to say the following:

1. It's apparent that you made no effort to grasp the basic principles of the Oceanic Campaign until now that one of them is working against your favour. The rules have been up for weeks.

2. The entire premise of the Oceanic Campaign is its consensual nature. This is a casual campaign designed to foster and encourage clan battles. That is the mission statement.

3. The Oceanic Clan community has a massive distortion in terms of player skills and player numbers. Hence point 2.

4. I've made plans and even drafted the rules in anticipation of bringing the campaign up to more competitive level. However so far the consensus is that the community isn't ready for it, and that the current system is working fine and there's no need to introduce it to stop turtling because there is no turtling so far.


So basically what I'm saying is: RELAX!

SPLH are one of the more casual clans on the list, they appear to have the least active members, and they're trying to organise a battle with another clan atm. Give em half a chance before we open up the can of worms that is unconsented battles.
 
I agree with all your points Laz, Apart from 2 where you stated it encourages clan matches.
So Far I believe the rules have discouraged matches. 
Yes, It's not often there will be every clan member willing to battle, but like was said, We can Still fight, but the team would
consist 90% of KoS members. Fine by us. Just the same goes if someone where to attack us and we organise a 5-5, with 3 KEEN
members.
You just have to deal with how many you can prepare. And if you Can't organise enough make it a 3-3 or a 2-2 or even a "Your best fighter vs our best fighter"
:smile:

Disclaimer: Dojo will never reject a battle. ever.

Edit: The Reason I say it's discouraging is that it's been 3 weeks, and 1 hex has changed.
The Game will be out soon and there will be another 10-15 clans for sure, I was expecting this to be like a quick test campaign where if you Can't fight you lose the hex, You can keep attacking wherever you want and we would see 3-4 Matches Each week.
Something needs to change to speed things up. How interested will we be in 6 months when this is still rolling? 

2 cents worth- greetz
 
sathe 说:
I agree with all your points Laz, Apart from 2 where you stated it encourages clan matches.
So Far I believe the rules have discouraged matches. 
Yes, It's not often there will be every clan member willing to battle, but like was said, We can Still fight, but the team would
consist 90% of KoS members. Fine by us. Just the same goes if someone where to attack us and we organise a 5-5, with 3 KEEN
members.
You just have to deal with how many you can prepare. And if you Can't organise enough make it a 3-3 or a 2-2 or even a "Your best fighter vs our best fighter"
:smile:

Disclaimer: Dojo will never reject a battle. ever.

We only had one clan match before this campaign was set up, now we've had several. I'd say that's encouraging matches.


Whether or not KOS fights the battle for SPL (or fields the majority of soldiers) is up to them. I'm sure we'd all be up for it.
 
sathe 说:
I agree with all your points Laz, Apart from 2 where you stated it encourages clan matches.
So Far I believe the rules have discouraged matches. 

I didn't say the casual nature of the campaign would encourage more matches compared to a competitive non-consensual system. I didn't say that. Obviously a competitive system would have more matches, but the community isn't ready for that.

I said the campaign has encouraged clan matches, overall, all things considered. And that's not in dispute.
 
I do think it encourages battles, but I don't think rejecting them has any point to it.

Like Yahwade said, just book it well in advance.

Moss 说:
Jeez, I don't remember the Dojo guys being such jerks when I was playing, you used to be the laid back clan. Granted I guess that was four months ago.

You realise, your clans response to an organised attack that was really lenient, I said we'll organise a date and time AFTER the KEEN war, was "fark orf"

If you read the previous pages you might understand it from Dojo's view a bit more. We were fine about the situation being delayed, not 'jerks'.

 
Doomicus 说:
You should add in on the first page something that records how many times a clan fails to defend their lands.
Just on this: rejections of attacks are recorded in the announcements section. I won't be adding another data set to the ladder or anything it's already complicated and I don't wanna increase the workload.

That announcements section will be more than enough, it's not like you are gonna lose track of how many rejections SPLH do against you Doomi. Something tells me you will sorely remember each and every one of them :smile:
 
This sounds awesome, but in the rules it says that if some one attacks, and the defenders don't attend a match (either they cant or what ever) then the attackers cant attack that same place for 14 hours....

OK i see a problem, if a defender wanted to, they could just, "not attend" the match and then the attackers couldn't attack that hex for 24 hours.

So my thing is, why are the attackers penalized? seems to me that if the defenders cant rally there men within a certain amount of time AFTER the attack, then the attackers get the hex.
 
Hey man, that does sound right, not that I get into the rules fully. Would be awesome if we could have a US vs Aus clan match.
Hows clan going by the way?
 
Props.
I just have to say you guys are awesome and keep up the good work. This thread is always good for a bit of a laugh due to the zany *****fighting antics that go on in here.

Dont ever change fellas, dont ever change.  :mrgreen:
 
Marin Peace Bringer 说:
This sounds awesome, but in the rules it says that if some one attacks, and the defenders don't attend a match (either they cant or what ever) then the attackers cant attack that same place for 14 hours....

OK i see a problem, if a defender wanted to, they could just, "not attend" the match and then the attackers couldn't attack that hex for 24 hours.

So my thing is, why are the attackers penalized? seems to me that if the defenders cant rally there men within a certain amount of time AFTER the attack, then the attackers get the hex.

That's not so much a problem, it's just the casual nature of the campaign.

Say this campaign didn't exist.

Clan A challenges Clan B to a match. Clan A says: "we're gonna fight you on friday at FieldByRiver, we're bringing 15 members"

Clan B says: "Uh, we kinda only have 12 members, and half of them aren't available on friday, sorry guys we can't do that"

Can Clan A then go on to say: "Too bad! We win; Clan A has defeated Clan B in battle."


Of course not, right? You can't force a clan to have a match, real life just gets in the way. This campaign isn't designed to change that entirely, merely try to reduce it.


This first edition of the Oceanic Campaign does the following:

1. Provides an incentive to have clan matches.
2. Records the relative strength of Oceanic clans resulting from gaining territory.
3. Provides incentives for both clans to fight one another on their own territory and their opponents territory.
4. Has rules to prevent clans from deliberately turtling and refusing to fight.


What this campaign DOESN'T do is this:

1. Create an open, hardcore PvP realm where more casual clans have no protection against being mercilessely pounded into the ground by clans with more active members and more spare time.


Obviously the larger, more competitive clans want less barriers to territorial conquest, whereas the smaller more casual clans desire a few safeguards.

Now a word to Dojo:

You guys are the largest and most active clan in the campaign, I really appreciate your levels of participation. I'm heaps keen on forced attacks as well, but I see this campaign as a balancing act: we need to accommodate the more casual clans, which means you guys need to be more patient.

Again, I need to stress: SPLH have only refused 1 attack. You can re-challenge them soon anyway! 
 
Blaknight 说:
Hey man, that does sound right, not that I get into the rules fully. Would be awesome if we could have a US vs Aus clan match.
Hows clan going by the way?

would be awsome. i still want to get involved in your current campaign if at all possible.  my ping wouldn't be the greatest however.
 
So with whoreband released do we all need to purchase to keep playing? I'm living in new house now and probably won't have my pc online here till after eastzorz let alone purchased a copy.
 
!KoS Offensive!

The Knights of the South have set sail for the Dojo port at hex H11, to take it in glorius battle.​
 
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