Teala
Sergeant at Arms

I have noticed that there is something really different with how melee combat works and the distant a player swings(start and stop positions) seems to be longer than before. I understand that Amagan said that the weapons now do stun at the start and end of their swing. I think something messed up because it is also doing more or the same damage across the full swing of the weapon and he needs to revert back to .650 melee combat because with the current system people are able to kill with their backs to another player simply by chambering a blow and releasing it. If you are standing at the right angle behind and they release the swing, it delivers full damage at the start of the swing and the sword or axe hasn't moved very far and if you are behind the player it will kill you...that is just so wrong.
This is how it should be(forgive my drawing I did this fast on paint program so it is a little off and exaggerated but you get the picture).
As it is now though it seems to distribute the damage the same no matter where the sword is in it's arc and delivers full damage.
Can anyone else verify this...because I swear this melee combat is so whacked compared to how .650 wass and .650 was awesome and now we're back to .640 or something weird and it seems off on the timing or damage seems off - but something has changed for the worse. I shouldn't be able to kill someone standing behind me simply by chambering my swing and letting it go. The sword should need so greater inertia for it to deliver max damage. It doesn't seem to need that now.
This is how it should be(forgive my drawing I did this fast on paint program so it is a little off and exaggerated but you get the picture).
As it is now though it seems to distribute the damage the same no matter where the sword is in it's arc and delivers full damage.
Can anyone else verify this...because I swear this melee combat is so whacked compared to how .650 wass and .650 was awesome and now we're back to .640 or something weird and it seems off on the timing or damage seems off - but something has changed for the worse. I shouldn't be able to kill someone standing behind me simply by chambering my swing and letting it go. The sword should need so greater inertia for it to deliver max damage. It doesn't seem to need that now.





