Oblivion vs Mount&Blade

Which is better for combat?

  • Oblivion

    Votes: 0 0.0%
  • Mount&Blade

    Votes: 0 0.0%
  • Can't tell yet

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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sheek

Knight at Arms
Old Guard
OK this is a new thread because 1/ the other thread is about Oblivion in general, 2/ that thread is too long, nobody will read it.

Looking at the videos, interviews and screenshots of The Elder Scrolls IV: Oblivion (elderscrolls.com) how do you it shall compare with Mount&Blade? Discuss it here.

I think combat in Oblivion shall be boring. Already there is no mounted combat (horses are only for travel), no spears, no crossbows and no lots of other weapons. Second the 'moves' you can make are pretty much out of your control. You can hold down a key for a 'power attack' or click fast for a 'quick attack'. You don't control the direction of your attacks and what you can do depends totally on your stats and character class.

In general it looks just too mechanic. Look at the E3 video eg where they fight in front of the Elf temple. The blocks (shield and sword) look too simple, the AI opponent looks stupid. Or look at the part in the dungeon where the archer is attacked by an Ogre. He gets whacked with a gigantic club and calmly draws an arrow and shoots at point blank range. Gets whacked again and continues the routine... I think the idea is just hit hard enough, fast enough and you win.

The only advantage I can see is that it has gore.
 
http://www.elderscrolls.com/downloads/media_movies.htm

I think Chapter 4 has the Ogre fight and Chapter 2 has the fight in front of the Elf temple.
 
I think I know why the combat looks so fake. It's because the internal game 'physics' they brag about only affects inanimate objects. It's a 'physics' that suddenly stops when it comes into contact with PCs.

I think this because some people on the Oblivion forum were complaining about the way hair looks like a 'helmet' on the characters in game. They run or stand in the wind and their hair doesn't move a millimeter. This must be responsible for the same effect in combat...
 
Hey man, get some real facts before you critise a game. You do control the direction of your attacks.

And yes, M&B's combat system is superior to that of Oblivion. And you know why? Because M&B is focused on combat. Oblivion is an RPG, and is therefore focused on role-playing. Also, they need to work on the archery and magic system. The game has an intriging main storlyine and 3 guilds, each with its own storyline. All NPC's have schedules with the new radiant AI. The physics also apply in combat, BTW. If some guy is standing left of a wall, and you smack him hard from the right, he will hit that wall he was standing next to. (check video 2, the lich part)
 
Orion said:
Combat in M&B is superior to combat in any other game.

Period.

You haven't played Severance, have you?

M&B, Morrowind, Severance, and probably Oblivion are all great games, but different. If you want to slaughter faceless hordes of bastards, Mount&Blade is the way to go. If you want the special type of magic that only exist in a sunrise in Balmora, then you should love Morrowind. If you want a sword and sorcery game in which you have to plan your every move when fighting some ****ing huge cleaver toting ogre that will cleave you in two given half a chance, then Severance is clearly the game for you.

Eventhough they watered ES down when they made Oblivion, I'm still optimistic. You never know, perhaps they just lie to us and on the day it's released they just shout "Surprise, cockfags!" and the crossbows and whatnot are actually included. Slim hope, I know, but I still cling to it.
 
Lhorkan said:
Hey man, get some real facts before you critise a game. You do control the direction of your attacks.

That's not what I saw in the video but maybe you're right. I'll have another look.

And yes, M&B's combat system is superior to that of Oblivion. And you know why? Because M&B is focused on combat. Oblivion is an RPG, and is therefore focused on role-playing. Also, they need to work on the archery and magic system. The game has an intriging main storlyine and 3 guilds, each with its own storyline. All NPC's have schedules with the new radiant AI. The physics also apply in combat, BTW. If some guy is standing left of a wall, and you smack him hard from the right, he will hit that wall he was standing next to. (check video 2, the lich part)

That's why I said looking only at combat. So I think you agree with me.

About the physics how do you explain the part with the Ogre? He hits you with a huge club and the player didn't even move, he drew the bow and calmly took a shot. That's something you'd never see in Mount&Blade where an archer is dead at that range and being hit with that force would knock you to the ground defenceless.
 
sheek said:
Lhorkan said:
Hey man, get some real facts before you critise a game. You do control the direction of your attacks.

That's not what I saw in the video but maybe you're right. I'll have another look.

You only watched the video? That explains it. -______-
 
Actually if you can take a couched lance from a great lance for example you don't fall down.
That's something you'd never see in Mount&Blade where an archer is dead at that range and being hit with that force would knock you to the ground defenceless.
Yeah in M&B the archer would back pedal and shoot arrows to the trolls forehead and the troll would just walk after him.
 
In all fairness, Bethesda did state they were removing crossbows ages ago since no-one ever used them.

As for combat, it sounds like it will be similar to M&B, except you'll have the option of performing 'special moves' once you've built up your skills enough. Arrows will use real physics, allowing you to retrieve them if they stick into soft surfaces.
As for physics not applying to the player it kind of makes sense. From what I've heard, the physics affects like knockdown are going to be based on a % chance, modified by relevant skills, abilities and armour. Makes sense from a game balance standpoint, since otherwise it would become far too difficult to fight certain creatures.
 
Ask the same question at the oblivion forum. ;)

(And just for the record I voted: Can't tell yet, because neither M&B or Oblivion is ready [and haven't even tried out Oblivion]).
 
I think Mount and Blade's superiority, despite not being able to adequately judge Oblivion, can still be summed up in two words,"mounted combat."
 
And as for combat, I'd guess that Oblivion has "smash dozens of foes with your sword and magic"-style combat and M&B has "get your troops and see if you can defeat the bandits"-style combat (yes I know you can solo in M&B). So they seem quite different to me.
 
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