OK this is a new thread because 1/ the other thread is about Oblivion in general, 2/ that thread is too long, nobody will read it.
Looking at the videos, interviews and screenshots of The Elder Scrolls IV: Oblivion (elderscrolls.com) how do you it shall compare with Mount&Blade? Discuss it here.
I think combat in Oblivion shall be boring. Already there is no mounted combat (horses are only for travel), no spears, no crossbows and no lots of other weapons. Second the 'moves' you can make are pretty much out of your control. You can hold down a key for a 'power attack' or click fast for a 'quick attack'. You don't control the direction of your attacks and what you can do depends totally on your stats and character class.
In general it looks just too mechanic. Look at the E3 video eg where they fight in front of the Elf temple. The blocks (shield and sword) look too simple, the AI opponent looks stupid. Or look at the part in the dungeon where the archer is attacked by an Ogre. He gets whacked with a gigantic club and calmly draws an arrow and shoots at point blank range. Gets whacked again and continues the routine... I think the idea is just hit hard enough, fast enough and you win.
The only advantage I can see is that it has gore.
Looking at the videos, interviews and screenshots of The Elder Scrolls IV: Oblivion (elderscrolls.com) how do you it shall compare with Mount&Blade? Discuss it here.
I think combat in Oblivion shall be boring. Already there is no mounted combat (horses are only for travel), no spears, no crossbows and no lots of other weapons. Second the 'moves' you can make are pretty much out of your control. You can hold down a key for a 'power attack' or click fast for a 'quick attack'. You don't control the direction of your attacks and what you can do depends totally on your stats and character class.
In general it looks just too mechanic. Look at the E3 video eg where they fight in front of the Elf temple. The blocks (shield and sword) look too simple, the AI opponent looks stupid. Or look at the part in the dungeon where the archer is attacked by an Ogre. He gets whacked with a gigantic club and calmly draws an arrow and shoots at point blank range. Gets whacked again and continues the routine... I think the idea is just hit hard enough, fast enough and you win.
The only advantage I can see is that it has gore.