Oblivion + Mount & Blade combat

正在查看此主题的用户

Umm... Each time they hit. Although it might be because of the video itself or the low fps(?), but it seems as if the arc wasn't 100% consistent and smooth. I haven't tried it though and don't know how it plays. And I'm no animator either :S

But comparing to Warband you might see what I mean http://www.youtube.com/watch?v=cI5RUKBTZWg&feature=related

But as I said, I guess you know better if it in fact is anything to be concerned about.
 
The arcs are not 100% indeed, they go down slightly. I myself don't experience it as confusing or bothersome at all, but if after release people complain about it I will fix it.
 
Woah!  Didn't have high hopes coming into the thread - thought it was just an "I wish" kind of thing, but it's actually being made.  Excellent work.  If it turns out being compatible with the Nehrim total conversion (which has much, much better landscapes, cities, textures, etc than vanilla Oblivion) i will play the hell out of it.  That's thinking far in the future though.  The work done so far could even make vanilla fun to play.

Well done Octavius.
 
Truly brilliant, I was impressed by the proof of concept, but I didn't think you'd ever be able to get the system to work that smoothly in game. :smile:

This might actually be enough to get me interested in Oblivion again. Do you think you'll release for vanilla, or is it a MERP exclusive?
 
Captain_Octavius 说:
It will be released as a standalone mod, but will also be part of MERP, our Middle Earth total conversion. For the standalone, you will just need Oblivion, and a few free downloadable plugins (OBSE and Pluggy). To play MERP, Shivering Isles is required as well.
 
Thanks for the positive responses, it's good to see other people like it as well!

It will be released as a standalone for Oblivion, but the MERP integrated version will be more extended in terms of damage calculations. One of the differences between Mount & Blade and the MERP integrated version will be that armour will have separate protection stats against the different damage types.
 
I came to the thread late and didn't read most of it - wasn't aware of MERP.  It sounds awesome.  I'll definitely use both when the time comes.  Of course, I still hate you for making me keep Oblivion installed in the meantime.  :grin:
 
Kronic 说:
Captain_Octavius 说:
It will be released as a standalone mod, but will also be part of MERP, our Middle Earth total conversion. For the standalone, you will just need Oblivion, and a few free downloadable plugins (OBSE and Pluggy). To play MERP, Shivering Isles is required as well.
On the one hand there's the crippling shame of failing to read the thread properly, but on the other hand, huzzah! :grin:
 
For someone who had stopped playing games altogether, you just made me re-install both oblivion and mab for this :p

I will hold you responsible for my poor grades!
 
MERP
As most of you will know, MERP is going to port to Skyrim. Mainly because in Oblivion we had a very slow start, and now we are a big team with lots of experience, and Skyrim is just around the corner. We are convinced we can very quickly make up for the time lost due to the port, and we need the refreshed modding community in the long run to be able to recruit new developers. We will be able to port our heightmap and custom models to Skyrim. If you want to know more, check our ModDB page. Skyrim looks very promising and the team is bursting of motivation to start modding it.

The combat overhaul
As for this combat overhaul, it's fate is tied to MERP. This means that I will not continue it for Oblivion, but am eager to develop it for Skyrim as soon as I can. If Skyrim gives me the flexibility that I need, it will be far better than in Oblivion due to the new animation system.

The demo
Since it's kind of a waste if I'm the only one who played the Oblivion version, I decided to make a playable demo mod of the polearm combat for as far as it's completed. Only download it if you really want to experience the basics of the system for yourself, it's not made to actually play the game with it, since I only have polearm animations and am not going to spend about a hundred hours making the others for a game that I'll leave behind me at 11 November. There can be minor glitches and the most advanced features aren't in, for example the damage calculation is very simple.


Instructions
After installing the plugin, ingame you will get a messagebox with a console command, which will teleport you to an arena. When you get there you immediately get a polearm in your hands and will be attacked by a NPC. The MERP&Blade combat will be used in the fight. When you are dead or killed the NPC, reload your original savegame. Once you are done with it, disable the mod. Don't play a serious game with this demo enabled, as it's not entirely clean and may cause minor bugs in other content. It's really just meant as a demo/preview, nothing more.


This demo requires OBSE 20
It also requires an Archive Invalidator (this is highly recommended regardless of using this demo)

It also requires the following plugins, but they are included in the download. You don't need to extract them if you already have them:
NifSE beta 2 or higher
Algohol latest version
Pluggy (HUD version) latest stable build or one of the later betas.

Download the demo here

To install, extract the contents of the ZIP archive into your Oblivion\Data folder. Enable the .esp file in the Oblivion Launcher or your favourite mod manager. Launch the game with OBSE support (obse_loader.exe). Once in the game, wait a moment for a messagebox to appear. Follow the instructions. Don't go into first person during the fight, the anims will glitch if you do, I wasn't at the stage yet to make proper first person anims.

The combat is almost the same as in Mount & Blade. <edit> Here is a video of me playing this demo:

http://www.youtube.com/watch?v=zDwtg58UffI

Let me know how it goes!
 
Comrade Temuzu 说:
Will Skyrim even have mod support?

Confirmed, the Creation Kit (Skyrim version of the Construction Set) will even be shipped with the game, which wasn't the case with Oblivion. Todd Howard repeated several times that they realize the modability of their games is one of the reasons why they are so successful, and that they can't wait to see what kind of mods will be made for Skyrim.
 
This is truly amazing.I played a couple of mods for Oblivion(more features than mods like Seph's Dual Wield,Deadly Reflex and similar),but nothing similar to this one!
If I understood correctly,it won't be finished for Oblivion,you'll wait for Skyrim to come out and than port it and release it?
 
There's not much to port, I don't think my animations will be compatible with the Skyrim skeletons, and it is confirmed that Skyrim has a completely new scripting language. I'll redo it from scratch, but my experience will certainly be of great help and should save a lot of time.

I just recorded a video of me playing this demo:

http://www.youtube.com/watch?v=zDwtg58UffI
 
后退
顶部 底部