Thanks. All the Nord/Vaegir/Swadian towns (aka the best scenes) were made by The Bowman (with some light edits by me to fit Polished Landscapes) so all credit and support should go to him.Sherlock Holmes said:Maaaaaaaaaaaan these scenes. Awesome!
Factions won't be defeated until the faction leader is captured. The Native system for faction defeat has some issues though, perhaps there is a bug from that. Landless lords having no troops is a problem from Native which I hope to resolve soon. There was also a bug with the family system of the Sarranids, so perhaps that made the issue worse. Hopefully not too many lords are stuck without troops. they should defect to other factions soon.nonam3 said:i dont know if its just me or if my game glitched but i decided to back the sarranid claiment to over throw the sultanna. at some point another sarranid rebel faction appeared and also declared war on the sarranids so in the factions screen there are two sarranid rebels. the alternate sarranid rebels have lords from the original sarranids, the lords each have only 1 member in their party, themselves, another thing i took over all fiefs from sarranids and they are still not defeated yet. its been about 5 in game months. im not sure why they are not being defeated, the sultanna runs around with 1 party herself raiding fiefs going a million miles an hour. not sure if my game bugged out but this has never happened before where so many lords only have 1 party
I am looking into it. It is almost certainly an issue from Native but I should be able to fix it. I'll try to get another small patch out in ~1 week. It should be savegame compatible as well.nonam3 said:thinking about starting a new game im getting a little bit frustrated, no matter how many times i defeat the sarranids, i used the view all parties on map cheat to check to make sure they were all gone, they still wont be defeated. not sure what to do
Not sure what it's name is, but it was created (afaik) by Goldenjoseph. And I agree, it's amazing. Definitely a gem.MithrellaS said:What is the name of the Menu screen music? It's so emotional af. :c
explosivepuppet said:this is swag
Greetings to my punctuationless multiplayer friends :3hëat said:hi my love
0.000000 0.000000 0.000000 1 71 1 63 16 2147484066 0 4 0 2147484551 1 1513209474796486702 4 0 2147484067 0 77 1 63 900 1 1513209474796486702 5 0 419 0 31 2 144115188075857040 1 415 1 1224979098644774912 430 1 1224979098644774912 77 1 63 900 1 1513209474796486702 3 0 3 0
0.000000 0.000000 0.000000 1 71 1 68 16 2147484066 0 4 0 2147484551 1 1513209474796486702 4 0 2147484067 0 77 1 68 900 1 1513209474796486702 5 0 419 0 31 2 144115188075857040 1 415 1 1224979098644774912 430 1 1224979098644774912 77 1 68 900 1 1513209474796486702 3 0 3 0
Ruthven said:Ah good question. You should be able to do this on any module that uses brainybots by opening the mission_templates.txt and replacing all of these lines:
With this:Code:0.000000 0.000000 0.000000 1 71 1 63 16 2147484066 0 4 0 2147484551 1 1513209474796486702 4 0 2147484067 0 77 1 63 900 1 1513209474796486702 5 0 419 0 31 2 144115188075857040 1 415 1 1224979098644774912 430 1 1224979098644774912 77 1 63 900 1 1513209474796486702 3 0 3 0
Code:0.000000 0.000000 0.000000 1 71 1 68 16 2147484066 0 4 0 2147484551 1 1513209474796486702 4 0 2147484067 0 77 1 68 900 1 1513209474796486702 5 0 419 0 31 2 144115188075857040 1 415 1 1224979098644774912 430 1 1224979098644774912 77 1 68 900 1 1513209474796486702 3 0 3 0
I definitely recommend you use a text editor with a replace all function for this. Doing it one at a time would be gruesome.
You can also change the menus that say F5 by editing strings.txt