Alright, as Azrooh just said, he'll be working on this mod as a contributor. Now this is some really good news for us because Azrooh is a very skilled, very experienced coder. This opens up tons and tons of possibilities for us. He's going to help us with things like deployable machine guns, artillery, bayonets, medpacks, and poison gas. Some more info:
Machineguns : We'll have light machineguns that are easily portable and heavy machineguns that you'll need to deploy like a rocket to use. They'll also overheat, forcing the player to fire in bursts. Artillery and Gas : Artillery will be breechloaded, so no ramming. It'll also be able to fire percussive shell shot and canister will be replaced with poison gas. Gas Masks : Gasmaks can be toggled with a key and will allow the player to pass through poison gas safely Bayonets : Bayonets will work just like in Secession, you press a key to toggle it on and off. While the bayonet is on, your rifle is a little bit less accurate but is a much deadlier weapon in melee Medkits: Medkits will be very simple, just throwing weapons that can heal players.
We're also almost ready to release a mapping module for mappers that want to get started early. It'll have a bunch of WWI props that we've created.
Will this mod have horses in, horses were used in WW1 and it would be funny to do a fruitless cavalry charge, or ride some where and dismount to fight. you could use the british 1908 cavalry sword, Its a really long thrusting sword, theres a sword on fire on sword like it for a refrence Can be used like a lance would be cool to have in ww1 despite bolt action rifles and machine guns