FiatNova
Regular

Hi all,
Looking for a "gut check" on a siege map I've been working on for the last week-or-so. The basic idea was that I wanted a map which would encourage (if not demand) teamwork in a siege setting - or at least discourage excessive ramboism - for both attackers and defenders. After that, I wanted a map that was kind of cool.
I'm about 80 percent finished, and I wanted to put up some screenshots to see if y'all in the community had some feedback/pointers on what I'm trying to accomplish.
So, pictures:
I wanted to give the defenders a layered defense strategy: 1) Walls, 2) City, 3) Flag. Defending the walls is obvious enough; but for when the walls inevitably come down, scattered throughout the city are buildings defenders can take cover in to frustrate the attackers. Finally, if the city is overwhelmed, the defenders' flag is located in the courtyard of the "Governor's Mansion" at top left (or foreground in the below pic).
From the attackers' perspective...
...while they are limited in their assault options, they should be able to utilize the earthworks and terrain to limit their casualties during the bombardment phase while using the terrain and available buildings to mask the direction of their assault (over the bridge or to the harbor).
For both teams, coordination will be essential. Obviously any attacker who tries to go alone over the bridge in the opening phase of the battle will have a short game, and uncoordinated assaults on either point will likely fail. Conversely, if the defenders are not able to recognize the direction of the main assault, or don't agree on when it's necessary to fall back to the city and then the flag, they stand to be overwhelmed quickly given the many avenues the attackers are given once they breach the walls.
Major items currently on my list, comments pending:
* Finish putting together buildings/artifacts in the city
* Build out the harbor so it isn't a guaranteed slaughter for landing attackers
* Touch up the terrain textures and flora
I look forward to your feedback!
Looking for a "gut check" on a siege map I've been working on for the last week-or-so. The basic idea was that I wanted a map which would encourage (if not demand) teamwork in a siege setting - or at least discourage excessive ramboism - for both attackers and defenders. After that, I wanted a map that was kind of cool.
I'm about 80 percent finished, and I wanted to put up some screenshots to see if y'all in the community had some feedback/pointers on what I'm trying to accomplish.
So, pictures:
I wanted to give the defenders a layered defense strategy: 1) Walls, 2) City, 3) Flag. Defending the walls is obvious enough; but for when the walls inevitably come down, scattered throughout the city are buildings defenders can take cover in to frustrate the attackers. Finally, if the city is overwhelmed, the defenders' flag is located in the courtyard of the "Governor's Mansion" at top left (or foreground in the below pic).
From the attackers' perspective...
...while they are limited in their assault options, they should be able to utilize the earthworks and terrain to limit their casualties during the bombardment phase while using the terrain and available buildings to mask the direction of their assault (over the bridge or to the harbor).
For both teams, coordination will be essential. Obviously any attacker who tries to go alone over the bridge in the opening phase of the battle will have a short game, and uncoordinated assaults on either point will likely fail. Conversely, if the defenders are not able to recognize the direction of the main assault, or don't agree on when it's necessary to fall back to the city and then the flag, they stand to be overwhelmed quickly given the many avenues the attackers are given once they breach the walls.
Major items currently on my list, comments pending:
* Finish putting together buildings/artifacts in the city
* Build out the harbor so it isn't a guaranteed slaughter for landing attackers
* Touch up the terrain textures and flora
I look forward to your feedback!








