NPC's should all be able to switch vocation/roles

正在查看此主题的用户

albamuth

Recruit
Summary: Allow every single NPC in the game - noble, notable, wanderer, gang leader, village elder, runaway children - to switch roles/vocation at any time, when conditions are right or it suits their personality.

Possibilities:
Too many nobles get killed in a faction? Maybe a successful notable merchant marries into the family or simply becomes a warband leader.
Runaway daughter gets disowned by father? She becomes a bandit leader.
Noble of a fief-less clan bankrupt? Now they're a wanderer / beggar. Just like in Warband you had sub-plots for each of the NPC wanderers, you could have companions that are losers in a war that you can score points with if you help them get revenge.

Implementation:
Make dialogue options context-dependent, so you don't end up with a gigantic menu tree for every conversation.
Make relations history-dependent and not simply based on points, so you have characters with vendettas or a sense of indebtedness.
Create generalized dialogue templates that trigger when certain conditions are met, not specific for each NPC "role."

Stretch Goals:
Make personality traits dynamic so they change as NPC's gather history.
Make gossip told by random people/barkeepers reflect the history of these NPC's, like "I hear Dethert is giving handies in the back alley of Ocs Hall now that his clan is made landless."
 
后退
顶部 底部