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Npc's are dying like flies

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Kenzo-0-

Sergeant
I'm at 1.5.7, got birth and death on. Almost at every single battle i play, someone dies. Problem is; if you join a lot of battles, clans will get wiped. Khuzaits have already lost around 10-12 lords. A big battle happens => 3-4 npc deaths. I loose a battle => my companions are no more. I think it's a bit too brutal tbh, yes in every combat someone initials they're taking a risk of death. But it's kinda too much. It can even lead for unbalanced factions. Haven't tried figting all factions, but one can break the game by simply joining too many battles.
Imo death probabilty needs tweaking. Disabling death for battles but keeping death of old age, natural causes etc would also be nice. Since kids don't grow up fast, keeping population of calradia is important.
 
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Flesson19

Not a Cookie
Knight
I'm at 1.5.7, got birth and death on. Almost at every single battle i play, someone dies. Problem is; if you join a lot of battles, clans will get wiped. Khuzaits have already lost around 10-12 lords. A big battle happens => 3-4 npc deaths. I loose a battle => my companions are no more. I think it's a bit too brutal tbh, yes in every combat someone initials they're taking a risk of death. But it's kinda too much. It can even lead for unbalanced factions. Haven't tried figting all factions, but one can break the game by simply joining too many battles.
Imo death probabilty needs tweaking.
Right now death is set at 10% chance, they are trying to nail down a bad bug, once it is handled they will reduce it to 2%
 

Flesson19

Not a Cookie
Knight
Glad to hear that, i've literally killed my future wife by accident
Just to show how crazy it is, I made a game and had 12 wives, get one, take equipment and get her killed and get another, I was rich, Wow so terrible of me
 

kreamy

Sergeant
Just to show how crazy it is, I made a game and had 12 wives, get one, take equipment and get her killed and get another, I was rich, Wow so terrible of me
rly like this btw.

so, NPC / (player potentially?) with 0 armor die easier?
 

bestmods168

Sergeant
There should be a scale option from 0 -100%. I personally want NPCs to die because executing them have penalties. So I want to go into a battle and do this to all of the enemy NPCs:
 

black_bulldog

Knight at Arms
WBWF&SVC
There should be a scale option from 0 -100%. I personally want NPCs to die because executing them have penalties. So I want to go into a battle and do this to all of the enemy NPCs:
I'm sorry that's so unbelievable the guy on the white horse should be dead, there was no crush through damage. :neutral:
 

Flesson19

Not a Cookie
Knight
rly like this btw.

so, NPC / (player potentially?) with 0 armor die easier?
10% chance to die, just make your wife as the only person in a formation and send her in alone, only matter of time till the 10% is rolled
 

Rycon Caldestan

Sergeant at Arms
WBVC
As Flesson commented, death rates are planned to be reduced in the future from the current 10% to 2%.

Here is a similar thread with a great table on the current death chances:
Thread 'Take Another Look at Chance to Die in Battle'

Currently, deaths (from battle) only occur in battles that the player participated in, so no simulations. This will also change in the future to apply to simulated battles as well, but to my understanding it will go straight to a “low” chance of KIA.
 

Flesson19

Not a Cookie
Knight
As Flesson commented, death rates are planned to be reduced in the future from the current 10% to 2%.

Here is a similar thread with a great table on the current death chances:
Thread 'Take Another Look at Chance to Die in Battle'

Currently, deaths (from battle) only occur in battles that the player participated in, so no simulations. This will also change in the future to apply to simulated battles as well, but to my understanding it will go straight to a “low” chance of KIA.
I was informed that TW plans to keep the death rate at 10% for now, no plan to reduce it
 

Kenzo-0-

Sergeant
I was informed that TW plans to keep the death rate at 10% for now, no plan to reduce it
Yes, they said it will be 10% for a while. Apparently they want to collect data and feedback to see how death will effect the game, although it's quite clear that that many dead npc will ruin the game...
I don't want to have a long campaign, tbh i quit the game. Don't feel like i'm willing to play a game without having childs and only SOME death npc, nor do i feel like playing in death festival.
 

Vanka

Banned
I'm at 1.5.7, got birth and death on. Almost at every single battle i play, someone dies. Problem is; if you join a lot of battles, clans will get wiped. Khuzaits have already lost around 10-12 lords. A big battle happens => 3-4 npc deaths. I loose a battle => my companions are no more. I think it's a bit too brutal tbh, yes in every combat someone initials they're taking a risk of death. But it's kinda too much. It can even lead for unbalanced factions. Haven't tried figting all factions, but one can break the game by simply joining too many battles.
Imo death probabilty needs tweaking. Disabling death for battles but keeping death of old age, natural causes etc would also be nice. Since kids don't grow up fast, keeping population of calradia is important.
just fuсking disable death its lame
 
By the time your children get old enough, the game is almost over anyway. It´s more flavour then really needed. And if you insist on it, you can bring someone up to 250 medicine and pick the perk that reduces heros death chance by 50 %. Unless you are a horrible person who likes to kill their wifes. Jk
 
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