I am thinking of improving the accuracy of all ranged proficiencies on soldiers with any type of ranged weapon... maybe by 50% or 100%. As their accuracy is quite terrible, the only problem is it is not save compatible so I held off until I was starting a new game, which happens to be coming up in a few days, so I am curious for other players opinions on the matter.
It seems like you can side step a lot of the attacks by them (skirmishers, archers, infantry with javelins and so on and so forth) fairly easily. I do not know if lack of proficiency is even the problem with this instead possibly a deeper engine AI issue with movement tracking. Regardless of that, at long distances with slingers or archers I find they can even have a hard time hitting large bodies of soldiers who are sitting still. Thrown weapons at medium to close range are also fairly poor in accuracy, I have seen several dozen get launched by a large force at a single rider charging at it, and none of them hit the rider...
Now the player can of course tell his soldiers to hold fire until the enemy is closer, but the AI cannot do this... so what should be done, if anything?
I should mention that I am not trying to make archers into their 12th century counterparts, I just want to make them and their spear and rock chucker friends not so hilariously laughable.
Any personal experience with messing around with these values would be appreciated, along with any other insight into this possible change... and a vote on the poll.
It seems like you can side step a lot of the attacks by them (skirmishers, archers, infantry with javelins and so on and so forth) fairly easily. I do not know if lack of proficiency is even the problem with this instead possibly a deeper engine AI issue with movement tracking. Regardless of that, at long distances with slingers or archers I find they can even have a hard time hitting large bodies of soldiers who are sitting still. Thrown weapons at medium to close range are also fairly poor in accuracy, I have seen several dozen get launched by a large force at a single rider charging at it, and none of them hit the rider...
Now the player can of course tell his soldiers to hold fire until the enemy is closer, but the AI cannot do this... so what should be done, if anything?
I should mention that I am not trying to make archers into their 12th century counterparts, I just want to make them and their spear and rock chucker friends not so hilariously laughable.
Any personal experience with messing around with these values would be appreciated, along with any other insight into this possible change... and a vote on the poll.