Madeloc
Regular
Hello, don't know if I am right or wrong but it looks to me that fighting skills for NPCs only improve when the player is in the battle. Else only "campaign map" skills improve all the time.
With fighting skills, I hear : weapon masteries, riding, athletics (those have a slight increase on the campaign map it seems, not very significant), Engineering (significant if the NPC uses a ballista and hit people).
With "campaign map" skills, I understand : scouting, tactics, roguery (that they probably don't use/improve provided how they overload prisons...), Charm, Leadership (this one even improves well enough, that's very ok), trade? (do the NPCs have the ability to sell loot? should at least imrprove a bit their Trade), Steward, Medicine, Engineering (slight increase during sieges).
Anyone having more information about this?
Thanks in advance
With fighting skills, I hear : weapon masteries, riding, athletics (those have a slight increase on the campaign map it seems, not very significant), Engineering (significant if the NPC uses a ballista and hit people).
With "campaign map" skills, I understand : scouting, tactics, roguery (that they probably don't use/improve provided how they overload prisons...), Charm, Leadership (this one even improves well enough, that's very ok), trade? (do the NPCs have the ability to sell loot? should at least imrprove a bit their Trade), Steward, Medicine, Engineering (slight increase during sieges).
Anyone having more information about this?
Thanks in advance