Summary: There's been a long standing bug where npcs can recruit from completely raided villages if they are in the player's army and the player enters the burned down village. This is especially useful because the player can take their companions with them in an army and use them to recruit from notables that are normally inaccessible while the village is sacked, then take the recruits from their companions. Now that npcs can recruit while in the player's army again, I figure it's a good time to bring it up.
How to Reproduce: As a member of a faction, call an army of npcs with party capacity to spare. Find an allied or neutral village that has been completely raided, and enter it. You will see that npcs can recruit like normal.
I think the simplest solution is probably to just add && !settlement.IsRaided to the if statement in the OnSettlementEntered method of the RecruitmentCampaignBehavior class.
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How to Reproduce: As a member of a faction, call an army of npcs with party capacity to spare. Find an allied or neutral village that has been completely raided, and enter it. You will see that npcs can recruit like normal.
I think the simplest solution is probably to just add && !settlement.IsRaided to the if statement in the OnSettlementEntered method of the RecruitmentCampaignBehavior class.
Media:
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