Lancer
Sergeant at Arms
I've tried searching for this and haven't found a precise answer, so I'll throw it out:
I've been trying to understand what determines the composition (ie. number of each troop types) of NPC lord armies. I know it has something to do with both the reinforcements section of mod_party_templates and the several areas of mod_scripts, but I'm not sure where they are.
My issue is that while the received wisdom seems to be that these things are random, as far as I can see they're not, or at least not fully. The numbers associated with each reinforcement type in mod_party_templates are supposedly minima and maxima of each troop for each reinforcement cycle (or something) but they're really not working like that for me in practice.
My problem boils down to this: I have a mod based on a pared-down vanilla, with only 5 troop types to each faction, which are correspondingly set up as the 5 tiers. I set the min and max values (or whatever they are) in mod_party_templates in order to reflect the ratio I desired (eg. cheaper troops should be more plentiful, elite troops rarer) but this just isn't reflected in the game. NPC armies are consistently "top-heavy" with the tier 4 and 5 troops making up ~60% of the parties, and only a handful of each lower-tier troop.
Has anyone else experienced issues like this? Am I just using the reinforcement numbers wrongly, or is there some scripting element that I've missed which influences this?
Thanks in advance,
Lancer
I've been trying to understand what determines the composition (ie. number of each troop types) of NPC lord armies. I know it has something to do with both the reinforcements section of mod_party_templates and the several areas of mod_scripts, but I'm not sure where they are.
My issue is that while the received wisdom seems to be that these things are random, as far as I can see they're not, or at least not fully. The numbers associated with each reinforcement type in mod_party_templates are supposedly minima and maxima of each troop for each reinforcement cycle (or something) but they're really not working like that for me in practice.
My problem boils down to this: I have a mod based on a pared-down vanilla, with only 5 troop types to each faction, which are correspondingly set up as the 5 tiers. I set the min and max values (or whatever they are) in mod_party_templates in order to reflect the ratio I desired (eg. cheaper troops should be more plentiful, elite troops rarer) but this just isn't reflected in the game. NPC armies are consistently "top-heavy" with the tier 4 and 5 troops making up ~60% of the parties, and only a handful of each lower-tier troop.
Has anyone else experienced issues like this? Am I just using the reinforcement numbers wrongly, or is there some scripting element that I've missed which influences this?
Thanks in advance,
Lancer