I played 2 games of Siege in a public server yesterday:
The fact that there is no TK on those is really not helping the multiplayer I think
Many aspects of the combat are downgraded because of it.
I know it's like this to help the beginners against the experienced players but to me, the result is:
the gamemode is less attractive so fewer players come back to it over time (at least on public servers). Also, this makes the loot system useless:
Captain mode games are not being played currently (I hope that the targeting system that was announced will help get players back to it and that the cavalry AI will, one day be good enough to use in this gamemode) -> no loot from it
Skirmish mode is for advanced players -> no loot from it for most players
Battle mode is mainly for clan events and is not played on public servers -> no loot from it
Siege mode is the one played but only if there is no siege custom server with players on it and TK enable -> mostly no loot from it as sieges are being played on custom servers with TK
I'm only talking about the PC multiplayer of Bannerlord as I never had the chance to experience console one. Anyone knows if its played ?
So to me: Taleworlds should enable the Team Kill on public servers with some sort of Ban system for intentional TK.
Games like Chivarly and Morhaud have Team Kill in their public servers. It makes the game more skilled based.
The fact that there is no TK on those is really not helping the multiplayer I think
Many aspects of the combat are downgraded because of it.
I know it's like this to help the beginners against the experienced players but to me, the result is:
the gamemode is less attractive so fewer players come back to it over time (at least on public servers). Also, this makes the loot system useless:
Captain mode games are not being played currently (I hope that the targeting system that was announced will help get players back to it and that the cavalry AI will, one day be good enough to use in this gamemode) -> no loot from it
Skirmish mode is for advanced players -> no loot from it for most players
Battle mode is mainly for clan events and is not played on public servers -> no loot from it
Siege mode is the one played but only if there is no siege custom server with players on it and TK enable -> mostly no loot from it as sieges are being played on custom servers with TK
I'm only talking about the PC multiplayer of Bannerlord as I never had the chance to experience console one. Anyone knows if its played ?
So to me: Taleworlds should enable the Team Kill on public servers with some sort of Ban system for intentional TK.
Games like Chivarly and Morhaud have Team Kill in their public servers. It makes the game more skilled based.