I am going to take a big long break from this until you guys have sorted out the current mess you are creating in the game. You guys need to rethink your approach how you are dealing with the early access soon before it completely runs out of control and make your customers extremely frustrated and force them to stop playing the game which will in turn reduce your test data you get back to see where you can improve the game. It will have a negative effect on your business even when people already paid for the game.
I know it is early access for all those trolls that will spam this thread with "It is Early Access, dumb dumb dumb"
The idea around early access is also to see your game improve and the people who plays it to keep on playing it so that you can get some useful data back to make better decisions on changes and fix the major issues that you did not think of or could not tested at all.
First of all. I am also a developer but not a gaming developer, yet we follow the same basic principles and we all face stress and pressure to meet deadlines.
You develop something, either a new feature or fixing a broken feature, once you are done you test your work most developers do not test their work thoroughly because they know they have a QA team or a testing team but if everyone is under pressure which I get the idea it is happening then both the QA and Developers are making big mistakes.
So please focus and TEST YOUR WORK! I know that you guys want to push as much out as possible to get the game at a really good state as soon as possible but I see a lot of issues come up after every patch. I would rather get 1 patch a week knowing it is stable, it works great and all the changes are logically correct and it has been tested rather than a patch a day and it just pisses me off so much that I want to unintall it beacuse of all the crap and bugs that are introduced.
You guys are trying to balance the game by nerfing the workshops and caravans and trying to do balancing changes which is great but there are a lot more broken stuff that needs to be fixed first. It feels to me that there are not a priority list and just random things get nerfed and buffed and get fixed.
Here is an example:
The Caravan nerf was implemented and the idea was to balance out the income you earn from Caravans but it completely backfired because the whole world economy is broken now. Cities are running empty with gold, produccts are not being added anymore and it just feels like a massive mess right now and we noticed this as soon as we ran the game. I had 4 Caravans running after playing for 10 ingame days, 3 of my Caravans were destroyed and I have to buy new Caravans.
It cost me 15k to buy a new Caravan, it is only profitable in about 2 weeks then the Caravan has to run for roughly another week or two depending on the economy and where they buy their goods to cover the investment that I had to put in the Caravan, then it is only profitable meanwhile my Caravans get attacked and destroyed, so you have basically made it completely pointless to buy a Caravan.
Late game this is not an issue because I do not care about Caravan income but early-midgame, I am totally depended on Caravans to have a stable income. Forcing me to attack bandits from Early-mid-late game is really a illogical approach, you want the player's income to evolve from hunting bandits to having the troops wages covered by the income for a stable business. If you expect the player to constantly fight off bandits for the whole journey of the game, then you make this game extermely repetitive and grind which will end up really boring.
Workshops are depended on Caravans to sell their goods to other cities but it as a chain effect now and now my workshops are maybe making 100 a day. The whole economy is completely broken.
Yet, No one at Taleworlds tested this, it if was tested, you would have picked up on this within 10minutes of running it and someone could have adjusted the change to be more approriate, no one in the development team has thought of the consequence of this change, it was just applied and we as the customers have to deal with it.
Your focus is ultimately completely in the wrong direction, the game as is after the steam rolling fix is balanced for an early access game. It does not need any other balances changes for now, what the game needs right now is bug fixes, fix the perks, a stable game, some features that were not implemented or needs improving on etc.
I know it is early access for all those trolls that will spam this thread with "It is Early Access, dumb dumb dumb"
The idea around early access is also to see your game improve and the people who plays it to keep on playing it so that you can get some useful data back to make better decisions on changes and fix the major issues that you did not think of or could not tested at all.
First of all. I am also a developer but not a gaming developer, yet we follow the same basic principles and we all face stress and pressure to meet deadlines.
You develop something, either a new feature or fixing a broken feature, once you are done you test your work most developers do not test their work thoroughly because they know they have a QA team or a testing team but if everyone is under pressure which I get the idea it is happening then both the QA and Developers are making big mistakes.
So please focus and TEST YOUR WORK! I know that you guys want to push as much out as possible to get the game at a really good state as soon as possible but I see a lot of issues come up after every patch. I would rather get 1 patch a week knowing it is stable, it works great and all the changes are logically correct and it has been tested rather than a patch a day and it just pisses me off so much that I want to unintall it beacuse of all the crap and bugs that are introduced.
You guys are trying to balance the game by nerfing the workshops and caravans and trying to do balancing changes which is great but there are a lot more broken stuff that needs to be fixed first. It feels to me that there are not a priority list and just random things get nerfed and buffed and get fixed.
Here is an example:
The Caravan nerf was implemented and the idea was to balance out the income you earn from Caravans but it completely backfired because the whole world economy is broken now. Cities are running empty with gold, produccts are not being added anymore and it just feels like a massive mess right now and we noticed this as soon as we ran the game. I had 4 Caravans running after playing for 10 ingame days, 3 of my Caravans were destroyed and I have to buy new Caravans.
It cost me 15k to buy a new Caravan, it is only profitable in about 2 weeks then the Caravan has to run for roughly another week or two depending on the economy and where they buy their goods to cover the investment that I had to put in the Caravan, then it is only profitable meanwhile my Caravans get attacked and destroyed, so you have basically made it completely pointless to buy a Caravan.
Late game this is not an issue because I do not care about Caravan income but early-midgame, I am totally depended on Caravans to have a stable income. Forcing me to attack bandits from Early-mid-late game is really a illogical approach, you want the player's income to evolve from hunting bandits to having the troops wages covered by the income for a stable business. If you expect the player to constantly fight off bandits for the whole journey of the game, then you make this game extermely repetitive and grind which will end up really boring.
Workshops are depended on Caravans to sell their goods to other cities but it as a chain effect now and now my workshops are maybe making 100 a day. The whole economy is completely broken.
Yet, No one at Taleworlds tested this, it if was tested, you would have picked up on this within 10minutes of running it and someone could have adjusted the change to be more approriate, no one in the development team has thought of the consequence of this change, it was just applied and we as the customers have to deal with it.
Your focus is ultimately completely in the wrong direction, the game as is after the steam rolling fix is balanced for an early access game. It does not need any other balances changes for now, what the game needs right now is bug fixes, fix the perks, a stable game, some features that were not implemented or needs improving on etc.
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