Not playing til the game is completed

正在查看此主题的用户

Not playing until full release is the good thing to do, but TW need you as beta testers, so don't do this all!!! I tried beta 1.5.7 but yeah performance was like bad when it was pretty good in beta 1.5.6, there's some good updates and some bad updates, it's true at a point you can become crazy restarting all those campaigns... for an average playing experience, we are more like unpaid testers...
TW needs the people who provide good and meaningful feedback. It's quite obvious who they are, mexxico even asks them about their opinion before he implements changes.
What they don't need are people who throw a tantrum because their favourite mods no longer work after an update. They don't understand the concept of early access and nobody should take them seriously because their feedback is worthless.

There is nothing wrong with waiting until the game is released, but that can only happen if TW keeps updating the game...
 
should take them seriously because their feedback is worthless.
:lol:

Those "meaningless" people are the reason why you are able to suggest something because they are keeping the company up and running with cash flow. Most likely 2% of this game's owners gave proper feedback - rest bought it and stopped playing it next day or month after. Because of those "meaningless" people, TW also aiming to make the game less and less complicated so that they can keep them in game by simplicity without the steep learning curve.
So stop telling who's feedback is meaningless and who's feedback is important. You are not the one to decide that. Let TW do it's job and filter them out if they want.
 
:lol:

Those "meaningless" people are the reason why you are able to suggest something because they are keeping the company up and running with cash flow. Most likely 2% of this game's owners gave proper feedback - rest bought it and stopped playing it next day or month after. Because of those "meaningless" people, TW also aiming to make the game less and less complicated so that they can keep them in game by simplicity without the steep learning curve.
So stop telling who's feedback is meaningless and who's feedback is important. You are not the one to decide that. Let TW do it's job and filter them out if they want.
You can twist my words as much as you want, that doesn't turn worthless feedback into valuable feedback. I am pretty sure that TW will not listen to people who suggest to stop updating the game.

By the way, the 5 people constantly throwing a tantrum aren't keeping the company running. They are just 5 people who enjoy being angry on the internet.
 
I am pretty sure that TW will not listen to people who suggest to stop updating the game
Think again. This is literally why they created a Beta branch. So that they can test stuff, update it without disturbing the stable branch much.

All feedback is valuable for TW since people usually don't get angry at game companies for no reason. And If you think there are only 5 people getting angry to TW but more than 5 helpful people, sure, whatever you are on, bring some to me as well.
 
Think again. This is literally why they created a Beta branch. So that they can test stuff, update it without disturbing the stable branch much.

All feedback is valuable for TW since people usually don't get angry at game companies for no reason. And If you think there are only 5 people getting angry to TW but more than 5 helpful people, sure, whatever you are on, bring some to me as well.
Yeah, "the game is **** because devs are incompetent and lazy" is totally valuable feedback. Call me as soon as this turned Bannerlord into a better game.
In the meantime I'll join the people who are actually interested in sharing their opinion instead of random insults.
 
Yeah, "the game is **** because devs are incompetent and lazy" is totally valuable feedback. Call me as soon as this turned Bannerlord into a better game.
Look who's twisting words now. Did I say anything about insults? I'm talking about angry comments. "Fix those sieges ffs, it's unplayable" is not same feedback as Blood Gryphon gives, but still gives you an idea about what the hell is wrong and what he/she was expecting, right?

Even your example choice is wrong. If you would mention "F.. you TW" type of comments, then I would agree with you, that this is extremely pointless and invaluable feedback. Then again, you can ask what happened, why he said that etc - if you have a communication channel - which TW has and not using properly.

That being said, even "the game is **** because devs are incompetent and lazy" clearly states that development is slow and features aren't satisfying. Even this is better than your ridiculous "It's EA, learn what it means" type of comment. People being salty won't affect TW like it affects you - as long as they stay professional. Do you think TW will feel bad and cry over this sentence? No. If they will,, well, then they should get their **** together and learn how to be professional. But currently, they are professional enough in that sense ( at least in English forum )
 
Look who's twisting words now. Did I say anything about insults? I'm talking about angry comments. "Fix those sieges ffs, it's unplayable" is not same feedback as Blood Gryphon gives, but still gives you an idea about what the hell is wrong and what he/she was expecting, right?

Even your example choice is wrong. If you would mention "F.. you TW" type of comments, then I would agree with you, that this is extremely pointless and invaluable feedback. Then again, you can ask what happened, why he said that etc - if you have a communication channel - which TW has and not using properly.

That being said, even "the game is **** because devs are incompetent and lazy" clearly states that development is slow and features aren't satisfying. Even this is better than your ridiculous "It's EA, learn what it means" type of comment. People being salty won't affect TW like it affects you - as long as they stay professional. Do you think TW will feel bad and cry over this sentence? No. If they will,, well, then they should get their **** together and learn how to be professional. But currently, they are professional enough in that sense ( at least in English forum )
I quite clearly differentiated between valuable and worthless feedback in my first post. That you ignored it is not my fault.
 
You honestly think only 5 people aren't happy with the progress made and status of the game?
No, I don't believe I ever said that.

I think quite a lot of people aren't happy with the progress and status of the game.
There are also quite a lot of people who are happy with it.
There are also people with mixed feelings.
Then there are a few people who provide very good feedback.
And there are a handful of people who just enjoy being negative without adding anything to the development of the game. If they quit now (which happens to be the topic of my original post) I am not going to miss their feedback.
 
No, I don't believe I ever said that.

I think quite a lot of people aren't happy with the progress and status of the game.
There are also quite a lot of people who are happy with it.
There are also people with mixed feelings.
Then there are a few people who provide very good feedback.
And there are a handful of people who just enjoy being negative without adding anything to the development of the game. If they quit now (which happens to be the topic of my original post) I am not going to miss their feedback.

Dude, I have posted plenty of feedback both positive and negative but when TaleWorlds patches seem to have more bugs then content/fixes I start mostly being negative. I understand, you like the game, you think the devs are being treated unfairly. I get that. Those poor devs who charged full price for a game and have not even come close to finishing in a reasonable amount of time.

I will say that when a game company says it will be in early access for around a year, yes they didn't say "we promise" they also didn't say they would try to have it out then they said it WILL. Now you can play the grammer game or whatever all you want, I call it bait and switch.
 
Dude, I have posted plenty of feedback both positive and negative but when TaleWorlds patches seem to have more bugs then content/fixes I start mostly being negative.
Which is perfectly reasonable, I don't have anything against negative feedback. The obvious suggestion to have less bugs would be slower patches with more room for QA. Not necessarily my favourite approach, as long as the game is in EA I rather test more content with bugs than less content with no bugs. That's just my opinion though.

I understand, you like the game, you think the devs are being treated unfairly. I get that.
Where did I say that?

Those poor devs who charged full price for a game and have not even come close to finishing in a reasonable amount of time.
Wait, didn't you just say you want less bugs?

I will say that when a game company says it will be in early access for around a year, yes they didn't say "we promise" they also didn't say they would try to have it out then they said it WILL. Now you can play the grammer game or whatever all you want, I call it bait and switch.
This is probably the most ridiculous thing I read today.
 
I will remake a campaign when there is other update as good as 1.5.7 (in the spirit). On another subject, i don't get why video games that earn more money nowadays than movies are still develop with very little manpower compare to other industries when it's harder to make than a movie. TW has pass from 2 to 60 and then 90? With many interns from Ankara University, and 100 000 beta testers :xf-tongue:. That seems like very short sight investment. Don't tell me they could'nt hire 200 dev. I think also the company is slowy learning how to organize itself as bigger entity. If i was TW i would create a sub studio that would work on a remake of Warband compatible with mods, that would be a market for lower end PC, i can tell you with the economic crisis coming not that much people will have crazy computers, i hope we'll still get enough electricity though. Modding Warband i have the feeling there was really some room to "easily" (ok Warband code as reputation to be a mess so maybe not that easy) improve it and keep the people busy while waiting for Bannerlord.
 
I will remake a campaign when there is other update as good as 1.5.7 (in the spirit). On another subject, i don't get why video games that earn more money nowadays than movies are still develop with very little manpower compare to other industries when it's harder to make than a movie. TW has pass from 2 to 60 and then 90? With many interns from Ankara University, and 100 000 beta testers :xf-tongue:. That seems like very short sight investment. Don't tell me they could'nt hire 200 dev. I think also the company is slowy learning how to organize itself as bigger entity. If i was TW i would create a sub studio that would work on a remake of Warband compatible with mods, that would be a market for lower end PC, i can tell you with the economic crisis coming not that much people will have crazy computers, i hope we'll still get enough electricity though. Modding Warband i have the feeling there was really some room to "easily" (ok Warband code as reputation to be a mess so maybe not that easy) improve it and keep the people busy while waiting for Bannerlord.
Adding more people to a project doesn't make it faster or better, especially in game development. After some point, adding more people will even slow it down.

 
My guess is Release March 2022, so 2 years of Early Access.
I wouldn't be so sure in this. I believe they want to release the console version asap. I am not sure if console knows the concept of EA, or how does patching work there but if not they will most likely want to finish the EA.
 
Getting really tired of finding great mods that people have clearly worked hard at and as soon as a new patch comes out half of the ones I use no longer work. I am done having to restart because my game is now screwed up. I give a lot of thanks to the people who created the great mods that made the game much more fun but until Taleworlds gets their act together I am going to sit the game out. They promised a year and they have 2.5 months left. Yeah will see.

I really wouldn't go crazy modding the game at this point. Every patch is just going to break the mods, and unless the modder stays active - you're boned. It's like this for all games. I mean most of the people playing/modding Skyrim are still using the old 32-bit version I believe.

Patches always break mods, sometimes it's a very simple fix, sometimes not. Modding really should be reserved for a game that's well past the official release - when you're looking to make the "vanilla" game more interesting.

I do agree that it is somewhat disheartening that people in their free time are somehow able to add features the developers can't. (Like sorting Troops in the Party screen...) Granted I don't know what TW's priorities are for development. But it's pretty silly Smithing is as broken as it is, getting close to being a year since the game first went EA. I mean the ability to craft Bows, Shields, or Armor would be something. What I don't get is why they finally added working Smithing perks when they are probably going to have to gut many of those said perks when they do the rework.

IDK - it's an unfinished game, so really you can't complain. But there's also no denying by the time the game is "gold" for an official release, there will probably be little to no renewed interest. And while a larger community would be nice - I think this is just very much doomed to be a niche series. Maybe it was a mistake to release the game as EA and turn off lots of new players. But then again if they hadn't we might not have gotten anything at all.
 
Getting really tired of finding great mods that people have clearly worked hard at and as soon as a new patch comes out half of the ones I use no longer work. I am done having to restart because my game is now screwed up. I give a lot of thanks to the people who created the great mods that made the game much more fun but until Taleworlds gets their act together I am going to sit the game out. They promised a year and they have 2.5 months left. Yeah will see.

You do realise that if Taleworlds "Get their act together" that will presumably mean they patch the game more - which means the game will break even more...

???

Also you can stop updates in steam very easily.

sgKW7y7.png
 
最后编辑:
Adding more people to a project doesn't make it faster or better, especially in game development. After some point, adding more people will even slow it down.


Makes sense but i doubt that speaks to the entirety of every games situation. For instance then there must be another law in which a one man team brings on more developers to help him an that in turn speeds up production as well -is that scenario taken into consideration as well? Im guessing how fine tuned and streamlined each dept of the game effects how well it plays with all the other subsystems and if these are smooth transitions than more man power would only help.

For instance take Arma 3 (my usual example as i followed its design since OFP inception) - they had terrible communication between world/level developers and the AI team -so if you noticed, there are many, many dead zones, that being places the AI simply cant go nor function (including streets roads buildings etc) because that team had little to no communication with the AI team *(who themselves are clueless to many of the AI's erhm nuances). SO in this case - Brooks Law would and did become seen in full effect -they kept adding designers, and the problem got worse and worse until the public outcry finally reached the DEVs and they changed the method of operation.

Now take something like the Prophecy of Pendor mod (ok not a game but just for example) - we needed alot of custom scenes and backstories for all the characters and some other things -since none of this conflicted with hardcoded game mechanics -the more people we had on teams the faster and better production we had at release. Again i know its not a game in its own right -but the point being - as long as things like pathfinding issues etc are fully worked out -they could hire a bazillion scene editors and a few more Q/A testers and we could all have alot more scenes to play in without Brooks Law coming into effect.
 
Getting really tired of finding great mods that people have clearly worked hard at and as soon as a new patch comes out half of the ones I use no longer work. I am done having to restart because my game is now screwed up. I give a lot of thanks to the people who created the great mods that made the game much more fun but until Taleworlds gets their act together I am going to sit the game out. They promised a year and they have 2.5 months left. Yeah will see.

Welcome to my decision in May, 2020. I got tired of the mod shuffle with this game that is clearly a long ways from gold. I've played in quite a few early access alpha stage games, this particular early access game is by far the worst managed. Lack of focused direction about sums up what is wrong with this game development. As direction comes from the top, there is only 1 place to look for blame.

What I want to know where is notification/alert process for when the game is complete enough to be playable.
 
后退
顶部 底部