I've been away from home for 3 months and not gaming at all and really looking forward to this game for the last few months reading and watching all kinds of websites and You-tube videos the last two months. But now that I flew back home, I'm not liking it as much as I hoped I would. It seems a bit more of a grind than Warband. As far as very specific complaints, it seems like the game balance is way off on two handed melee weapons to the point that it almost looks to me that the game makers are intentionally crippling this play style compared to Warband. In Warband two handed was a very viable option if you like the be on the offense, where the best defense was to put your opponent down fast. This could at times mean you would die quicker not having as much defense from missile weapons and what have you. But very viable as far as general scrapping goes.
In this game, it seems like my novice combat abilities really take a beating from the AI in melee, and especially when I am without a shield. Besides this, there also are few 2 handed weapons available, if you rule out hoes. Axes swing too short, when in melee with a sword user and Two handed swords are way too expensive. I suppose with a lot of work, I could work on smithing and eventually crafting one... but it seems like deliberately choosing strength/ two handed weapon options when choosing your character background is not a pathway that is actually rewarded at all in game play compared to options that increase proficiency with one handed weapons and pole arms. When you add up all these limitations taken together it seems like the creators don't really want you to use a two handed weapon, or maybe that using a two hander is something that you should do only "if you want a challenge", or perhaps they are just being too realistic for the historic time that this fantasy universe is suppose to be mimicking (But if that was so, I would think a "Dane" type axe would be a much better).
In this game, it seems like my novice combat abilities really take a beating from the AI in melee, and especially when I am without a shield. Besides this, there also are few 2 handed weapons available, if you rule out hoes. Axes swing too short, when in melee with a sword user and Two handed swords are way too expensive. I suppose with a lot of work, I could work on smithing and eventually crafting one... but it seems like deliberately choosing strength/ two handed weapon options when choosing your character background is not a pathway that is actually rewarded at all in game play compared to options that increase proficiency with one handed weapons and pole arms. When you add up all these limitations taken together it seems like the creators don't really want you to use a two handed weapon, or maybe that using a two hander is something that you should do only "if you want a challenge", or perhaps they are just being too realistic for the historic time that this fantasy universe is suppose to be mimicking (But if that was so, I would think a "Dane" type axe would be a much better).
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