SP Modern NOSB - WWII Russian mod. Held up in the gulag, waiting for a resupply.

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Buxton

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Ok, this is RR_Raptor65's WWII mod but I'm re-releasing it and adding to it soon. The models below are his(sorry there a bit dark):


""ORDER #227 BY THE PEOPLE’S COMMISSAR OF DEFENCE OF THE USSR



Moscow, 28 July1942


The enemy feeds more and more resources to the front, and, paying no attention to losses, moves on, penetrates deeper into the Soviet Union, captures new areas, devastates and plunders our cities and villages, rapes, kills and robs the Soviet people. The fighting goes on in Voronezh area, at Don, in the Southern Russia, at the gates of the North Caucasus. The German invaders are driving towards Stalingrad, towards Volga, and want to capture Kuban and the North Caucasus with their oil and bread riches at any price. The enemy has already captured Voroshilovgrad, Starobelsk, Rossosh, Kupyansk, Valuiki, Novocherkassk, Rostov on Don, half of Voronezh. Some units of the South front, following the panic-mongers, have abandoned Rostov and Novocherkassk without serious resistance and without order from Moscow, thus covering their banners with shame.

The people of our country, who treat the Red Army with love and respect, are now starting to be disappointed with it, lose faith in the Red Army, and many of them curse the Army for its fleeing to the east and leaving the population under German yoke.

Some unwise people at the front comfort themselves with arguments that we can continue the retreat to the east, as we have vast territories, a lot of soil, many people, and that we will always have abundance of bread. By these arguments they try to justify their shameful behaviour at the front. But all these arguments are fully false, faked and working for our enemies.

Every commander, every soldier and political officer have to realise that our resources are not infinite. The territory of the Soviet Union is not a wilderness, but people – workers, peasants, intelligentsia, our fathers and mothers, wives, brothers, children. Territory of USSR that has been captured by the enemy and which enemy is longing to capture is bread and other resources for the army and the civilians, iron and fuel for the industries, factories and plants that supply the military with hardware and ammo; this is also railroads. With loss of Ukraine, Belorussia, the Baltics, Donetsk basin and other areas we have lost vast territories, that means that we have lost many people, bread, metals, factories, and plants. We no longer have superiority over enemy in human resources and in bread supply. Continuation of retreat means to destroy us and also our Motherland. Every new piece of territory that we leave to the enemy will strengthen our enemy and weaken us, our defences, our Motherland.

This is why we have to eradicate the conversations that we can retreat without ending, that we have a lot of territory, that our country is great and rich, that we have a lot of population and we will always have enough bread. These conversations are false and harmful, as they weaken us and strengthen the enemy, for if we do not stop retreating, we will be left without bread, without fuel, without metals, without raw materials, without factories and plants, without railways.

The conclusion is that it is time to stop the retreat. Not a single step back! This should be our slogan from now.

We need to protect every strongpoint, every metre of Soviet soil stubbornly, till the last droplet of blood, grab every piece of our soil and defend it as long as it is possible. Our Motherland is going through hard times. We have to stop, and then throw back and destroy the enemy, whatever it might cost us. The Germans are not as strong as the panic-mongers say. They are stretching their strength to the limit. To withstand their blow now means to ensure victory in the future.

Can we stand and throw the enemy back toward west? Yes, we can, as our plants and factories in the rear areas are working perfectly and are supplying our army with more and more tanks, planes, artillery and mortars.

So what do we lack? We lack order and discipline in companies, regiments and divisions, in tank units, in the Air Force squadrons. This is our major drawback. We have to introduce the strictest order and strong discipline in our army, if we want to save the situation and defend our Motherland.

We can no longer tolerate commanders, commissars, and political officers, whose units leave their defences at will. We can no longer tolerate the fact that the commanders, commissars and political officers allow several cowards to run the show at the battlefield, that the panic-mongers carry away other soldiers in their retreat and open the way to the enemy. Panic-mongers and cowards are to be exterminated at the site.

From now on the iron law of discipline for every officer, soldier, political officer should be – not a single step back without order from higher command. Company, battalion, regiment and division commanders, as well as the commissars and political officers of corresponding ranks who retreat without order from above, are traitors of the Motherland. They should be treated as traitors of the Motherland. This is the call of our Motherland.

To fulfil this order means to defend our country, to save our Motherland, to destroy and overcome the hated enemy.




MP-40 (My own work, you like it?)


- resistance weapon (FP-45).


The features I'm thinking of adding are:
  • Close quarters fighting
  • Spawned enemies with triggers, not just at the start of battles(not sure if this is possible)
  • Much more quests - resistance quests/assassinations
  • Tactics


If anyone has any WWI/WW2 things lying around I could use, of course you will get the credit.

What I really need is uniforms and boots, and if anyone has any decent gun sounds or sound effect sites, that would be a great help.

Weapons needed-
PPsh- 43
PPsh- 41
Tokarev TT
STG-44
Luger
Mauser C96
Mosin-Nagant X (thanks stoned-dude)
Kar 98k X
SVT-40 X
MP-40 X
MP-38
Gewher 38

Any others?


Contributors:
RR_Raptor (the first screens are his original models)
Bitter Earth team - for all of their help.
Boosh - Writing some amazing scenarios and backstories.
Stoned-Dude - A great Mosin-Nagant.
Apollon-04 for a trench club and spade, chairs, tables and a nice toilet.
Nethros for his coffee and noting my spelling mistakes.
Dealman, for helping me with some fantastic models!
Ebu Dreyvus, for some great kalpak models.
Caravan for a fine blade.

Anyone's welcome to help, even just contribute a few ideas, the more radical the better!  :smile:.

Thanks in advance.


 
I can help with textures...(the only thing that I'm good at)
Oh, go to soundogs.com (google it or something)
 
If you can acquire the game Close Combat: A Bridge to Far, it has a huge library of WWII gun sound effects.
 
PLEASE UPDATE IT!!!!

I LOVED that mod!

Because of the WW2 weapons, and because I was the only one that could get them :twisted:

Its fun gunning someone down while they try to poke you with a sword.

That reminds me, can you make them super accurate (as it would be in life) make the bullets go so fast and at an angle where you wouldn't have to aim high above their head?

That would be cool :smile:

Edited because I got too excited and typed like a four year old on crack. I usually spell check first though :smile:
 
Yup, definately, currently I'm working on scene props :



Anyone with any input would really help me  :smile:. Even a decent picture of a Nazi propaganda poster would be useful.
 
They look good, but I fail to see what that is  :smile: , You are welcome to have the WWII guns Me and Blades modelled and textured for Age of Ash  :wink:


(Mauser c96, Luger p8, Webley 38[not done yet] and Nambu 14)
 
http://www.epier.com/store/outpostflags/default.asp

Lot's of stuff, never bought anything thought :razz: Thank Google.
 
Quite high, (sigh) but, I'll redo them quite soon, so it should be only around 500, which is fine.
 
Buxton 说:
Quite high, (sigh) but, I'll redo them quite soon, so it should be only around 500, which is fine.

  It depends on how much people you want on the same scene with that. including battles. 1000 is ok if your are not aiming for battlesizechanger endeavours. Those rifles by raptor are around that number anyway  :wink:
 
I was planning on huge battles, (Holy war size) to make it feel like a battlefield, since the engine for guns isn't good enough. But to cut down on the engine use, I'm getting rid of the gun smoke.

Either that, or I'm planning on making pre-made destroyed villages to fight through. So hopefully, the new version may offer A.I. in the way of cover; say hiding, crouching or avoiding projectiles.

Thinking about that, how do you increase the enemy party size?

Edit: Not until April,  as I'm the only person making it.  :neutral:
 
Buxton 说:
I was planning on huge battles, (Holy war size) to make it feel like a battlefield, since the engine for guns isn't good enough. But to cut down on the engine use, I'm getting rid of the gun smoke.

Either that, or I'm planning on making pre-made destroyed villages to fight through. So hopefully, the new version may offer A.I. in the way of cover; say hiding, crouching or avoiding projectiles.

Thinking about that, how do you increase the enemy party size?

Edit: Not until April,  as I'm the only person making it.  :neutral:

Well then people who don't have super computers will suffer. aside from that no problem.

Pre-made destroyed villages are very cool and very possible.And a lot of modelling work. You got my support anyway  :smile:

Go to Module_Party templates or whatever, there are two variables there refering to the number of troops.
 
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