Zaffa 说:
As things are, clans are forced to either have a complete mastery of all maps or simply pray to the gods of chance that their big match is on a map that they are familiar with.
Or, you know, practice the preset maps. I've consistently tried to schedule practice matches to play the next preset map and get the feel for it before the actual match. And yes, you're supposed to try to have a mastery of all maps.
That's the point. You're supposed to be a team that's the best at everything. That's how you know your team is actually the best, and not just good at one map.
Let's be realistic here though. Even in a chosen system you aren't going to win just by being good at 1-2 maps. With the way Warband functions and the way its maps are designed, the ability to play well on one map type (closed/mixed/open) generally allows you to play well on the equivalent map type. Though there are exceptions to this, it is highly unlikely that you are going to dominate on one map only and get **** on all the rest.
The problem that I am pointing towards is when you have teams of equal callabre playing each other on a map where one team is very familiar and the other isn't at all. While you have teams that may be amazing at most closed maps, they may absolutely suck at village. This can lead to a very lame situation where a team loses because they were forced to play the one map that the other team could stomp them at. The preset map system is completely chance based, and while teams have an opportunity to plan in advance, the lack of control is unsatisfying.
Eternal 说:
I don't see your anti-preset map argument holding much water. Preset maps doesn't favor random chance.
Consider the following:
In the single elimination stage, assuming you're not in first place, you need to beat 3 opponents in order to win the tournament. Let's assume your clan is really, really good at one map (something that was favored with choosing maps).
There's a total of 6 maps, since each match has 2 maps.
Let's say there's 15 maps. That means each map has a 1/15th chance of being the one that your clan is REALLY good at. (1/15)^3(since you want your map played once) = 0.00029629629 = .03%.
Even if you want to forget the first two matches, and say you only want your 'good' map played in the finals...
1/15 + 1/15 = 13.3%.
The maths above is wrong, since if the first map is your favorite map the second calculation wouldn't come into effect. In any case, my point holds water. You're greatly overestimating the effect of random chance. Teams have to be good all-around in order to win the tournament if you're using a preset map system. Luck holds a very small part in this.
You seem to be missing the point here. The problem is less with you not getting that map that you are "really good at" and more about getting the one that you are very unfamiliar with / unable to play effectively on. In this case, chance very much comes into play, particular in regards to what maps you end up playing against the more competitive opponents. The NA community needs to have a system that avoids these "cheap" wins where teams are forced to play the map they suck at against their biggest competitors while still promoting the type of diversity provided by preset maps.
Though a point could possibly be made suggesting that preset maps run the risk of over diluting the level of play between the different maps, this does not seem to be a problem at the present time, especially with the current tournament limiting the number of available maps for this reason.