Native Completed North American Native League [NANL]

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valent69 说:
Faction Balance > Fun?
Most people don't like to play on unfair footing. A lack of balance leads to people thinking of why they are going to lose before it even happens. Though balance doesn't automatically equate to fun (2 players with insta kill buttons would be balanced but not very fun), it is a valuable component for it.

valent69 说:
We've played on the exact same maps that we have played on in past tournaments, with the addition of a few new ones. (There's probably a lot but very few are even used) And camping till flag spawns has never been the main course of action.
Maybe its because people have finally realized just how campy a number of the maps are and how going pro rambo isn't the way to go?

I'd also say that a number of the older teams are better than those today (BkS, old Balion, etc.), and many of the teams today simply aren't capable of pulling off some of the pro offensive strats that used to be used. Camping is easier to pull off than a flanking strat, so it isn't surprising that camping is so rampant, especially when maps allow for it.
 
Nord Champion 说:
This argument is going no where but driving this tournament to the ground, as if it wasn't already headed there due to seemingly lack of interest. Do me a favor; create a thread, PM each other, or duke it out on Steam. But please don't derail this thread any further.
 
USA_Event map list is updated. Maps have been reorganized. Players may have to re-download custom maps between rounds.

1: Glitch-Free Ruins
2: Glitch-Free Village
3: Glitch-Free Field By The River
4: Glitch-Free Nord Town
5: Glitch-Free Port Assault
6: Glitch-Free Snowy Village
7: Solace by Romans
8: Dry Valley by AZAN
9: Verloren by AZAN
10: Open Plain by KissMyAxe
11: Oasis by Fehnor
12: Snoop's Exile Island by Slytacular and Zaffa
13: Swamp by KissMyAxe
14: Delta by Vendigr
15: Liberty by Romans
16: Haranaer by Sotamursu
17: The Wold by Sotamursu
18: Urabhaya by Sotamursu
19: Rock Port by Romans
20: River Valley by Vendigr
 
This is america not ******* Europe 1500 is the way that all the tournaments ran before Euros came and tried to play in the American Mount and Blade Community.  (GO BACK TO EUROPE)
 
:neutral: You might want to look into the 1000/1500 debate a bit more before you post your diarrhea in this thread.

Also, your self-censoring is strange and awkward.

Go away.
 
Juxx 说:
This is america not ******* Europe 1500 is the way that all the tournaments ran before Euros came and tried to play in the American Mount and Blade Community.  (GO BACK TO EUROPE)
That's not very nice is it... :sad:
 
Juvenile 说:
:neutral: You might want to look into the 1000/1500 debate a bit more before you post your diarrhea in this thread.

Also, your self-censoring is strange and awkward.

Go away.

hehehehe I was joking lol I really couldnt give a **** what the gold value is lol <3.  LeRoux I always <3ed you.  And I like Diarrhea its comforting.
 
I will state my point of view without reading the previous posts deeply because I don't want to take sides.

First of all, diversity is fun, I started playing on NA mainly because I wanted something different from the EU scene that back then was full of pricks (still is), and people that "know it all".
The difference between the game style, the ways of approaching the game and the different rule-set was something fresh and that I liked a lot but like everything in life things move on, they change and they get adapted.



The Gold issue
I never had issue with the 1500k apart from the situation when one team starts crushing the other, making the armor gap a hard challenge to coupe with. I enjoyed BIT's rule set because it removed that issued making things more balanced and comebacks more likely to happen, although I understand why some people still resist to it, playing year after year with 1500k makes it hard to adapt to a new reality, so it doesn't bother me at all if it goes back to 1500k or changes to 1250K, in fact, I believe it could be 1500K with reduced rounds bonus but 1250K seems a good balance between old and new.

Timer
Five minutes is a good round timer.
Don't get me wrong on this one but atm round timer is way to high for such small numbers being field in the scrims.
One of the good things about EU rule-set is indeed the constant attempt to improve the game play and reduce the overall length of the scrims by reducing the round timer in order to avoid heavy camping. This years in WNL we introduced the forced MOTF spawn, rounds have 4 minutes, something that still allows teams to use their strategies, but the flag will always spawn at 02:00, making draws almost impossible and giving teams different ways to win the rounds and approach the map domination status, apart from reducing/avoiding the boring heavy camping. So far the experience has been great and I would encourage the NA community to take a look at it. That doesn't mean that things need to be copied,  such concept is non-sense for me, we did it to improve the game play experience and is there for the taking.

Maps and map picks
This is one of the things I always liked about NA community, on EU teams are forced to play with random maps and factions that they are not used to, in NA it is given the opportunity to chose your best map and the one you are most adapted at, you are not forced to do something you don't enjoy, its quite the opposite and it should stay like that. In the end isn't the goal to have fun?
The maps we play on EU might not be the same we play on NA and that is refreshing, but I have to advise you to introduce some of the new maps we have on WNL, so you guys won't be left behind in terms of preparation for the Nations Cup (if next year we still hang around here).
The only issue for me was Random Plains and that has been already addressed and in my opinion very well addressed.



The big difference between EU and NA is the way players approach the game, in EU trying hard is a very common thing and that is something that doesn't fit my the concepts of gaming. I do understand people that do it and I have the pleasure to know a great bunch of these players but for me gaming = fun.
On the other hand the NA community takes things more lightly, they have a soft approach to the game that I love and the main goal is having fun with your pals (at least in TMW) and that is why I enjoy playing more on NA then I do in EU nowadays.

To wrap it up, it is true that the NA community doesn't need to use the same standards that we use on EU but those standards were made in order to have a more enjoyable competitive scene, I fully agree with Gelden when he stated the the NA community should do their own thing, doesn't need to be a copy from EU but we provided good examples when it comes down to improvements, if we did I don't see why you guys can't as well. The main question is, do you guys really wanna change?

And please don't read this thinking "Maynd is EU biased" because everyone that knows me and plays with me knows my true intentions and that I only want the best for the NA community, even tough most of you keep looking at us, EU players, like we were the devil and a bunch of elitist pricks.

Xoxo
 
Maynd 说:
in EU trying hard is a very common thing and that is something that doesn't fit my the concepts of gaming. I do understand people that do it and I have the pleasure to know a great bunch of these players but for me gaming = fun.

winning = fun
 
What I said It's that I believe that trying hard takes a great amount of effort and a great amount of fun from the game and that I enjoy more other sides of the game.
 
Shemaforash 说:
your opinion is that winning isn't fun? o.o

That depends on who you beat; some clans make you feel bad when you beat them because of how terrible they are. Although, I can understand your point, Shema. You're someone who likes to win through any means available to you, whether it be cheating in a game of EU3 against your clanmates or using questionable tactics in matches.

I enjoy playing in NA because of the novelty of beating people with half of my ping and it's also where I started playing Warband.
 
Maynd 说:
The Gold issue

The 1500g v 1000g debate is old hat at this point. The only people who support 1500g at this point are fringe and the bulk of the community understands and sees the greater faction balance with 1000g. The cav point Gelden likes to make is still debatable but the strong performance of cav in BIT seems to work against his favor.

Either way, this argument is dead. It's gone, and for crying out loud I don't want anyone reviving it. The community is open to a 1250g tournament sometime in the future, and if anyone wants to put the effort into that after NANL or the tournament after that one then I don't think anyone would whine too much.

Agreed.

Maps and map picks

No. This is horrible. Preset maps is one of the best things that happened to this community. With choosing maps you had clans that were really, really good at one map and they'd play that map and the other clan would play their own map that they were really, really good at and you'd have a boring drawn out match. This was most evident with Wappaw and Random Plains. TMW abused this system in NASTE Season 1 for Port Assault and we managed to take second(I think?) place without deserving it. It was stupid.

Now you've actually got to prepare for all of the maps. You need to adapt, you need to understand the ins-and-outs of every single map in order to win. Practicing matters. Wappaw's got to be good at more than just Plains(I'm not picking on you, just an example) and TMW has to be good at more than just Nord Town. For the love of God, don't change this back.

I fully agree with Gelden when he stated the the NA community should do their own thing, doesn't need to be a copy from EU
I don't think anyone proposes changes because Euroland does them. I think people propose changes because they want to make the game better. I'd oppose any change to Medium, for example.
 
Eternal 说:
Either way, this argument is dead. It's gone, and for crying out loud I don't want anyone reviving it.

As long as I have freedom I will revive any argument I want. I don't consider presets bad, in the same way Random picked maps make you better in all maps, preset maps also make you train to defeat the enemy in their own turf, therefore they force you to be prepared to most of the maps.
 
Maynd 说:
Random picked maps make you better in all maps, preset maps also make you train to defeat the enemy in their own turf, therefore they force you to be prepared to most of the maps.

'Preset' and 'Random' maps are the same thing. You're referring to chosen maps.

And no, not really. Sometimes it's just about impossible to 'beat the enemy in their own turf' when that's just about all they play. I remember painful memories of every time TMW went 0-7 or 0-8 on Random Plains. We even considered refusing to play it, for crying out loud. I lead and tried out everything, Clockwise lead and tried out everything, TMW's individual players tried what they could and no matter what we did we'd only win one game in six. It wasn't that we weren't 'prepared', it was just that we had two good cav and we were facing clans with six good cav.

Does being bad at this one map mean that we should have to go to a third map with every clan that chooses Random Plains? No. We were really well prepared and good for 90% of the other maps. Just being bad at Random Plains meant we consistently had a feeling of "**** this game" and had to beat the enemy on a third map in every single scrim.

It wasn't fun. I remember you being frustrated with Random Plains. It wasn't in any sense enjoyable, there wasn't anything we could really 'improve' and we just had to take the loss consistently.
 
Sorry for the mix up and I do remember the frustration it was to play Random plains but it was an exception due to the unbalance issues.
 
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