Normalmapping

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Kartoffel

Sergeant
Hello!

The clothes in Mount and Blade are looking much better if they have a normalmap. "bump_static" and "bumpmap_interior" don't work, only dot3 does.
But there is one problem: The normalmap reacts only with the sunlight. In interiors they are dark and this doesn't look very good. So I searched for a solution.
I had a thread and someone posted: "You need to write your shader into mb.fx, then compile the file into mb.fxo using fxbatchcompiler and DirectX SDK. Also include it into core_shaders.brf in MB/Commonres folder. All this for 1.011 only".
OK. But here is my problem: The compiled file is unfindable! So I would be very happy if one of these questions would be aswered:

Where can I find the compiled file?
Is there an other way to make the normalmap reacting with all lights?

In hope for some good answers,

Kartoffel

Thank you for reading my problem  :wink:
 
Try diffrent shaders and also if you look at the single player taverns, do they have a sun inside? No.

There should be other sources of light that you can add to make the normalmap show.
 
I'm sorry! I forgot to write that I am working with the old version of Mount and Blade and NOT with Warband.
But thank you for the answers!

Edit: Why do I not get any more answers? Do you not know the answer? Is this problem so easy to solve that I could do it alone? Did I post something inpolite? Whats wrong?
 
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