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BL Scening Normal Vista causes strange triangle shadows on main map

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When applying a vista normalmap to a main map it seems to cause these strange triangle/polygon shadows on the terrain,
eba8cb74ebfc68ba44fefa88827ac007.jpg
49baf2a30d75ff9c51f4658cab49dc85.jpg
the first image is with the normal and the second is without, the map specifications are 16x16-132-512, the normalmap is set to not compress when being imported
 
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