



Ethaninja 说:So... how does this work? I get a bunch of files. Do I just edit them using some sort of program and stick them somewhere in the games folders?
Soyuz 说:Ethaninja 说:So... how does this work? I get a bunch of files. Do I just edit them using some sort of program and stick them somewhere in the games folders?
Have fun reading:
What is the Module System? - Getting Started
Ethaninja 说:Haha man thats pretty confusing for me. How come you have to use Python? Why couldn't they just make the game with some txt files that you could frig around with? (Mind you, I have no idea how mods work)





Exporting strings...
Traceback (most recent call last):
File "C:\Users\isaacsher\Desktop\ModuleSystem\process_strings.py", line 26, in
<module>
save_strings(strings)
File "C:\Users\isaacsher\Desktop\ModuleSystem\process_strings.py", line 9, in
save_strings
ofile = open(export_dir + "strings.txt","w")
IOError: [Errno 2] No such file or directory: 'C:/Program Files/Mount&Blade/Modu
les/MyNewMod/strings.txt'
Exporting map icons...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Traceback (most recent call last):
File "C:\Users\isaacsher\Desktop\ModuleSystem\process_map_icons.py", line 38,
in <module>
save_map_icons(variables,variable_uses,tag_uses,quick_strings)
File "C:\Users\isaacsher\Desktop\ModuleSystem\process_map_icons.py", line 9, i
n save_map_icons
ofile = open(export_dir + "map_icons.txt","w")
IOError: [Errno 2] No such file or directory: 'C:/Program Files/Mount&Blade/Modu
les/MyNewMod/map_icons.txt'

dunde 说:if you only want to modify the companions, use troop editor.Yamchu 说:Hey, i'm trying to add or edit some companions for SoD using the module system and now im wondering if this tool is totally unfit for editing an existing mod
Each time im running the build_module.bat, Sword of Damocles is reseted to native except the load sceens
Can I make this work somehow?