Nordous' Sceners Guild

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Jerusalem, all finished;

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Nice work on the sillouette!
You may want to add a few more details to the streets: carts, boxes, barrels, straw, debris. Also maybe try mixing in more terrain types and ground colours. Were the Jerusalem outskirts 100% desert, too? If yes, maybe try making it a bit more interesting by rugging up the terrain, adding rocks and rock ground, maybe a few dry bushes...
 
A French Port,

I painted first, then I made the scene;
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step by step(WARNING: So many pictures!):
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There are still some tweaks to do btw.
 
HyperCharge said:
A French Port,

I painted first, then I made the scene;
GkJjMr9.png

step by step(WARNING: So many pictures!):
mb50.jpg
mb51.jpg
mb52.jpg
mb55.jpg
mb56.jpg
mb60.jpg
mb61.jpg
mb63.jpg
mb66.jpg
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There are still some tweaks to do btw.

Çok güzel duruyor.
 
A European City,

Making Progress:

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Finished:
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Inspired from:

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The decoration of scene still in progress. But this is how the scene will be roughly. :smile:

Thanks to Gutekfiutek for this wonderful buildings!
 
Do you guys know good OSP scenes for village and castles for early 15h century france ? Just something medievalish. I have already check The Bowman' scenes Stephan Dinavoa scenes and Stronghold Conquest.
 
Ettenrocal said:
Do you guys know good OSP scenes for village and castles for early 15h century france ? Just something medievalish. I have already check The Bowman' scenes Stephan Dinavoa scenes and Stronghold Conquest.

Uhmm. You may want to look on 1429 mod which FantasyWarrior made.
 
This is the mod i'm improving right now :mrgreen: I have toke many scenes of Stronghold Conquest but there is no AI mesh :dead: One Of Stephan Dinavoa and others i edited original 1429 scenes.

Imported Stephan Dinavoa's scene tweaked

0D42282EB48B1A86A33D5E578C8AB7EAD12B7B7B

Imported Stronghold Conquest scenes tweaked

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Original 1429 scenes i edited and pretty much changed/expanded

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Ettenrocal said:
This is the mod i'm improving right now :mrgreen:

Lol I didn't know that  :lol:

You can plan and do it yourself. Get some inspire from these scenes. For example, in first ss on second spoiler, Gokiller made some nice fields. I got inspired from him so much about these little tricks.  :razz:

You can ask whatever you want to learn. But, first start from here to learn what is not learnt  :fruity::

https://forums.taleworlds.com/index.php/topic,260147.0.html

I have been planning scenes since 2017. Believe me, planning in paint etc makes scene great.  :grin:
 
Yes i have seen your worflow with painting your base structure it is clever, i want to make this fast, and i have found really good castle scenes in Floris, i want to make something playable and decent with better castles and fast for a first release of the submod and then we can take our time to make little improvements or complete new custom scenes. Thank you for the advices.
 
I should have put this question in this thread..

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Any reason the attackers arent scaling the siege ladder?

The odd tank mesh has no collision, so it's not stopping anyone from going up.

Another issue is the native belfry model is already waiting at the wall, the wheels are the only thing rolling up to the castle walls
 
By "siege ladder" you mean the ramp to the siege tower? I don't see any ladders.
If you switch to face mode instead of vertex it would be easier for me to see the mesh.
Looks like the mesh is going through the prop. How can the troops even get through there (the skull&bones symbol)?
But obviously, check that the mesh is intact all the way.

The siege tower, incl. wheels, must be placed in their final position by the wall - and the entry points placed correctly in the path.
Why only the wheels move I'm not sure.
 
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