Sherlock Holmes said:Holy ****. Has no one made any scenes since 2013. for it?
jacobhinds said:
I'm feeling ya man.Lor Dric said:I've been a 1 man team for a long time and can't seem to get to making scenes I'm always coding.
bpopa27 said:Border Way-Fort ( Borderwatch ) Mod used :1429 la Guerre de Cent Ans
Ain't fully done.
Life_Erikson said:I have a qestion.
I know there is a way to make an object appear different in siege mode vs normal mode.
(For exemple the destroyed battlements in castles are absolutely fine when the castle isn't currently besieged.)
But it seems I have forgotten how it works. I first thought I needed to add a line in module_scene_props to link two models with each other. (At least this is what I remembered.)
But when I searched through the native props I couldn't find a single example of it. (There should be plenty given the fact that all native destroyed battlements have this feature.)
Does somebody know how it worked?
Jarvisimo said:Searched everywhere for this - can I copy-paste sceneprops at their elevation/rotation etc?
Apparently it ain't working 4 me on Native. etc. so i guess NW. either that or i iz a nimcompoopComrade Temuzu said:Hold the ******** phone, I thought that only worked in Napoleonic Wars? Dont tell me its an old feature.