TLD which is OSP has a few props which could be used for a harbour - I use them in my mod. They have to be rescaled though as they are far too big when you put them into warband if I remember correctly
Nordous said:A little quote from the Bannerlord blog:
'One delight of Bannerlord's development toolset is the scene editor, which is used for placing all the objects like trees, and houses in a scene, editing the terrain, sky and lighting. It has taken large strides in the new engine and now has all the workings of a professional application with a great degree of control and polish. Not only does this massively improve the efficiency and quality of the scenes that artists can produce but it will be completely available for modders. As something that became a huge part of the previous games, modding is a primary consideration when developing Bannerlord'.
http://www.taleworlds.com/en/Games/Bannerlord/Blog/3
gokiller said:I still dislike the Roman era buildings mixed up there. The medieval looking part looks nice though.
Very inventive. You should really create some complete scenes. It would look great.bpopa27 said:Goofed around with the props again
*snip*
Have to agree. It's an odd mix of models.gokiller said:I still dislike the Roman era buildings mixed up there.
The Dark Robin said:The problem is I want to have different districts of the town, and I don't know how to do that besides varying the models a lot depending on which district it is. That's why I put the wall there, and why there is an odd mix of models. I'll see what I can do about the poor district, though. (it has both gallic and log cabins inside of it, so I'll see about that. )