Nordous' Sceners Guild

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Adorno 说:
I simply build up the interior scene from scratch next to the original interior
I know it sounds crazy and it's embarrassing but that's how I do it.  :lol:
(Usually using the arabian_ground scene prop as floor and building up the scene with wooden walls, tavern doors etc.)
it's awesome!! it works!! finally i can edit an interior scene thanks to you Adorno!!!!!!!

and nice work comrade!!
 
You're welcome. With a bit of work it can look decent - except (open) windows are hard to make:





The ceiling is also hard to get right. So basically you need a modeller to help you, or really good imagination  :smile:
 
indeed, windows are hard to make.
Here, I tried to make something and here it is (castle)

mb26i.jpg

its only a  sketch for now....
 
Looks good. I see some untextured surfaces, and that goes to show how hard it can be  :smile:
 
Here is my first full on scene, everything else I've done has been just playing around and learning what objects there are.
I'm looking for some constructive criticism, namely what I could do about adding more detail. What are some goods objects for castle detail?
Also I'm curious if you think the vibrancy of colors is too much, I want green greens, and brown browns.. But is the contrast a little too 'fake' looking?

"This is Ravenmount. A high-walled (32m at second tier, 16m at first) fortress against snowcapped mountains."

Far-Off View:
mb11.jpg


Viewing North:
mb1.jpg


Viewing East:
mb8.jpg


Viewing West:
mb10.jpg


Overhead View:
mb9.jpg


The Keep:
mb2.jpg


Viewing East from the Wall:
mb3.jpg


The Courtyard:
mb6.jpg


The Courtyard from the Tower:
mb4.jpg


East View from the Cornerpiece:
mb5.jpg

Any advice is welcome, thankyou in advance  :grin:
-Reigner
 
It looks good.

A few things to mention:
The sharp contrast between the stone color of the walls and the mountains looks a bit odd. Maybe if you try the brown stone.
The Gatehouse looks a bit "overstreched", in my opinion. I guess you wanted filigree, a bit "Neuschwanstein"-like structures, wich looks good in those round tower roofs ontop the keep, but the gatehouse is just a bit overdone, i think.
But overall i like it.

Now for decoration details:
A castle in reality is stuffed with all kinds of small sheds and storehouses. Your stable and the church are set very strict right-angled, which appears a bit too perfect to me. Furthermore, in a stable there'd bee straw and maybe horses, around a chapel there could be a little graveyard. You also could add a smityh somewhere - every caslte had one.
The outside plane looks great! You planted many trees und stuff. So you can inside the castle: A big tree in the courtyard makes impression and normally there'd be lots of shrubbery around the buildings and castlewalls. I know, planting masses of ... wel, plants, is not as much fun, as building up the castle, but without those, the castle looks unrealistic.
An one other suggestion: You could set up some constructions like "stand_cloth" or what's it named on the battlements, cause no guard is willing to stand the whole day in the burning sun. I use things like that in my castles also and it looks good and loosens up the monotonicity. "braizer_with_fire" or simply barrels with arrow reserves are nice objects on the walls and towers, too.

I hope, this all will help you a bit. The fortress looks very good, so far.

Greetings, Corran.
 
Corran 说:
It looks good.

A few things to mention:
The sharp contrast between the stone color of the walls and the mountains looks a bit odd. Maybe if you try the brown stone.
The Gatehouse looks a bit "overstreched", in my opinion. I guess you wanted filigree, a bit "Neuschwanstein"-like structures, wich looks good in those round tower roofs ontop the keep, but the gatehouse is just a bit overdone, i think.
But overall i like it.

Now for decoration details:
A castle in reality is stuffed with all kinds of small sheds and storehouses. Your stable and the church are set very strict right-angled, which appears a bit too perfect to me. Furthermore, in a stable there'd bee straw and maybe horses, around a chapel there could be a little graveyard. You also could add a smityh somewhere - every caslte had one.
The outside plane looks great! You planted many trees und stuff. So you can inside the castle: A big tree in the courtyard makes impression and normally there'd be lots of shrubbery around the buildings and castlewalls. I know, planting masses of ... wel, plants, is not as much fun, as building up the castle, but without those, the castle looks unrealistic.
An one other suggestion: You could set up some constructions like "stand_cloth" or what's it named on the battlements, cause no guard is willing to stand the whole day in the burning sun. I use things like that in my castles also and it looks good and loosens up the monotonicity. "braizer_with_fire" or simply barrels with arrow reserves are nice objects on the walls and towers, too.

I hope, this all will help you a bit. The fortress looks very good, so far.

Greetings, Corran.

Thankyou Corran!
That's just what I needed to hear, I'm off to go make some improvements  :grin:
 
Aye, done that and much more. Ill post screens of the finished scene (Both siege and centre) in a bit, need to place entry point.

EDIT. Here we go.

mbwfas2011052116454016.jpg
mbwfas2011052116454694.jpg
mbwfas2011052116455454.jpg
mbwfas2011052116460552.jpg
mbwfas2011052116461734.jpg

mbwfas2011052116470465.jpg
mbwfas2011052116471123.jpg
mbwfas2011052116472102.jpg
mbwfas2011052116472911.jpg
mbwfas2011052116473638.jpg
mbwfas2011052116475572.jpg
 
you should change the "sticks" outside the walls, they are all the same in the same position...
 
Cant, theyre all identical. Could make them a bit less repetitive by placing random stick here and there, but meh.
 
Comrade Temuzu 说:
Cant, theyre all identical. Could make them a bit less repetitive by placing random stick here and there, but meh.
You could make stick a separate prop, and make earth barrier from terrain rising & texture painting
 
Hey guys, I am working on a map, planned for Mount and Musket. I dont think it will ever make the game, but I would like to know how to place cannons and fortifactions. And destructible walls 
And how to make a map bigger
:mrgreen:

Any help is welcome  :mrgreen:
 
Someone else can handle the map size, Ill help with the MM related stuff.

You can only place the cannons that are named "cannon4" and "cannon5", if Im not wrong. Destructible walls are the ones that are, well, walls. IIRC pretty much every wall is destructible.
 
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