Noone attends my feasts

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well has anyone been able to get lord rolf(the companion was given a castle and a village hence lord rolf) to turn up at your feasts?

some things i know that affect if they come or not

*troop shortages*
nobles/lords will rest at their own castles if they are low on troops this is a factor that reduces the chance of them turning up
also if one of their castles has troop shortages they will rest at one of their castles untill they have troops they wish to deliver there

the only thing that might help solve this is to give the lord troops from your own army

*being lord rolf*
he simple never turns up to my feasts ever! unless i send him while i am marchal to my court then i cancel the campain and host the feast before he leaves
but rolf being rolf just dont seem to like parties and will leave quite soon after time advances
 
Good catch, Caba`drin.

So, the change seems to check if the noble owns the fief they're resting in and if they don't own it, they aren't allowed to rest. Couple this with the fact they can only rest in towns and castles, the nobles with only villages (or no fief at all) can never rest.

Very big deal!

It also explains why nobles with villages or no fiefs have their renown drop like crazy. The only time they see combat is on campaign!

I think I'll be learning how to view the python files like Rhalina seems to dread. I wanted to help out on diplomacy, anyway. This game has so much potential.
 
I was going to report a confirmation of the behaviour of the "village-only" lords and find Caba has solved the entire problem. Awesome job! Caba'drin gains right to rule! And is the winner of a brand new 2011 Toyota Camry XLE! Get the keys from munchiepoo.

And thanks.
 
To answer your...apparently edited out...question Mallissin, the line of code added post 1.125 checks if the lord visiting the center is the owner of that center. This is unnecessary at that point and causes the non-owners to always be ignored.

In the Python fix, I simply comment out the offending line. In the txt file, the offending line is deleted (which would be the same result as compiling the Python with a commented line—it disappears from the compiled txt).

The net result is the code is returned to a pre-1.126 state and works as originally intended.
 
Yah, I responded hastily before reading your bug report and examining the code. A little creepy that you can read the prior edits.

Why do you think they would add the ownership check? I'm thinkin' because it's the only place you get free overnight lodgings and the lesser lords are cheapskates.
 
great catch, Oh Lord of Horses. Gonna try it out and see what happens. On a side note, does anyone else ever have a phantom banquet? What I mean is occasionally it will tell me the lords of the realm have decided to hold a feast in my castle. Only I didn't invite them! hell I never even said I was planning on holding a feast. And when I go to the feast I don't get the 1-2 point relationship boost with vassals that you normally get for hosting the feast. The free loading bastards don't even thank me for holding such a great party like they should! The NERVE of them. I mean I don't mind providing the venue for our monthly Beerfest. But the least they could do If they are gonna guzzle my drink and dandle my women is say Thanks King Mikey old boy, this is one hell of a shindig or something. I mean where has gratitude gone in the world??................
My rant of the day, thank you for listening.
 
Mallissin 说:
Yah, I responded hastily before reading your bug report and examining the code. A little creepy that you can read the prior edits.

Why do you think they would add the ownership check? I'm thinkin' because it's the only place you get free overnight lodgings and the lesser lords are cheapskates.

First, I think I clicked reply to your post before you edited it...but got distracted before I finished the post and then when I submitted it, your post had changed, but I continued with my post anyway for clarity's sake. So, not quite so creepy that way.

Second, the ownership check that was added ONLY applies to the reset of the "rest counter" for lack of a better term--the variable that tracks when a party enters a town/castle--so doesn't affect the cost of lodging, etc. It was in the other checks and code that followed, so it may have been added there simply to make the codes similar and the full consequences weren't considered? I can't think of a gameplay reason to do it as it clearly distorts the behavior of AI lords.


morphwan 说:
great catch, Oh Lord of Horses. Gonna try it out and see what happens. On a side note, does anyone else ever have a phantom banquet? What I mean is occasionally it will tell me the lords of the realm have decided to hold a feast in my castle. Only I didn't invite them! hell I never even said I was planning on holding a feast.

I've gotten this as well, but only in more recent versions and only when king. Mustn't be feasting enough for their taste?
 
I wasn't being serious about the cheapskate thing.

Caba`drin 说:
morphwan 说:
great catch, Oh Lord of Horses. Gonna try it out and see what happens. On a side note, does anyone else ever have a phantom banquet? What I mean is occasionally it will tell me the lords of the realm have decided to hold a feast in my castle. Only I didn't invite them! hell I never even said I was planning on holding a feast.

I've gotten this as well, but only in more recent versions and only when king. Mustn't be feasting enough for their taste?

Former Swadian vassals? Feast-withdraw must be powerful.
 
Rookfrjosa 说:
It's The Book of Partying: A Haralus Story, I know it!

Destroy it before it's too late!
That might make a good AAR, with "The Book of Partying" subbing for the Holy Grail.
 
I've been playing with the fix for several hours and I've already seen a pretty dramatic difference.

Where you would see maybe 1-2 lords in an area patrolling, during peace time there are now 4-5 or more. I'm only on around day 40 (new game), but I'm recording numbers (trade mostly) and keeping a few saves for comparisons later.

The kingdoms seem to be using Diplomacy more, too. But this is the first time I've used Diplomacy in the early game, so maybe it's just the way things are when armies are small. Or it could be that there are more nobles out now willing to loot, since I seemed to notice the only ones looting before were town and castle owners or people waiting on a siege from a campaign.
 
Phoss 说:
On a related subject: How long are feasts, and how do you make them end? I've only ever held one and it went on for days until I finally got tired of it and left to beat up some Khergits.


They usually last a few days. They end if anything in your kingdom gets attacked, or if the marshal begins a campaign. As a king, best way to make them end on your schedule is to declare yourself marshal, start a campaign. Click out of the city so you see the feast end. Then end the campaign and return the marshalship to another.

Seems like a lot of work to go through just to end a party...maybe that's why Harlaus parties non-stop.
 
Mallissin 说:
I've been playing with the fix for several hours and I've already seen a pretty dramatic difference.

Where you would see maybe 1-2 lords in an area patrolling, during peace time there are now 4-5 or more. I'm only on around day 40 (new game), but I'm recording numbers (trade mostly) and keeping a few saves for comparisons later.

Confirmed. My kingdom has 18 lords. Many of them with only villages. They no longer sits in nearest capital doing nothing forever. They actually patrol and catch bandits. They even put them in my prison so I can sell them.  :grin:
I can also talk to fiefless enemy lords in private now wich is nice. 
 
I don't notice any renown changes. Is renown only decided at the start of the game for nobles? There's no way for them to improve them?

I think I've noticed the King's renown change over time but none of the nobles are gaining any. Even my favorite noble that I take to a lot of battles is still at the same levels from day 25.
 
Mallissin 说:
I don't notice any renown changes. Is renown only decided at the start of the game for nobles? There's no way for them to improve them?

I think I've noticed the King's renown change over time but none of the nobles are gaining any. Even my favorite noble that I take to a lot of battles is still at the same levels from day 25.

They get renown for being marshal (15 at the end of their service), for holding feasts (20 at the end of the feast), and for winning tournaments (20). [From module_scripts and module_simple_triggers]. I haven't found where renown is set from winning a battle though, for the player or a NPC, so I can't comment on that.
 
I don't think they get any from battles, even though some is set aside for them.

For instance, you start a battle that states the battle is worth 10 renown (based off the number of troops I think). But when you win the battle, you'll only get 6-8. I'm assuming the other 2-4 went as one point to each of the other nobles in the battle with or against you, but their numbers don't seem to go up.

So, I figured that it made sense the people that won got the majority of the renown but the remainder doesn't seem to be going anywhere. I saved the game before an IMMENSE battle (1800 troops) maybe 40 days ago in the game, recorded two friendly noble's renown and the four enemy noble's renown. None of them went up from the battle, even though there was renown missing like I explained above.

If someone else has noticed this, I'll setup another set of save games to offer some numbers.

Anyway, I had hoped the lazy nobles would be gaining renown while they were patrolling (some areas have bandit armies of 40+ now), but that doesn't seem to be happening.

Especially the five Vaegir friendlies fighting tundra bandits and sea raiders.
 
Mallissin 说:
I don't think they get any from battles, even though some is set aside for them.

For instance, you start a battle that states the battle is worth 10 renown (based off the number of troops I think). But when you win the battle, you'll only get 6-8. I'm assuming the other 2-4 went as one point to each of the other nobles in the battle with or against you, but their numbers don't seem to go up.

So, I figured that it made sense the people that won got the majority of the renown but the remainder doesn't seem to be going anywhere. I saved the game before an IMMENSE battle (1800 troops) maybe 40 days ago in the game, recorded two friendly noble's renown and the four enemy noble's renown. None of them went up from the battle, even though there was renown missing like I explained above.

If someone else has noticed this, I'll setup another set of save games to offer some numbers.

Anyway, I had hoped the lazy nobles would be gaining renown while they were patrolling (some areas have bandit armies of 40+ now), but that doesn't seem to be happening.

Especially the five Vaegir friendlies fighting tundra bandits and sea raiders.
I think renown that's announced at the start of a battle is the renown you get only if your renown is zero to begin with. If your renown is greater than zero, you only get a percentage of the promised reward. The higher your starting renown, the fewer renown points you are awarded after the battle, all according to some cryptic formula known only to God and one developer.
 
Confirm it work nicely with new game. 
Also 1 of my lord (pitiless) still doesn't want go to my feast, i have 10 lord.

edit: he take very very very long time to come.
 
I always thought that renown forecasts were assuming that you were not going tohavany routed enemies (you took them all out, killed or wounded), then as you miss a certain number of them and they escape, your gained renown will drop.
 
Lord Brutus 说:
I think renown that's announced at the start of a battle is the renown you get only if your renown is zero to begin with. If your renown is greater than zero, you only get a percentage of the promised reward. The higher your starting renown, the fewer renown points you are awarded after the battle, all according to some cryptic formula known only to God and one developer.

I can understand the developers wanting to slow a players' renown growth so it doesn't go on forever, but I'm not seeing a set percentage at work. The percentage tends to waver from battle to battle.

And I don't think routed enemies is taken into account. I've had battles where none got away and still noticed the drop.
 
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