In Progress Scene Editor Non square campaign map vista/terrain doesn't render properly in game

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I'm creating a non square map (8192 x 5120; 16 x 10 nodes) and there seems to be issues with the rendering of vista/layers. For some reason, it only renders 10 x 10 nodes, leaving the remaining unloaded; however, It eventually renders it after alternating the vista between multiply and blend:

But it doesn't render it when I test in game:

Computer Specs:
OS: Windows 10
GPU: Radeon RX 5700 XT 8gb
GPU Driver Version: 22.4.1
CPU: Ryzen 7 3800X
Motherboard:MSI B450M Mortar Max
Storage Device (HDD/SSD):SSD
Last edited:

MArdA TaleWorlds

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Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
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