Noble Recruits/Notable's Influence (Edit: Confirmed)

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Jiet

Recruit
So from observation, noble recruits only seem to be recruitable from villages with (Powerful) (Landowners). I haven't seen any that are available in the cities or from the headsmen in villages. So for my questions:
1) Has anyone else noticed this?
2) Is the "nobility" of a recruit actually tied to the Influence level of the Landowners in the villages?
3) Is it possible to raise the Influence of the landowners until noble recruits are available by doing quests for them?
4) Does the prosperity of the village (or hearths? I'm not sure what the difference is) have any effect on the "tier" of units recruited? I.e. recruiting a tier 3 unit vs. a recruit

EDIT: Turns out that if you raise a Landowner's Influence to Powerful (aka above 200) they will start spawning noble units. Pretty neat.
 
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1) Yes.

2) Yes. The Landowner must be "Powerful" (i.e., 200+ Influence) to have possibility (not certainty) to offer noble troops. And yeah, like you, I've never seen a village Headman (or city notable) offer noble troops, whether Powerful or not.

3) I don't think quests increase their Influence. The relations increase, obviously, does unlock additional recruitment slots, so sometimes means there's some additional noble troops available that would've been locked to the player at zero relations. But you knew that already, I'm sure.

4) I've read/heard people claim (or at least "theorize") this, but can't say I've seen a clear-enough correlation in my own playthroughs to have convinced me.

I think the main factor in noble (and higher-tier common) troop availability is how heavily that village (or city, for that matter) has been recently recruited. In the middle/later stages of a war, with player and all the AI lords running around re-building parties, it's pretty common to find settlements completely empty of any available troops at all, regardless of relations or influence. Then when those slots start to refill, always seems to be with Recruits only at first. Gotta leave the settlement alone for a while (not just player, but AI also) to let those slots develop higher-tier troops, including nobles. (I think this mechanic is a significant contributing factor why Bannerlord's incessant warfare results in so many lords running around with all-recruit/peasant parties).
 
3) I don't think quests increase their Influence. The relations increase, obviously, does unlock additional recruitment slots, so sometimes means there's some additional noble troops available that would've been locked to the player at zero relations. But you knew that already, I'm sure.

I've seen the influence tick up by maybe 10 per quest you do for them. Not sure if all quests yield the same amount of influence, but it'd be interesting to see if you could "upgrade" all of your villages to produce noble recruits.

That said, I haven't seen influence "tick down", so maybe that would counteract that? Not sure.
 
I've seen the influence tick up by maybe 10 per quest you do for them. Not sure if all quests yield the same amount of influence, but it'd be interesting to see if you could "upgrade" all of your villages to produce noble recruits.

That said, I haven't seen influence "tick down", so maybe that would counteract that? Not sure.
Influence ticks down very fast once you perform hostile actions on them :roll:
 
Prosperity definetly
Influence ticks down very fast once you perform hostile actions on them :roll:

What is hostile action? Like doing quest for another notable against them (Blood Money for example)?
 
Yes to the first 3, however I am not sure the likelyhood of higher ranks is tied to just prosperity. Usually when beginning the game, all recruits are usually just that, recruits, however after a few years in game, they begin to offer higher ranks more frequently, however typically the high ranked troops are not tied to highly prosperous villages or towns.

My own town is a fantastic example, as it only has a prosperity of 3.5k which is one of the lowest in my kingdom, yet due to my parties having increased my relations with the notables, I can recruit 4 to 6 troops from nearly all of them of ranks 1 to 5. I actually almost feel like there may be a time factor. If the recruits are not hired after a short while, they have a chance of beoming a higher rank. It would make sense since I am with the kurzait, but my towns are empire towns, and none of the recruits are hired because the other clans seem to only recruit from Kurzait villages, and any time I check for recruits, they are always rank 1, yet in all our empire villages the troops are often rank 2 3 and 4. Just my observation though
 
It would make sense since I am with the kurzait, but my towns are empire towns, and none of the recruits are hired because the other clans seem to only recruit from Kurzait villages, and any time I check for recruits, they are always rank 1, yet in all our empire villages the troops are often rank 2 3 and 4. Just my observation though

Hadn't really thought about it, but yeah I've seen same as a Vlandian vassal. Vlandian "home" settlements always stripped pretty bare, but previous Battania/Empire holdings now under our control usually have plenty of troops available. Lol which is fine with me...makes it easier to get my grubby hands on some more Fians.
 
After having experimented for a bit, it looks like you can in fact "upgrade" a Landowner to Powerful and he will then spawn noble troops. Pretty neat, but very time consuming (I must have done like 30 quests for this dude).
 
So from observation, noble recruits only seem to be recruitable from villages with (Powerful) (Landowners). I haven't seen any that are available in the cities or from the headsmen in villages. So for my questions:
1) Has anyone else noticed this?
2) Is the "nobility" of a recruit actually tied to the Influence level of the Landowners in the villages?
3) Is it possible to raise the Influence of the landowners until noble recruits are available by doing quests for them?
4) Does the prosperity of the village (or hearths? I'm not sure what the difference is) have any effect on the "tier" of units recruited? I.e. recruiting a tier 3 unit vs. a recruit

1. It seems to be that way. Part of the problem is that anytime the nobles need troops, they sponge the good ones up leaving a lot of empty slots in the cities so I can't be sure.

2. I'm not sure. It might be prosperity. I believe, but am not sure, the older and more prosperous a village gets, the better the troops. Also, recruitment seems to matter. The more you recruit, the lower the quality becomes so I wonder if there is some sort of 'maturation' process (ie simulating training) going on..

3. Not sure.

4. I believe it may. I've noticed a lot of peasants once a sacked village recovers. OTOH, villages that have been safe for a long time seem to have better troops. But it may be that I haven't recruited in a long time and the troops have 'leveled' or some such.

Anyway, I've been looking at it. But not that easy to do controlled experiments, especially as after you defeat the Empire, you're under constant attack.
 
Hadn't really thought about it, but yeah I've seen same as a Vlandian vassal. Vlandian "home" settlements always stripped pretty bare, but previous Battania/Empire holdings now under our control usually have plenty of troops available. Lol which is fine with me...makes it easier to get my grubby hands on some more Fians.

As far as I can tell, Lords generally just recruit from their base nation plus mercenaries. I'm not sure about my vassals because I'm not fighting them. But ex-Empire lords that have gone to other factions carry Empire troops despite not being in the old Empire.
 
After having experimented for a bit, it looks like you can in fact "upgrade" a Landowner to Powerful and he will then spawn noble troops. Pretty neat, but very time consuming (I must have done like 30 quests for this dude).
I spent hundreds of hours in Bannerlord, and not being able to recruit noble units from my villages in particular bothered me. I haven't been playing for a few months because of this.
The landowner's influence just kept falling, and the quests weren't frequent enough to maintain it at "Powerful". Maybe it was just me?
 
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