I found in the middle stage of this game always fighting aimlessly and even I have devoted so much to the kingdom,the fief given to me is still unworthy of my devotion.If there exist noble tittles decide how many fiefs gamers could have,then they will have clear goals that let them make their best effort to acheive,but won't make this stage tiresome and boring. (For example,duke or earl act as clan leader have more chance to rule a huge city and castle but family members only get villages)
The solution which I'm thinking about is to add in a new variable quantity as 'meritorious service' or 'contribution point'.It can be consumed to level up noble ranks of players and still be functional together with influence(which means someone with proper noble tittle correspondly get the piority to be nominated as the owner of fief).If they want more fiefs or power,they need a proper title and titles will reward gamers with proper fiefs in the opposite.This provide a way to rise through the ranks,which could be clearly seen by players.
That thing even can be linked to influence.Once a vessal in high position has got plenty of influence,then he could easily take other nobles under his control,change the policy of kingdom and even affect the election of king or emperor(which can be count as rebellion and usurpation).Players could also persuade their colleagues to support thier proposal by evaluation in several aspects such as relationship,value of influence,'contribution' and noble ranks.If feast was implemented it would be a exellent social occasion to do so.
The solution which I'm thinking about is to add in a new variable quantity as 'meritorious service' or 'contribution point'.It can be consumed to level up noble ranks of players and still be functional together with influence(which means someone with proper noble tittle correspondly get the piority to be nominated as the owner of fief).If they want more fiefs or power,they need a proper title and titles will reward gamers with proper fiefs in the opposite.This provide a way to rise through the ranks,which could be clearly seen by players.
That thing even can be linked to influence.Once a vessal in high position has got plenty of influence,then he could easily take other nobles under his control,change the policy of kingdom and even affect the election of king or emperor(which can be count as rebellion and usurpation).Players could also persuade their colleagues to support thier proposal by evaluation in several aspects such as relationship,value of influence,'contribution' and noble ranks.If feast was implemented it would be a exellent social occasion to do so.
Last edited: