#nobattlenobks

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I can’t personalize my equipment anymore?! Thats one of my favourite things in Warband. Going to battle with no helmet, cloth armour, a spear and a shiels. You could stand out and at the same time look the part along with your teammates.

I don’t think there were any balance issues in Warband aside from the drastic ping imbalance over small ping differences.

 
Dest45 说:
I can’t personalize my equipment anymore?! Thats one of my favourite things in Warband. Going to battle with no helmet, cloth armour, a spear and a shiels. You could stand out and at the same time look the part along with your teammates.

I don’t think there were any balance issues in Warband aside from the drastic ping imbalance over small ping differences.

I know man, I'm a singleplayer guy but battle mode + the item selection is what got me into multiplayer. Theres easily a hundred different combinations, all able to be tweaked depending on the terrain, and enemy. This caused a natural and organic diversity and variation to battle that just can't be achieved with this shallow class and perk system. Really shocked they changed this cause its so outlandish. Like if they removed horse combat. Uhh its mount and blade though? Some things I just expected to be in the game. This is a real bummer
 
Dethikus 说:
Theres easily a hundred different combinations

we dont have the numbers, so if we assume something very simple like 7 classes, each with 3 perks, each perk changes 5 pieces of gear (weapons/shield/armor/etc), that gives you the 100 combinations as well. Really depends on the quantity of classes+perks+changes. In any way, it won't be a system with 3-10 options, it will have tons for players to choose from.
 
kalarhan 说:
Dethikus 说:
Theres easily a hundred different combinations

we dont have the numbers, so if we assume something very simple like 7 classes, each with 3 perks, each perk changes 5 pieces of gear (weapons/shield/armor/etc), that gives you the 100 combinations as well. Really depends on the quantity of classes+perks+changes. In any way, it won't be a system with 3-10 options, it will have tons for players to choose from.

Why are you trying to delegitimize my opinion? Are you a TW shill?  :lol:

3 classes, with some subtypes. Only two perks on your character, not 3. Also there isn't 5 pieces of gear. Theres your default armor, then a perk for "tougher armor" thats it. Some aren't even armor, some perks are just for faster movement, and others for a bonus to melee damage, not even a better weapon.
Quit playing the devils advocate for once, and let me have my opinion please? I do not like a restricted, non-RPG, CoD class systems in my medieval RPG's.
 
kalarhan 说:
Dethikus 说:
Theres easily a hundred different combinations

we dont have the numbers, so if we assume something very simple like 7 classes, each with 3 perks, each perk changes 5 pieces of gear (weapons/shield/armor/etc), that gives you the 100 combinations as well. Really depends on the quantity of classes+perks+changes. In any way, it won't be a system with 3-10 options, it will have tons for players to choose from.

I think the biggest issue is the role pigeonholing in which combinations/perks will be structured around. For example, the system described so far means Battania shock infantry will not be able to wield a two handed axe and a shield/heavy armour at spawn. I think the restriction system is perfect for Captain Mode balancing but unnecessarily restrictive in modes like siege where roles do not matter as much beyond archer/infantry.

Sounds like there will be little armour/weapon variation beyond the standard, “improved” and maybe the “light” variation of each armour/weapon. No more selecting helmets, torso, gloves and boot combinations. Given the wide range of weapon characteristics for even a simple sword demonstrated in Bannerlord singleplayer (and Warband), I would feel disappointed losing the already present variety in regular modes like TDM and siege. I’m hoping for the best. The variety is one reason I still play multiplayer today.
 
BayBear 说:
Sounds like there will be little armour/weapon variation beyond the standard

as they havent show a current version of the classes + perks system, this is just guessing, right? Until they show it (which by Callum posts doesn't sound like it will happen any time soon), it is all open in the air.

as long they have the usual combos like light infantry + weapons, heavy infantry + weapons, archer + weapons, cavalry + weapons, etc, it is likely most usual combos will be there. And even a faction that is not know for something (like heavy armor), can get a class based on a sub-faction for that.

my point is not that this new system is equal to the old one. But that it will be, at least, very close to it (combinations wise).



Dethikus 说:
Quit playing the devils advocate for once, and let me have my opinion please?

Hum do you know that a forum is a open public space to discuss ideas, right? If you post something, people may agree/disagree with you. It doesn't take away your opinion from you tho, as that is just how a debate/positive kind of discussion works  :razz:
 
kalarhan 说:
BayBear 说:
Sounds like there will be little armour/weapon variation beyond the standard

as they havent show a current version of the classes + perks system, this is just guessing, right? Until they show it (which by Callum posts doesn't sound like it will happen any time soon), it is all open in the air.

as long they have the usual combos like light infantry + weapons, heavy infantry + weapons, archer + weapons, cavalry + weapons, etc, it is likely most usual combos will be there. And even a faction that is not know for something (like heavy armor), can get a class based on a sub-faction for that.

my point is not that this new system is equal to the old one. But that it will be, at least, very close to it (combinations wise).

It’s TBD, but E3 Captain Mode demo last year let players add spears and upgrade a few preselected weapons and armour.  Players could definitely not select their starting weapon (I.e. arming sword/short sword/bastard sword or spear/hunting spear/war spear). E3 Captain Mode is certainly not the current version, but Callum did say the same system would be used for all modes. All we can do is wait and see how the system works more in depth.
 
BayBear 说:
All we can do is wait and see how the system works more in depth.

for sure, even as this is the sort of thingy that can change a lot when feedback from a open beta/public information release/etc happens.

there is also the possibility of custom server options (MM or not) to adapt this (without being a mod).

a fun option for FPS servers is the only-one-weapon type. Only knives. Only pistols. If that applies to Bannerlord, they could have servers where you can only spawn with a one-handed weapon (no shield), or spear only server, or bow only server, etc. Given the option for players that want to play 20-30 minutes with those restrictions, and then move on to another server/rules.

and also the possibility of blocking/removing some weapons from a server (in FPS is common to see shotguns removed), to force players to focus on more diverse builds (and not take the easy option).
 
kalarhan 说:
Hum do you know that a forum is a open public space to discuss ideas, right? If you post something, people may agree/disagree with you. It doesn't take away your opinion from you tho, as that is just how a debate/positive kind of discussion works  :razz:

Except you're not just discussing it, or voicing how you like the new system. I'm posting constructive criticism and feedback, and you're interjecting and nitpicking and delegitimizing my points, essentially saying nah you cant dislike it for that reason. I've seen a lot of this recently, especially by certain moderators. Why is this a thing? Can't people just dislike something, without people like you and mods accosting & trying to debate people into liking it?

Why pretend like the perk system will have the same amount customization? Its disingenuous, and irritating. Sure it will have customization, but not the ability to literally handpick every piece of equipment. I don't care about how many combinations I can have with "Fleet-footed", I dislike the perk system. Aside from captain mode - like baybear said - it fits perfectly in that and I honestly would love to play captain mode, its just in every other game mode I dislike it.
 
OurGloriousLeader 说:
^correct

MP being a small part of Warband is exactly what they're trying to address by creating an improved MP experiece with matchmaking and streamlined modes. Even if it's not a money maker in terms of skins or tournaments - and honestly, I'd be surprised to NOT see cosmetics - the word of mouth a good MP experience generates is a revenue source itself.

Gorlock - bad cav, bad businessman.
Where is your wpl2 medal?
 
kalarhan 说:
we dont have the numbers, so if we assume something very simple like 7 classes, each with 3 perks, each perk changes 5 pieces of gear (weapons/shield/armor/etc), that gives you the 100 combinations as well. Really depends on the quantity of classes+perks+changes. In any way, it won't be a system with 3-10 options, it will have tons for players to choose from.

Actually someone did figure it out

Varrak 说:
About customisation, if perk system will be the same as Captain mode videos, then for infantry there would be;

463D4GB.jpg

2 different perk section
3 perks in per section
3 different sub-class in infantry class section =>

27 different possible build exist. If they add one more perk section, this figure could reach 81 different possible builds.

This is far way less than gold system if we include every single item as possibility, there are probably thousands.

edit: i am not saying which is good or which is bad, just made some comparison between systems.
 
Dethikus 说:
Actually someone did figure it out

that was a very early (alpha) demonstration of the system, and as pointed out by the devs themselves, things are still changing. So we don't know if they added more classes, more perks, more effects by perk.

the old screenshot servers a purpose: to give us a rough idea of the potential of the system, and to demonstrate that it will give dozens to hundreds of combinations via the class+perk system.
 
OurGloriousLeader 说:
^correct

MP being a small part of Warband is exactly what they're trying to address by creating an improved MP experiece with matchmaking and streamlined modes. Even if it's not a money maker in terms of skins or tournaments - and honestly, I'd be surprised to NOT see cosmetics - the word of mouth a good MP experience generates is a revenue source itself.

Gorlock - bad cav, bad businessman.

Speaking of cosmetics, here's hoping for a Player Studio type thing in Bannerlord (much like you've got with DBG games like EverQuest and PlanetSide), where players can create and submit cosmetics (and get a cut of the profits from selling them).
 
Armchair Cosmere Fanatic 说:
OurGloriousLeader 说:
^correct

MP being a small part of Warband is exactly what they're trying to address by creating an improved MP experiece with matchmaking and streamlined modes. Even if it's not a money maker in terms of skins or tournaments - and honestly, I'd be surprised to NOT see cosmetics - the word of mouth a good MP experience generates is a revenue source itself.

Gorlock - bad cav, bad businessman.

Speaking of cosmetics, here's hoping for a Player Studio type thing in Bannerlord (much like you've got with DBG games like EverQuest and PlanetSide), where players can create and submit cosmetics (and get a cut of the profits from selling them).

no, just.. no
 
lolbash 说:
Armchair Cosmere Fanatic 说:
OurGloriousLeader 说:
^correct

MP being a small part of Warband is exactly what they're trying to address by creating an improved MP experiece with matchmaking and streamlined modes. Even if it's not a money maker in terms of skins or tournaments - and honestly, I'd be surprised to NOT see cosmetics - the word of mouth a good MP experience generates is a revenue source itself.

Gorlock - bad cav, bad businessman.

Speaking of cosmetics, here's hoping for a Player Studio type thing in Bannerlord (much like you've got with DBG games like EverQuest and PlanetSide), where players can create and submit cosmetics (and get a cut of the profits from selling them).

no, just.. no

Actually works amazingly well. I just assume you're not familiar with how those systems work, but suffice it to be said that there's a vetting process.
 
Armchair Cosmere Fanatic 说:
Actually works amazingly well. I just assume you're not familiar with how those systems work, but suffice it to be said that there's a vetting process.

I don't think TW will try to create a marketplace for assets to be used on their engine (similar to Unity), but who knows, maybe they do plan to compete fully on the engine scene, instead of just a few licensed games like Warband had.

Without that, however, I doubt they would try to sell community assets. It is easier for a artist/creator to use third party options like Patreon or donations (which are optional).
 
kalarhan 说:
Armchair Cosmere Fanatic 说:
Actually works amazingly well. I just assume you're not familiar with how those systems work, but suffice it to be said that there's a vetting process.

I don't think TW will try to create a marketplace for assets to be used on their engine (similar to Unity), but who knows, maybe they do plan to compete fully on the engine scene, instead of just a few licensed games like Warband had.

Without that, however, I doubt they would try to sell community assets. It is easier for a artist/creator to use third party options like Patreon or donations (which are optional).

Think this is highly unlikely to ever be implemented and requires a lot of extra effort on TW's part to carry out that vetting process.

Cosmetics or skins could be an interesting idea depending on how they are implemented, especially if they are rare and actually mean something; I don't think a system of buying skins/cosmetics would work, even if it was done quite fairly I think most people would oppose it. Would be cool to have MM seasons and have the top --- players on the leaderboard (if an mmr leaderboard exists?) get a cosmetic at the end of the season or something, would help keep people playing it too

Ideas like that are not what this thread is about though; whether or not TW takes on board what's been said on the forums remains to be seen over time, but it seems they're done communicating about it at least until the next dev blog about multiplayer
 
Just one question about the perk system

Will I be able to remove my helmet and let the other players see my hairstyle.

If no, then people are not gonna have to bother customizing the hair of their MP character. :lol:
 
Cosmetics are one of the few good (and fair) monetization systems that I can mention off the top of my head, so in my opinion it's definitely worth some thought.
 
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