It's a good post and I think it's fair to say that it contains most of the thoughts of the competitive scene.
The problem here is that they're completely doubling down on Skirmish. Battle, as is, is an extremely basic game mode. Its incredibly simple, a map for teams of any number to fight on and a MotF flag to force people to fight if they camp. That's the reason it was the competitive game mode. It's simple, you can't throw away your life and managing team economy is important. Removing what is such a basic and suitable game mode for the competitive scene is bad. Not just because we like it but also because, if Skirmish isn't as popular as TW think it will be, many of those players who first try multiplayer will go. They will play skirmish, they will get bored and they won't see another server with a mode called "Battle" and think that sounds fun. Yeah some will play siege a bit and hang around but the chance the competitive scene had to capture many of them will be gone. And that's what fundementally irritates me and others. We've spent years cultivating and maintaining the competitive warband community. Community members such as Scar and Aeronwen have spent countless hours running tournaments and creating competitive content and we've all done a lot to try and maintain the scene. To keep it fresh and to keep it populated.
For many of us battle is what really got us into Warband and not having it in Bannerlord raises a lot of alarm bells. Orion and Rhade explained it well, saying mod it in isn't enough. If we have to make a clientside mod then we stand no chance of getting getting a strong playerbase from the huge amount of people who play the game on release. Having to make a mod creates a barrier that may not kill us but will certainly heavily handicap us. Even having to make a serverside mod would be far from ideal. Not being able pick equipment is a huge shame. Part of what makes warband so fun is the different builds and styles people take. Removing options like this is nothing but damaging.
I hope that battle mode is included or at least something very similar, with the ability to buy equipment as per Warband. Perhaps it won't be needed and skirmish will be amazing but taking such an unnecessary risk isn't in the interests of the competitive scene and in the end isnt in the interests of Taleworlds.The solution is easy, include battle mode. At worst it's just a fun gamemode for people to do battle events on. At best it's an exciting competitive game mode that will be built around by a passionate community for going on a decade after release. More than that, what an easy homerun you can score on community relations.
I can't bring myself to do a hashtag but suffice to say it would be a crying shame were BkS not to play Bannerlord.
The problem here is that they're completely doubling down on Skirmish. Battle, as is, is an extremely basic game mode. Its incredibly simple, a map for teams of any number to fight on and a MotF flag to force people to fight if they camp. That's the reason it was the competitive game mode. It's simple, you can't throw away your life and managing team economy is important. Removing what is such a basic and suitable game mode for the competitive scene is bad. Not just because we like it but also because, if Skirmish isn't as popular as TW think it will be, many of those players who first try multiplayer will go. They will play skirmish, they will get bored and they won't see another server with a mode called "Battle" and think that sounds fun. Yeah some will play siege a bit and hang around but the chance the competitive scene had to capture many of them will be gone. And that's what fundementally irritates me and others. We've spent years cultivating and maintaining the competitive warband community. Community members such as Scar and Aeronwen have spent countless hours running tournaments and creating competitive content and we've all done a lot to try and maintain the scene. To keep it fresh and to keep it populated.
For many of us battle is what really got us into Warband and not having it in Bannerlord raises a lot of alarm bells. Orion and Rhade explained it well, saying mod it in isn't enough. If we have to make a clientside mod then we stand no chance of getting getting a strong playerbase from the huge amount of people who play the game on release. Having to make a mod creates a barrier that may not kill us but will certainly heavily handicap us. Even having to make a serverside mod would be far from ideal. Not being able pick equipment is a huge shame. Part of what makes warband so fun is the different builds and styles people take. Removing options like this is nothing but damaging.
I hope that battle mode is included or at least something very similar, with the ability to buy equipment as per Warband. Perhaps it won't be needed and skirmish will be amazing but taking such an unnecessary risk isn't in the interests of the competitive scene and in the end isnt in the interests of Taleworlds.The solution is easy, include battle mode. At worst it's just a fun gamemode for people to do battle events on. At best it's an exciting competitive game mode that will be built around by a passionate community for going on a decade after release. More than that, what an easy homerun you can score on community relations.
I can't bring myself to do a hashtag but suffice to say it would be a crying shame were BkS not to play Bannerlord.