No world map

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I want to start off by thanking the developers of M&B for making such an incredible game! Truly M&B is the best game I've played thanks to it's realism and immersiveness.

However I have a suggestion that would add a very realistic aspect to the game and improve the immersiveness very much. I think that the battles in M&B are awesome and you really feel like you're there on the battlefield ordering your men to battle, but as soon as the battle is over and you go to the world map you loose that feeling. I think that it would be better if there was no world map but instead one very large map in real scale.
  This might seem a very large task and maybe it is not something I would not hope to see in the near future but perhaps in a later version of the game. There is a lively discussion on "the completely unrealistic, frustrating terrain generation" and I agree that it is a thorn in the eye of immersion. With this idea that problem would be solved in a very nice way.

So how can this be done? It sounds like a very daunting task to make a huge world map (rather the world map in higher polygon detail) but this should be able to be done without an extreme amount of effort, the world map could be scaled up and added higher terrain detail with a terrain generator that could also populate the world with trees bushes etc.

So after a battle, instead of being sent to the world map, which kind of feels like your on a chessboard, you would now have to organize your men into travelling columns (your strategic ability very much depending on your travelling formations) and march them to the next destination, this should be done by looking at a world map, like a paper map of the world, so it is not updated automatically. You will know of the wars and who owns what city only from tidings from travellers or seeing it for yourself. When you look at the world map you can set out waypoints to where you wish you army to go, then press "March" and they will start to move.

To take away from the tediousness of this process you should be able to fast forward the march. for example 2x, 4x, 8x, 16x etc. (but never zoom out very far for the group) how about if an enemy shows up and you happen to be in 16 x speed? Well you will have the option for the game to go back to normal speed automatically as soon you or any of your men spot an enemy, caravan, traveller or anything of your choice.

In your travelling formations you should also be able to set scouts. You could perhaps have three scouts set half a kilometer ahead the army with perhaps a hundred meters a part, then as soon as they spot something they will hurry back to you and report what they have seen and the game speed will be 1x again (not pause because it is unrealistic and the effect of ambushes will rely on your preparedness for battle like in real life) 

At any time you should be able to take a group of your army and have them follow you or even set a separate waypoint for them, perhaps you spot a band of light bandits but your heavy infantry cannot walk fast enough to chase them, then you should be able to lead your cavalry separately and give chase to the enemy. This could be very useful strategically!

I expect that in the near future setting camp in M&B will have a more important role, I hope that soldiers fatigue will be replenished if they are allowed their rest and that forced march should be very strenuous and morale damaging. Then with this type of travelling your choice of campsite will be very important, just as it is and has ever been. Setting up camp near water will be very positive and defensive value of the campsite will be of utmost importance!

So when you are on march you will have to keep your eyes open for good campsites and when you have found one you can order your men to set up the tents and they will do so on your chosen spot.


Summary:

I think if this idea would be implemented in the game it would add immensely to the games immersiveness as you never will have to leave your soldiers. Just think about this scenario:

As the sun goes up you order your men to break camp and the bustle begins with everyone packing packing the wagons with supplies. There is some dangerous terrain ahead; you have to cross a forest and the road is the bottom of a little valley, there are hills on either side of the road. So you decide to set eight scouts far out in all directions. a few minutes after they leave you set up your formation with pikemen around the infantry and cavalry in the rear and march your men forward. After a few minutes on the road you see two of your scouts running towards you from the left, as the come closer they report that there are a hundred and some infantrymen waiting around the next bend, mostly spearmen and archers. you order your pikemen instantly to form a line four ranks deep in front and then swordsmen and archers behind them, you order them to take the nearest hilltop. Then you leave a small part of your cavalry with the infantry and lead the rest of them around the left flank. but before your men have been able to secure the hilltop an enemy of a hundred spearmen come running over the hilltop charging your men, you abandon your thoughts of a wide flanking move with your cavalry and charge the enemy right away... You end up with only half of your men alive but the enemy has been killed, since you cannot linger here in these enemy lands you must leave the dead and badly wounded, you only have time for some hasty bandaging and tending of wounds then you must march on. When you get back to Sargoth your men will have time to rest, so having Sargoth as your next waypoint actually raises morale.


The scenarios are endless and if you use your imagination I'm sure you can come up with some pretty awesome stuff this idea brings with it.
 
1. No (I aint having my army following me fore miles on end)
2. No (AI would need a total rework)
3. No (To late for this 'suggestion')
4. Maybe M&B 2 (WOULD be epic doing the actual traveling, and seeing an entire army miles off, giving orders to your men way ahead of time, forming formations and marching up to hit the unsuspecting army from the side... *Hast just made a M&B wet dream*)

Those are my four reasonings to this suggestion
 
This is a novel suggestion and yes it would add a unique flavor towards the immersion of the game…

But as a former infantryman I can tell you road marches (even if riding a horse) gets really old REAL
quick and would actually have the reverse effect and be dreadfully boring gameplay in a very short time.

SO, I’m going with a “NO” here.  :neutral:
 
I don't think this could work, also I like your idea. It could be great to march through Calradia like in Morrowind, but this would eat too much ressources, there would definetly be AI-problems and the traveling could/will become boring after a certain time.
 
Again, maybe M&B 2.

If they can pull a oblivion styled world with lots of random attacks by bandits, patrols, etc, that would be awesome. But in M&B 1? No
 
Even random bandit attacks and patrols become tedious after the 80th time.

The only way this could really work is if it played out less like a military sim and more like an epic quest.. Think of the long ass journey in Lord of the Rings. Going back and forth between the same towns over and over again and getting ambushed by bandits over and over again would be really boring in the long run.

Obviously this is not going to happen for M&B.. M&B2 though  :wink: hehe.. cower before my GREAT WALL OF TEXT!

It could be done so that you started out in one village and spent some time gathering a small force and exploring the nearby regions on some minor quests for the village residents.. fought off some bandits. Had to deal with some primitive tribe of hunter gatherers for some economic reason of the village and then set off on a long journey to the city for some semi-important villager reason. The journey to the city would be fraught with danger which was much more involved than random bandit attacks, and may see our party running into another primitive tribe who have it out for the tribe near our village. How we handle this second tribe may have some serious effects MUCH later in the game (This is a planned encounter, but with several random elements for flavor, with multiple outcomes that don't truly become apparent until much later). Then we run into a small caravan of people who are emigrating to a distant place because their town was raised to the ground by savages, they had lost a wagon crossing a river and now they haven't enough food to last them and they are starving (this is a random encounter that is automatically cobbled together from 1000 interchangeable plot elements so that no 2 encounters will be the same - except for planned encounters, but even they have random elements for flavor). Then we come upon a small military outpost as we are nearing the city, but the militia will not let us pass, there are multiple ways of getting past this obstacle but they will effect how things play out later. If we can somehow get on the guards good side and convince them to let us past they will supply us with travel papers that will make things easier for us throughout our time in the city.. Etc.. ETC>> Eventually we find ourselves on one of several even greater quests leading off into one of several different directions in the world, this quest will take us far away from those other great quests that we won't get to go on this time through Caladria, but we will experience an epic journey across a vast world that leaves us exhausted and happy to finally return to our small village for some peace and quiet in the end, or pleased to rule over our newly forged empire with an iron fist.. whichever comes comes first

The beauty of a game like that would be that just to journey from Tihr to Jelkalla would be an epic undertaking fraught with danger that would take weeks of real time playing to accomplish.. Once you reached Jelkalla news of an approaching war party of Khergits would be the begining of another epic quest to route them and then to find an audience with the Kahn and establish peace between these nations, or start a rebellion against him.

Well, I can dream anyway..  :roll:
 
i have to disagree with you, the world map is what makes mount and blade such an expansive game with a much larger world than games like oblivion which only has 8 cities while mount and blade has far more.
 
Nice idea, but I think that level of depth would both be very hard to pull off successfully. From a game design point of view, I suspect, you would need a very large development team to fully realise it as you describe.
I think a reasonable compromise would be to just make the battle maps much larger i.e. greater scope for tactical manoeuvring.
 
Could be interesting if made optional, but otherwise it would get boring quick.  And yeah, it's a wee bit too late to be adding something like this after spending so much time improving the graphics of the world map.
 
It's not to late it's to early. But I hope they can implement ths in M&B 2

It's too late for M&B 2 as well I think. M&B 4-5 perhaps (a number pulled out of my arse), if we are fortunate enough to get that far.

But as a former infantryman I can tell you road marches (even if riding a horse) gets really old REAL
quick and would actually have the reverse effect and be dreadfully boring gameplay in a very short time.

The map would obviously be on a much smaller scale than the main map. We'd certainly be talking less than Oblivion's distance between towns.
 
Couldn't the map just look like an actual medieval map? With frayed edges, and the paperish material use on the forum background, instead of the top down bird style view we currently have?
 
The battlefields themselves would make good maps instead of a world map. Like, say you start off on a map, go to the edge, and instead of 'Retreat' it says 'Next Map'. You switch maps, and continue on. Maybe a mod can do this.
 
Nope..
I would much more enjoy the strategical side of the game improved than making it into another WoW-style game.. You'd really get bored of riding your horse after some time and that would make the battle half as interesting as it is now.. Also, the whole game would take MUCH more time.. as it now already takes so much time with it's addictivness(dunno if that word exists :grin:) it would consume all our time ^^

I ain't a native speaker of english language, no, i am not :grin:
 
Alot of you say that it would be boring to march long distances, but if you can speed up the time up to maby 20x or 30x it wouldn't be any slower than it is now watching your little horse trod across the world map.
 
yeah well it would be a problem if a band of 50 steppe bandits rode towards you 200 mph  :lol:
 
Well if you would have read my post you would have known about how you could be able to set out scouts and as soon as they alerted you the game speed would turn back to 1x. Please read before commenting
 
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