The game has good foundation and the battle engine is excellent. Yes it needs some work, but this is quite a unique game. However, after 150 hours into the game, here is what I think should be worked on to achieve a masterpiece.
1. Way too many cut and paste. The same discussion coming back over ....over ...and over again. For all lords in this game, they should never re-use the same lines. Never. So even though the end result will be the same (Battle, let go, trying to hire them) ... the lines should be different. I mean I should have read 1000 times looters telling me "You will never take us alive." they could simply have 100 different sentences that lead to that battle, but would randomize the returned sentence to keep things fresh. The fact that the lines get re-used makes the character soulless. You stop reading after 5-6 hours in the game. In 2020, a cut and paste between character lines is just plain weird. We would like to feel the personalities of the different lords. They all share the exact same personality and you never get attached to any of those since it is just a different face on the same sentence book. Lore is needed here.
2. Not enough quests and branches for the player to explore. There is not even a need for a main quest. Just do quest branches depending of the player interest (raider, assassin, gladiator, trader, herder). The sandbox approach should be put in use where characters could simply be present in some town and assign you all kind of quests in the same area of interest. What if a dark guild lord would hire you for 20-30 quests to go and solo his powerful enemies all around the map!? What if a corrupted baron would hire you to raid a dozen of villages to trigger a war he wants!? What if a king himself would hire you to capture few castle in his name? The engine can already do that. The map should be covered of those characters offering quest branches. I swear to god if I see "Family Feud" again, I will hang myself LOLLL. Again the game engine is fantastic, but the game feels empty rather quickly. You feel alone in this world.
3. The biggest downfall for me is to not feel home anywhere. I would like to be able to set home, stock pile weapons and food, build an army there and being able to KEEP my prisoners. Period. Talelord should even think about the possibilities of letting the player buy a small domain to establish their base without even having to go at war with everyone if they don't feel like it. Not everyone is tempted in map level conquest and there are no reason with that engine to force it down the player throat.
Do not get me wrong, I am not negative here. I deeply love that game. It has great potential ... HUGE potential. But I mean, if you are not interested in full map conquest, you will get bored fast. Now my character is kind of stuck. I cannot go anywhere since I cannot keep prisoners. The cut and paste lords always come back to attack me (even though I beaten them over 10 times each). If I execute them I become the biggest a$-hole and everyone hates me ... breaking completely any chances of diplomacy ... and exploring all kingdom to find interesting quests or characters is mostly useless.
I know it is an early access. But even there, I report this for Taleworld to undertand how deep they should plunge to make their world alive. They have mostly the platform to do all of this, but they need to spend time to develop those characters, quests and careers interest for the players. Invest in lore and quest ... not only in the battle/economy system. This thing will make the difference between a decade classic and a flash in the pan.