No synergy in mid/late game

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gaffa79

Recruit
I group up with 800 men to siege a castle - get attacked by army of recruits 1000
I choose to let them all go, or else everyone hates you in the game.
In less than a MINUTE at speed 2 - they are back

This is getting boring - rinse and repeat. The AI has no heal time and can get armies quicker than i can.

Please this make no #$@$ sense.
 
Yeah haven't personally played more than around 400 days on any character yet. The end game feels just too arcade and shallow.
 
Agree, Game is funny the first 300-400 days. Hopefully It changes with content addition and extra balancing.
 
agree late game is boring. My clans are completely useless too every area I conquer doesn't last.
 
Yep, without mods the late game is unplayable. AI kingdoms just devolve into the liege hoarding everything since everyone hates him while snowballing an unholy amount of influence that makes it useless as a mana system. No notification when something is besieged, no diplomacy, no inner politics, kings will ignore 100% majority votes on good policies, like noble retinues, and good luck having fun with a player kingdom. Endless war, no binding truces (cmon, at least a year, these guys make peace for like a day and they're back at it) factions will declare war on someone they don't even share borders with (big problem, AI armies will starve since they dont seem to take into consideration how far they have to travel), and then start besieging castles and towns they cant possibly hold, over extending and ultimately causing their liege to hate them even more. AI heroes will escape days after being captured despite being held in a dungeon, making defeat only temporary for anyone, forcing you to just execute people.
ALSO, an enormous problem - VASSALS WILL ATTACK OTHER FACTIONS ON THEIR OWN AND FORCE YOU INTO WARS. This needs to be fixed ASAP.
 
Now, I am not ranting, just analysing the facts, because it's still EA. Late game is completely broken. I am still playing my first game because I want to conquer the entire map, so it's +1700days. It's impossible to destroy other kingdom, they are just respawning and escaping captivity.
AI is terrible because of never ending wars, and there is no interaction between kingdoms, so yes, it's boring.
 
Now, I am not ranting, just analysing the facts, because it's still EA. Late game is completely broken. I am still playing my first game because I want to conquer the entire map, so it's +1700days. It's impossible to destroy other kingdom, they are just respawning and escaping captivity.
AI is terrible because of never ending wars, and there is no interaction between kingdoms, so yes, it's boring.

Yes that is painful ! The only way i know is to execute them all lol
 
Not sure how anyone expects a tight game-flow at this point in time. Why are you shocked that the end-game falls apart, when 90% of the mechanics are place-holder. They've already told us that they need at least another year before the game is ready to play properly.
 
I think someone else too made a thread about how; the AI spawns armies out of thin air when you siege their holdings.

Very dissappointing considering bannerlord was supposed to have fair AI, no cheating, same recruitment and rules as the player
 
I think someone else too made a thread about how; the AI spawns armies out of thin air when you siege their holdings.

Very dissappointing considering bannerlord was supposed to have fair AI, no cheating, same recruitment and rules as the player

I optimistically hope the spawns are only place holder and that, in the final game, AI armies will be based on their economy. It's really hard to tell anything right now.
 
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Pissed on the ant hive.
 
My axe goes pop pop pop cus this late game lord build up don't stop.

Seriously, I just decided to mass-execute enemy lords and RP that all Imperials must die. Game is just too early to do that serious of a campaign with.
 
The longest I've played in this game is 9 years, and my own major problems with mid-to-late game are as follows:

1) The Stash System: Inventory management is a hassle in this game, and it impacts your ability to manage resources. I would love to stockpile weapons, metals and charcoal to upgrade my smithing over time, but a full inventory slows down your army and makes it harder to do things like farm bandits and catch smaller enemy groups. Thing is, you only get access to such a stash when you own a city, and for some reasons castles don't have such an inventory. Back in Warband, you could use a Workshop as a place to store excess items long before you swore fealty to a liege lord.

Taleworlds needs to add different stash locations for players - perhaps buying a warehouse in a city? It might come with the same risks as owning a workshop - an enemy faction might claim it and take all your stuff. This is already a risk when your city is taken by an enemy force (I think).

2) The Garrison System: It should be a given that, same with the inventory, the player will want to be able to station their troops in different locations - especially if they want to configure their army composition. It's a lot easier to level recruits when there aren't any veterans hogging the kill count. And of course, I want to secure a city for myself as a base of operations. There are few moments in a campaign more thrilling than being granted your first city - and I want to line the walls with crack troops who will guard it while I'm campaigning. The problem is that the food system for the garrison ensures that whenever your faction is at war (which is almost all the time) that your settlement starts starving - so even puny garrisons of 50 men will eventually start deserting you. And yet, Taleworlds has upgrades for cities allowing for close to 400 men garrisons.... really? 400?

Again, Taleworlds needs to fix this. Either remove the garrisons connection to the settlement food supply or give the players a way to supplement garrison rations. Because right now I simply can't station anyone in a city, much less use settlements as I wanted.

3) Your Missing Siblings: You could be on top of the world. A personal army of close to 200 men, millions of denars, a prince or princess as your spouse and a weapon you yourself forged to legendary status that is ready to be handed down your lineage. And none of that matters because your siblings, since the beginning of your game, are still being held by a raggedy group of slavers.

I know Taleworlds was laying the ground work for the player to start with a family rather than as an adult orphan like in Warband, but at present it's a glaring problem with the game. Until they finally complete their work on the household system and allow you to save your siblings, it feels just bonkers continuing the so-called "main questline." Which brings me to my next qualm...

4) The Main Questline: Since With Fire & Sword and Viking Conquest, I was always under the impression that Talewords was absolutely terrible at weaving a story into their game system. That hasn't changed. The so-called Main Questline is just a series of ever more painfully difficult objectives that need to be checked off without any sort of payoff.

If Taleworlds decides to add extensions or changes to this mess of a quest, they need to make it more character centric and easier - because the real story-line in this game should be the one the player makes - not the developers.
 
Just one thing, Taleworlds neither made with fire and sword or Viking conquest. Both of those games were made by a different company and therefore the quest lines in them have nothing to do with taleworlds.
 
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