Alternatively, damage should increase for units when they are dismounted at speed.Agreed. They should nerf horse armor. Imperial scale barding is impenetrable. Even Elite Cataphracts die more often than their mounts.
Killed horse stops being an engine object, so its impossible to calculate its speed and dismounting damage for the horseman AFAIK.Alternatively, damage should increase for units when they are dismounted at speed.
Imagine being thrown off your horse with all that armor on at gallop speed...
Liked the acting. Totally hated the combat scenes. All budget went on Pattinson and Shalamet, hence combat doesn't look epic at all, too few extras.Did someone say cavalry charge? Boy I wish Bannerlord cavalry was OP as it should be and just rework AI and player formation to include spear line to counter it.
Did someone say cavalry charge? Boy I wish Bannerlord cavalry was OP as it should be and just rework AI and player formation to include spear line to counter it.
There is more than enough pikes. Problem is the AI doesn't have the command to use it. If you tell them to shield wall they won't brace spears or even dual wield it. I agree, I am really all in for buffing all infantry/archers/horses/skirmishers and make them counter each other in the right situation. Instead of just F1 F3, because the difference between each unit is so small. Only good units right now are Fians (which are still not that great considering a T2 troop can get in melee of a Fian with his T2 shield :pepega.These high-impact cavalry charges being balanced out by shields and pikes. If you have a large shield, you can make the horse rear up on the charge (this isn't entirely physically realistic but I don't expect TW to put in the work for anything more complex). If you have a pike, obviously you can brace it as currently; the problem with pikes is there aren't enough of them in the game.
What? Just add OnKill() function to save the speed at which the mount was moving if mounted. Then just calculate the dmg taken by horse rider and I highly disagree with instant kill of the horse rider, when he falls off. Yes some/lot of damage ok. But instant kill would make it really bad when they get killed by arrows when standing still or driving slowly x). Even fixed amount of damage would be AOK.Killed horse stops being an engine object, so its impossible to calculate its speed and dismounting damage for the horseman AFAIK.
They do seem to automatically equip spears and brace them when cavalry shows up. But it would be great to specifically order them to change weapons... like we could in Warband (I'm getting really sick of saying those words, step up your game TW)Problem is the AI doesn't have the command to use it. If you tell them to shield wall they won't brace spears or even dual wield it.
Yeah, it's a mess. I think this is due to a bug or bad AI design decision: infantry don't use their spears at all unless cavalry are present, they default to their sidearm for fighting inf if they have one.Example would be Battanian Oathsworns. They have shield and pike and they don't use pikes at all + Falxman get grouped in "polearm" group, which is supposed to be a spear brace line...
Agreed, there aren't enough.I feel like each kingdom should have atleast 1 troop with spear brace capability.
Yeah, we also need to fix armour.Main issue with cavalry is. Cavalry are TANKS, you put HEAVY ARMOR ON A HORSE. The reason cavalry is so deadly is because this tank is fast and mobile! In bannerlord a peasant with a pitchfork can kill the said tank. So charging is a suicide instead of "thunderous charge" as the riding perk says.
It seems that even if you show Taleworlds polls with significant percentages... they still don't take action...They do seem to automatically equip spears and brace them when cavalry shows up. But it would be great to specifically order them to change weapons... like we could in Warband (I'm getting really sick of saying those words, step up your game TW)
Yeah, it's a mess. I think this is due to a bug or bad AI design decision: infantry don't use their spears at all unless cavalry are present, they default to their sidearm for fighting inf if they have one.
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Yeah, we also need to fix armour.
I mean, I remember playing on release SP and MP. Didn't you have option to tell your units "use ranged only" "skirmish" "use spears" in multiplayer captain mode? Or am I mixing it with Warband.It seems that even if you show Taleworlds polls with significant percentages... they still don't take action...
(comment not intended to sound arrogant ??).... Other users as well as I've been trying to get Taleworlds to introduce this mechanic since 2019 of the closed alpha-beta period. No... there was never such a thing in Bannerlord... the bot chooses for you still...I mean, I remember playing on release SP and MP. Didn't you have option to tell your units "use ranged only" "skirmish" "use spears" in multiplayer captain mode? Or am I mixing it with Warband.
I understand that their design philosophy is one that is supposed to render the game more accessible to new players but they could literally add a command that delegates such tasks to the AI which could be enabled by default and a way to disable that and manually adjust such commands, appealing to both new and veteran players.(comment not intended to sound arrogant ??).... Other users as well as I've been trying to get Taleworlds to introduce this mechanic since 2019 of the closed alpha-beta period. No... there was never such a thing in Bannerlord... the bot chooses for you still...
It was a dream .
Really sums up so many of the problems/deficiencies plaguing the gameYou just needed an improved 2.0 version, not to throw the idea away...
Did someone say cavalry charge? Boy I wish Bannerlord cavalry was OP as it should be and just rework AI and player formation to include spear line to counter it.
In vanilla (or RBM for that matter) infantry will brace their pikes / spears when they stand still, so thats how you cna make them brace. In RBM we just force infantry to hold ground when its victim of cavalry charge (that is some 100m away or closer) and there is no other significnat enemy force nearby, generally this does not happen because there are other enemies to fight, but it might happen if you defeat enemy army and only cav is left..There is more than enough pikes. Problem is the AI doesn't have the command to use it. If you tell them to shield wall they won't brace spears or even dual wield it. I agree, I am really all in for buffing all infantry/archers/horses/skirmishers and make them counter each other in the right situation. Instead of just F1 F3, because the difference between each unit is so small. Only good units right now are Fians (which are still not that great considering a T2 troop can get in melee of a Fian with his T2 shield :pepega.
Example would be Battanian Oathsworns. They have shield and pike and they don't use pikes at all + Falxman get grouped in "polearm" group, which is supposed to be a spear brace line... I feel like each kingdom should have atleast 1 troop with spear brace capability.
Main issue with cavalry is. Cavalry are TANKS, you put HEAVY ARMOR ON A HORSE. The reason cavalry is so deadly is because this tank is fast and mobile! In bannerlord a peasant with a pitchfork can kill the said tank. So charging is a suicide instead of "thunderous charge" as the riding perk says.
What? Just add OnKill() function to save the speed at which the mount was moving if mounted. Then just calculate the dmg taken by horse rider and I highly disagree with instant kill of the horse rider, when he falls off. Yes some/lot of damage ok. But instant kill would make it really bad when they get killed by arrows when standing still or driving slowly x). Even fixed amount of damage would be AOK.
Exactly that.I understand that their design philosophy is one that is supposed to render the game more accessible to new players but they could literally add a command that relegates such tasks to the AI which could be enabled by default and a way to disable that and manually adjust such commands, appealing to both new and veteran players.
?Really sums up so many of the problems/deficiencies plaguing the game
Source?
In addition to what Terco_Viejo said, that particular shot of a cavalry charge was a failed take, where the directors didn't stop the horses in time and they charged all the way into the stuntmen.Source?