If the patches were more substantial then I'd be ok with a month between but yeah with as little real content as we've gotten a month is too long.i do mind
If the patches were more substantial then I'd be ok with a month between but yeah with as little real content as we've gotten a month is too long.i do mind
Eh, 1.5.5 is not the promised patch for SP, just a step. 1.5.6 is what people should be getting excited forAt least TW, I mean Mexxico (because he is the only guy speaking to us) told us friday that the new patch will come on monday or tuesday.
So it should arrive today, the bigger question is: Will it deliver? Or will the sheep texture be enhanced to 4k?
Eh, 1.5.5 is not the promised patch, just a step. 1.5.6 is what people should be getting excited for
For MP it kinda is, because it's extremely rare to get servers on beta branch, so there must be something special.New maps are already in the beta with 1.5.4 but there are no servers available at the moment.
We will be enabling beta servers with the big 1.5.5 update. You will be able to play them both on the beta and live servers then.
I know, but something must be in it if they take so much time rather than:Eh, 1.5.5 is not the promised patch for SP, just a step. 1.5.6 is what people should be getting excited for

I don't mind about the gaps in updates as long as they're meaningful, I could wait for 3 full months as long as something game changing comes up, honestly what's the point of re downloading the game again and again just to play the same stale thing with one QoL added into the game.
You're still looking at January for 1.5.7 and then you're 2-3 patches away from the 1 year in EA date.We have 3 big updates on the way, the devs call this update a big update and it's big from what the things they wrote, ranged weapon update & archer AI multiplayer things etc.
1.5.6 will be bigger with that glorious snowballing changes and perhaps a cavalry AI update
1.5.7 (or 1.6) will bring rebellions IIRC so that one might be big too.
The pace is clearly improving, we waited a month to get a sheep texture 2-3 months ago and now we have 3 big updates (or updates that will bring good things) on the horizon. If 1.5.5 is really as big as the devs says I'm happy waiting a month
The game is not looking for their planned 1 year EA release date for like... 6 months?You're still looking at January for 1.5.7 and then you're 2-3 patches away from the 1 year in EA date.
Unless they're dropping new features and a lot of other stuff in these few patches or extending their EA time frame, the game is not looking ready for their planned 1 year EA release date.
Unfortunately next beta 1.5.5 (which will be uploaded next monday or tuesday) will not have these changes.
NopeThe good news is that we'll have an update--at least to the beta--on Monday or Tuesday of this week!
The good news is that we'll have an update--at least to the beta--on Monday or Tuesday of this week!
Although I do understand that programming and bug fix isn't something that's 100% predictable, I think tw should be faster rather than just 30 days without bug fixes at all, except one tiny bit.
And at this stage, don't think the 1.5.5 will be released soon. The 1.6.0? probably summer 2021?
Indeed, I'm willing to have patience for updates like these.We have 3 big updates on the way, the devs call this update a big update and it's big from what the things they wrote, ranged weapon update & archer AI multiplayer things etc.
1.5.6 will be bigger with that glorious snowballing changes and perhaps a cavalry AI update
1.5.7 (or 1.6) will bring rebellions IIRC so that one might be big too.
The pace is clearly improving, we waited a month to get a sheep texture 2-3 months ago and now we have 3 big updates (or updates that will bring good things) on the horizon. If 1.5.5 is really as big as the devs says I'm happy waiting a month
Nah i am sure it is right in the Schedule they had for Bannerlord all along.Their one year target for release is a pipe dream.

I have no hopes for individual updates, no matter how "big" they say they are. My definition of big would be a major rework on the skill and attributes tree (which I don't think we will ever get, since they are committed to it), reworking the randomness of blacksmithing recipes with a nice functional system and adding customizable options for ranged weapons and armor, adding naval navigation, adding more villages/towns/kingdoms to the huge empty area of the map, adding actual quests with some minimal decent writing, rebalancing diplomacy and politics.
Instead we get very minor tweaks at more than a month interval, which are cool, but add very little to the game. That would be almost ok, if they didn't also always break something in the process or missed lots of bugs when implementing new mechanics. I mean, so far they added 1-2 skill trees per update with a lot of broken perks every single time. When they finally decided to revamp armor values, they remove some cool unit designs and still manage to give armor values that makes no sense. Dying in battle only happens if the player fights it, so we get both the player and the nearest faction with fewer lords than everyone else.
It's come to a point where we actually get surprised if things work properly. It feels bad being rude, but I'm not used to this much incompetence from a gaming developer. Bannerlord sold many copies and probably got out of that indie niche shade, so I wouldn't be surprised if another company actually makes the game Bannerlord was supposed to be in a few years from now.