No lordly armors, in any place. Neither in looting, nor in the store.

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There are historians who say that it is an exaggeration of the chroniclers. Most medieval battles were skirmishes with a few hundred soldiers. What is known from modern recreations is that a soldier in full armor cannot remain more than two or three minutes in direct confrontation before falling exhausted. And an archer cannot keep firing more than 20 minutes straight. If we take that reference, a whole day of fighting would have to be quoted. Perhaps half a day they were positioning the armies, and the other half collecting the wounded, and a little while of direct confrontation. Or there could be multiple attacks and withdrawals: a soldier goes to the front to confront, and when he is exhausted he returns to the rear to gather forces to continue fighting. These things are what the specialists say, I do not say it.

You are correct, deploying troops would take up a few hours more than likely, and the troops on the front line would absolutely be replaced throughout the battle by rear ranks, either as they became exhausted and wounded or as more men died. You also have troops like archers and cavalry who might spend half the battle basically waiting around until an opportunity for a charge presented itself, or until their missile fire could be effective. All of those things are still part of a battle though, and that's why they could easily take all day.
 
Yeah this is a bit of a problem, except for a companion with 140 Scouting which makes for a good scout if you assign him that role.
Scouting's not even all that great though. Now that party speed is mainly determined by how many horses you have, the Scouting skill is mainly about Spotting and Tracking, with some small minor speed improvements from perks. And while Spotting is pretty important, Tracking is kind of a waste.
 
you could at least set a quartermaster, the quartermaster increases the max army size (make sure they have a high steward skill).

Isn't this one of the more important skills for the player to try and raise though? I thought it impacts the tax you get from your fiefs.... or do your assigned governors do that?
 
Isn't this one of the more important skills for the player to try and raise though? I thought it impacts the tax you get from your fiefs.... or do your assigned governors do that?
it still gets raised when you have a quartermaster set, just make sure you carry like 5-6 types of food and it raises the skill for both you and the quartermaster. not sure if this is a bug or not but it works. (to me it makes sense, even in real life a quartermaster would report to me what he would do and i would learn from him).
 
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