No lordly armors, in any place. Neither in looting, nor in the store.

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There are Lordly Padded Mittens all over the place, but that's the only that I've seen and there's something strange going on with them. They are cheaper than Reinforced Padded Mittens.
 
just keep farming lords, one Vlandian dropped a 600k armor for me once in 1.0.8ish...don't even have to kill them, just capture them will suffice.

Also, does the Lordly mittens count? I seem to get quite a few of them,but they aren't apparently the best gloves
 
Big battles that should take a few hours IRL take like 2 minutes currently in game, even with the AI nerf to be pretty incompetent, it's just a sick joke. Sieges that could take weeks sometimes, are over in 4 minutes.

Shouldn't be hard to make big battles last at least 10 minutes even with competent AI. I don't know what the devs at TW were thinking these past 8 years.

you make little sense invoking history and then proposing 10 minutes would be good. by your line of argument it would not which makes your argument void. You just want the gameplay in battle to be slower, you are not interested in historic outcome but what you consider more enjoyable gameplay because 90% of casualties in war being dysentry and starvation is not fun gameplay either.
 
you make little sense invoking history and then proposing 10 minutes would be good. by your line of argument it would not which makes your argument void. You just want the gameplay in battle to be slower, you are not interested in historic outcome but what you consider more enjoyable gameplay because 90% of casualties in war being dysentry and starvation is not fun gameplay either.

1000+ man medieval battles that are over in 2 minutes just kills the immersion for me. Not saying 10 minutes for 1000+ man battles is ideal, but something longer than the absolutely ridiculous 2 minute battles even with AI and cav charges completely nerfed would be better.
 
I used to see decent armor around but I haven't seen anything in the 1.1.0 beta patch -- just the starting nonsense.

I haven't tried building a smithy though. Seems odd that there aren't smithies already in even capital cities.
 
In the tooltip it says Roguery loot bonus only comes from party leader. So I guess you are getting none. Also most perks don't work.

So why have companions with roguery skill then? In Warband the party member with the highest looting skill did the looting.

Party skills in Bannerlord are a giant step backwards from Warband.
 
So why have companions with roguery skill then? In Warband the party member with the highest looting skill did the looting.

Party skills in Bannerlord are a giant step backwards from Warband.
Party skills are seriously borked. Roguery seems like its a purely party leader skill now, so the only benefit of a Rogue companion seems to be that he can do certain kinds of missions, but he doesn't seem to help at all with looting. Trade also seems to be mainly a party leader or governor skill now, so a good trader companion seems to be useful only for running caravans. Even surgery skills don't make a very big impact. I have a surgeon companion with 80 surgery and it still takes 3-4 full days to heal my health after getting KO'd. Honestly, the entire skill system needs to be reworked.
 
Honestly I don't assign clan roles at all because all that it seems that they do is steal XP from the player. Yeah, the player might suck at a skill, but better I get XP than a companion get it, because the party leader is the only useful person.
 
Go to nexusmods and download the mod that gives you a lords armor after you execute him. Maybe dont sell the armor though, bit gamebreaking since they are rlly expensive.

I agree the economy is really upside down, upgrading a cataphract costs like 200 denars, his yearly wage is around 2500, but buying his armor is 500k ?

I've seen that mod, but I think the game should allow it without mods. Also, maybe if you grab a cataphract or a seargent crosbowman and then sell it to a ramson broker for 100 denars ... why didn't you first remove the outfit he's wearing, worth 500,000 denars? It is absurd in itself.

The loot given by the game is absurd. And if the problem is that the armor is worth too much, then that they lower the price, or that the price of the most basic armor increases (because there are scale armor for 300 denars, too, and those are too cheap to be a metal armor). I think the game could gain a lot of consistency with some adjustments in the value of the items, the cost of maintaining the troop, or that, for example, just like upgrading a knight asks you for a warhorse, since upgrading a Seargent Crosbowman can ask you heavy armor and a crossbow in the inventory. I also find it necessary to loote the battlefield takes time. There are many mechanical things that the game does not have, but they have been seen in a multitude of mods or in Viking Conquest (which should be the reference, the best Warband game ever). But it gives me the feeling that maybe they are not going to implement them in Bannerlord II so that it remains as casual as possible.
 
Party skills are seriously borked. Roguery seems like its a purely party leader skill now, so the only benefit of a Rogue companion seems to be that he can do certain kinds of missions, but he doesn't seem to help at all with looting. Trade also seems to be mainly a party leader or governor skill now, so a good trader companion seems to be useful only for running caravans. Even surgery skills don't make a very big impact. I have a surgeon companion with 80 surgery and it still takes 3-4 full days to heal my health after getting KO'd. Honestly, the entire skill system needs to be reworked.

I think there are a lot of possibilities in roguery companion, but for now there are nothing to do with him. But it occurs to me, for example, to assign a hideout mission of "try to place hidden soldiers surrounding the hideout", you give the mission to your roguery companion and, depending on their level, you can attack the hideout with more or less soldiers.

Also the mission "try to sabotage plans" in the window of your kingdom, and using influence you can try to get your roguery to get a declaration of war between two kingdoms, or anything similar.

I think the roguery character may be the most interesting of all, but right now it's no use.
 
Loot, in general, seems really low. I just captured a town and got a few thousand dinars worth of stuff. All low level. Capturing a town should bring in tons of loot. I also haven't seen any high-level chest pieces in the whole game (I'm level 15, several years in). I bought a helmet for 60k or so, but that's the only good armour I've seen.
 
I used to see decent armor around but I haven't seen anything in the 1.1.0 beta patch -- just the starting nonsense.

I haven't tried building a smithy though. Seems odd that there aren't smithies already in even capital cities.

I know, but I think that this is not the way the game should be. If you have defeates more than 30 lords, how can it be that you've never gotten a sad piece of armor from them?
 
Loot, in general, seems really low. I just captured a town and got a few thousand dinars worth of stuff. All low level. Capturing a town should bring in tons of loot. I also haven't seen any high-level chest pieces in the whole game (I'm level 15, several years in). I bought a helmet for 60k or so, but that's the only good armour I've seen.

+1

Something is very wrong with the loot system in this game, not to mention the issue of missing armour/weapons, which they claimed - erroneously it would now seem - to have fixed.

It's frustrating, because there are so many really cool items which the player just cannot seem to get their hands on, for whatever reason. ?
 
1000+ man medieval battles that are over in 2 minutes just kills the immersion for me. Not saying 10 minutes for 1000+ man battles is ideal, but something longer than the absolutely ridiculous 2 minute battles even with AI and cav charges completely nerfed would be better.

In fact, real medieval battles they did not usually last more than half an hour in real life, one hour if they were immensely large (10,000 against 10,000, like in some battles of 100 years war). And this is a simulation game, one day it happens in a few minutes of the game. But it is true that they could lower the damage of the weapons a little, or keep it high only for localized damage, as in the head, or couched spear.
 
I know, but I think that this is not the way the game should be. If you have defeates more than 30 lords, how can it be that you've never gotten a sad piece of armor from them?

I am occasionally having decent luck getting high end items in post-battle loot. Not often at all -- usually pretty rare -- but sometimes I've gotten good stuff that I used to never see at all.

But stores, which were fixed, are now un-fixed and only have garbage tier items. It's bizarre, and maybe a bug? Not sure.
 
Honestly I don't assign clan roles at all because all that it seems that they do is steal XP from the player. Yeah, the player might suck at a skill, but better I get XP than a companion get it, because the party leader is the only useful person.
Yeah this is a bit of a problem, except for a companion with 140 Scouting which makes for a good scout if you assign him that role.
 
In fact, real medieval battles they did not usually last more than half an hour in real life, one hour if they were immensely large (10,000 against 10,000, like in some battles of 100 years war). And this is a simulation game, one day it happens in a few minutes of the game. But it is true that they could lower the damage of the weapons a little, or keep it high only for localized damage, as in the head, or couched spear.

I think warband got it about right. A 250 vs 250 in warband would take 5 minutes, 500 vs 500 would take 8+ mins. That's with the mod that allows 400 units on the battlefield at once, the battle pacing was also fast but still better than bannerlord's absolutely ridiculous fast battles.
 
In fact, real medieval battles they did not usually last more than half an hour in real life, one hour if they were immensely large (10,000 against 10,000, like in some battles of 100 years war). And this is a simulation game, one day it happens in a few minutes of the game. But it is true that they could lower the damage of the weapons a little, or keep it high only for localized damage, as in the head, or couched spear.
That's not really true. Off the top of my head Hastings lasted all day and Bannockburn was fought over two days. I'm sure there are plenty of other examples but the fact is that unless one side breaks immediately a battle would last a lot longer than an hour.
 
Honestly I don't assign clan roles at all because all that it seems that they do is steal XP from the player. Yeah, the player might suck at a skill, but better I get XP than a companion get it, because the party leader is the only useful person.
you could at least set a quartermaster, the quartermaster increases the max army size (make sure they have a high steward skill).
 
That's not really true. Off the top of my head Hastings lasted all day and Bannockburn was fought over two days. I'm sure there are plenty of other examples but the fact is that unless one side breaks immediately a battle would last a lot longer than an hour.
There are historians who say that it is an exaggeration of the chroniclers. Most medieval battles were skirmishes with a few hundred soldiers. What is known from modern recreations is that a soldier in full armor cannot remain more than two or three minutes in direct confrontation before falling exhausted. And an archer cannot keep firing more than 20 minutes straight. If we take that reference, a whole day of fighting would have to be quoted. Perhaps half a day they were positioning the armies, and the other half collecting the wounded, and a little while of direct confrontation. Or there could be multiple attacks and withdrawals: a soldier goes to the front to confront, and when he is exhausted he returns to the rear to gather forces to continue fighting. These things are what the specialists say, I do not say it.
 
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