No Incentive To Help Kingdom While At War

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Tpfitz

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While your away, your fiefs are getting raided and seized ENDLESSLY.

Your not guaranteed to get the fief even if you win votes.

voting automatically decreases relations with at least one clan, which snowballs your chances in the long run of winning votes.

sure, you get crap to sell and renown. That’s basically the only reason to leave your fief and join armies or tag along separately to help.
 
Agree.

The influence gain and relationship gain is much too small in my opinion to really justify helping out in a war. I get like 3-5x the amount from the captured prisoners I donate to a friendly settlement compared to winning battles.

The lack of a coherent war strategy mixed with lack of transparency on why a particular war is happening just makes it feel rather meaningless.
 
While they do need to add more ways to gain influence and relationship gain, this is what happens when you have features like this. There needs to be positive and negatives and once you put in clans and politics into a sandbox you become trapped into making them so they make sense. A kingdom has clans, clans vie for domination and thus conflict with other members of the kingdom. To side with one means you are against another, to be awarded something makes other clans envious and turn against you. Just like through-out European history.

This is why some nations actually tried to have only royal relatives in key positions, to remove the continual rebellions by other families from trying to take the crown only to end up seeing civil wars between the sons of the king.
 
Had this problem since warband. At a certain point I just don’t get fiefs no matter how many I take. So, the strategy is to never help your faction unless you get something out of it, or otherwise you end up helping your faction too much and create a too powerful enemy when you finally make your kingdom.


Currently there is only two reasons I take fiefs in bannerlord that I know won’t go to me:

1-For the ridiculous and completely un-immersive renown grind.

2-To give them all to my positive relation clan 5 friends in nice strategic places. That way I can get them to defect in the rebellion, using the annoying persuasion mini game and end up with a huge starting kingdom.

And 2 only works if you save scum and do it over and over.

Imo TW’s priority should be just be focusing on implementing an end game kingdom system that works for now, instead of worrying if it’s with balanced. Worse part about the EA rn is that the end game just is not fun.


All they need to do to make it work rn, is fix 1, make 2 easier so you don’t have to save scum 200 times just to have lords join you faction and temporarily make the voting system for fiefs more controllable by the player by giving the player more ways to spend influence and less negatives that disincentivise the player from taking part. Because currently it was an absolute death march for me to conquer 60% of the map.
 
I accumulated a steady supply of fiefs and gained influence by raising armies and going to war. That said, I reloaded my first joining of a kingdom because in that version I had a castle deep in the front lines forced on me almost instantly and couldn't possibly defend it (seems the AI really wants to give you your first fief no matter what it conquers). The second time I got a city that was more protected and this allowed me more freedom. I think gaming the system by capturing buffer castles and cities and either abstaining or intentionally voting to give them to other people helps protect your interests. Ultimately though, I easily accumulated multiple cities and castles while conquering on behalf of my king. They weren't always the ones I wanted, but I mostly kept them to a grouped area.. I do wish the 300 hundred vote was somehow a player override or something, but you know.. ...sometimes the King is just a d$%k and you don't get what you want so it's probably fine the way it is. :wink:

I'm continuing with this playthrough and saving the second for the full release of the game. On that one I'll certainly try to found my own kingdom. Then you call the shots! ...of course you'll have to recruit lords to call shots with. :wink:
 
I do wish the 300 hundred vote was somehow a player override or something, but you know.. ...sometimes the King is just a d$%k and you don't get what you want so it's probably fine the way it is. :wink:
Or for gods sake let me spend more than 300 lol. There are times when I've got like 3000-6000 infulence doing nothing even when i spending it every opportunity.
 
That should also add Hero of the Battle. Every battle would have a Hero to it -after all, what were all the great medieval psalms about -glorious Battles. Getting these badges, really bumps the popularity of that character creating both Promotion and resentment.
 
That should also add Hero of the Battle. Every battle would have a Hero to it -after all, what were all the great medieval psalms about -glorious Battles. Getting these badges, really bumps the popularity of that character creating both Promotion and resentment.
This will help fix the unrealistic renown grind. Because currently getting tier 2-4 makes me feel like I should have the rep for being the world’s most successful noble. At this point in the game the character is often for me, the big cheese of 100+ successful sieges and battles. At the point I’m clan 3-5 it does not feel like that my clan is equal to that of any another clan 5.
 
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