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NOVICIUS said:
If it would be no rules I would expect something like that. I would be prepared. I expected some RP...
I have to disagree on this.
If you're roleplaying any character in a medieval-like environment, then you should always expect something like that (whether rules existed or not). Because safety was not something that people had in those times.

Although you're correct about a small part, which is that rules can make players abandon their medieval roleplay (for example: finding a peasant running around without a falchion to protect himself, because he has nothing to lose except maybe a thousand denars maximum if he gets robbed). Nevertheless, removing the rules would make it worse.
 
Herbiazors said:
I remember beating up a guy whilst using a mace and serf class and a shield, all he had was a warhammer, brigandine, plated boots i think, plated gauntleets, heavy heater shield, a bastard sword, and some other weapon i don't remember. Oh, and did i remember to mention he was in lord class? Oh well, after he yielded i let my Raven genes take over and get done with him
Bragging. Nice.

Eragon91 said:
So. Let me get this straight:

1: You joined a faction, well knowing the risks that brings. You wern't some innocent commoner.
2: The enemy faction didn't just mill around and spawnkill you for 2 hours. They were actually capturing.
3: You went "afk" in the middle of a siege.
4: The commoner pole was well within your reach during the safe-spawn time, yet you wasted that time standing around taking screenshots.

And you're complaining about this?
The "accused" players here are not the ones ruining PWmod. The ones ruining PWmod is the players who have it well within their power to avoid a situation, doesn't, and then whine about it.

And ironically, you are the one promoting the removal of rules.
Spawnkilling is against the rules no? Just because you're walking down a dark alley in the hood and get mugged doesn't mean that the victim is guilty for his stupidity and the mugger innocent because any mugger would mug such an easy target.
 
Spawnkilling is against the rules, good luck getting that punished though. Even if they were capturing, what the hell does an unarmed serf that spawned and non-hostile to them deserve to get killed? If he had weapons, I could understand. In their way or preventing the siege in any way even that is understandable. Does anyone not clearly see he is no where near the capture point? Nor making an effort to go there and defend it.

They are following the letter of the law and yet not using their brains. Law/rules allow them to KOS any member of an enemy faction during wartime, does not mean they have to. And when someone is obviously not a threat nor in danger of becoming a threat is slaughtering them 20+ times necessary? Like I said before, rules force reason and conscience on people who otherwise have none. Then comes the

" Unarmed faction serfs may not be killed unless they resist capture or fight against the enemy."

Then comes the "Oh, hes not doing anything to us, we should leave him alone" Gee whiz, kinda sad you couldn't figure that out without a rule.

I'm afraid the mentality here works both ways. While the serf could have ran away, blah blah blah, the attacking faction could have also not attacked him, blah blah blah.

DOn't be stupid, run away. Don't be stupid, attack threats not innocents.
 
Boarlady said:
Spawnkilling is against the rules.
Uhh... it is not:
When in a siege as a defender and you do not want to be a part of the siege anymore after you spawn, you need to leave your faction by pressing F on the commoner pole located in all the castles. After you spawn you cannot be hurt for 10 seconds because of the game mechanics


Spawn-killing anyone is not against the rules (I'm assuming that the HCRP has the same ruleset as the public server). Even killing someone who has dropped his weapons and surrendered is acceptable, although not encouraged simply because you're trading a good chance for some roleplay with a pathetic +1 increase in your kill number.
 
Boarlady said:
Spawnkilling is against the rules, good luck getting that punished though. Even if they were capturing, what the hell does an unarmed serf that spawned and non-hostile to them deserve to get killed? If he had weapons, I could understand. In their way or preventing the siege in any way even that is understandable. Does anyone not clearly see he is no where near the capture point? Nor making an effort to go there and defend it.

They are following the letter of the law and yet not using their brains. Law/rules allow them to KOS any member of an enemy faction during wartime, does not mean they have to. And when someone is obviously not a threat nor in danger of becoming a threat is slaughtering them 20+ times necessary? Like I said before, rules force reason and conscience on people who otherwise have none. Then comes the

" Unarmed faction serfs may not be killed unless they resist capture or fight against the enemy."

Then comes the "Oh, hes not doing anything to us, we should leave him alone" Gee whiz, kinda sad you couldn't figure that out without a rule.

I'm afraid the mentality here works both ways. While the serf could have ran away, blah blah blah, the attacking faction could have also not attacked him, blah blah blah.

DOn't be stupid, run away. Don't be stupid, attack threats not innocents.

Boar remember that we must deal with all kind of people, with different mentality and maturity. A rule will work well with who is mature enough to follow and exercise it, but remember we deal mostly with kids (in mentality).

We can make the biggest number of rules that was ever saw before or make no rules at all and start teaching people not to be a jackass. There will always be kids which the only entertainment they can have is to **** with other people entertainment.
 
Troubles said:
Boarlady said:
Spawnkilling is against the rules.
Uhh... it is not:
Never been on a server where it isn't an unwritten rule. But if spawnkilling is now allowed...wow. ANyways no we do not have the same ruleset and I know that, was pointing out the unarmed serf rule on HCRP.

Dark_Hamlet said:
There will always be kids which the only entertainment they can have is to **** with other people entertainment.

These are the ones that need to be removed.

I'm not in favor of a ****ton of rules, I just get pretty annoyed when people have obvious choices (killing a serf 23 freaking times is an obviously poor choice) (Standing there 23 freaking times is an obviously poor choice) and choose the dumbest option. Both are wrong.
 
Suspicious Pilgrim said:
"Spawnkilling is a allowed" is a loophole for the "no randoming rule". I enforce no spawnkilling.

I sincerely hope you are not one of a "few".
 
Spawnkilling is allowed. But i let it fall under the "don't be a ****" rule, if people take it too far. Kill once or twice, or a few more if you are capturing and i won't bother. Stand around for half an hour and ill send a ban your way.

I'm pretty sure it got removed because of people *****ing because they didn't get the "first strike" after they respawned.
I remember Rollo reaching a death streak of 50+ by respawning and attacking respawning and attacking etc.
Every single time he respawned, he attacked. The second someone attacked him first, he began complaining about spawnkilling.

I quote my first post:

Eragon91 said:
The "accused" players here are not the ones ruining PWmod. The ones ruining PWmod is the players who have it well within their power to avoid a situation, doesn't, and then whine about it.

NOVICIUS said:
Eragon us much I respect you I believe that sometimes you loosing it.

You do not get concept of no rules because you have always played in fake world created by your admins friends.
You do not get as well how people easily avoid your great rules which suppose to stop them.


Open your eyes man.

If you were not aware, i have played Pwmod since Oceania. Back then, the only rules were "no fighting in the armory". And no, i have not always been an admin. So yes, i know how playing without rules works out.

I am well aware of how easy it is to circumvent rules. Which is why i enforce the "don't be a ****" rule.
But rules are not black and white either.
 
Boarlady said:
Spawnkilling is against the rules
No, it says clearly in the rules that spawnkilling is allowed:
When in a siege as a defender and you do not want to be a part of the siege anymore after you spawn, you need to leave your faction by pressing F on the commoner pole located in all the castles. After you spawn you cannot be hurt for 10 seconds because of the game mechanics
It's up to you if you want to be spawnkilled or not. You have plenty of time to run to the commoner pole placed in every castle after spawning.

Suspicious Pilgrim said:
"Spawnkilling is a allowed" is a loophole for the "no randoming rule". I enforce no spawnkilling.
That doesn't make any sense. Randoming isn't allowed. But, when you're at war with someone, you're always going to have a reason to kill him.
 
Rasorath said:
Suspicious Pilgrim said:
"Spawnkilling is a allowed" is a loophole for the "no randoming rule". I enforce no spawnkilling.
That doesn't make any sense. Randoming isn't allowed. But, when you're at war with someone, you're always going to have a reason to kill him.

I fail to see the logic of that at all.

Military is designed to fight Military-Fact

All Military classes spawn with weapons-Fact

Serf is not a Military class-Fact

Any enemy spawning with weapons will most likely attack you-Fact

I just don't get why you feel its okay for a serf, minding his own business to be slaughtered repeatedly at spawn. Once again, it would make sense if he is fighting/carrying a weapon, obstructing like say..going to close castle gates, blocking your path or refusing to surrender, attempting to train military class. Perhaps a few deaths in the midst of "war". But despite all those things not happening, you claim a reason still exists for him to die over and over again.

That is what? He's wearing colors? What logical reason is there?

Maybe my reasoning is too advanced for PW, but generally unless you're a complete ******* of a ruler, you tend to avoid killing innocents and civilians. With serfs being equal to modern day civilians.
 
Boarlady said:
I just don't get why you feel its okay for a serf, minding his own business to be slaughtered repeatedly at spawn.
The only reason a serf would be slaughtered repeatedly at spawn is if he wants to fight. If he does not want to fight, he would easily be able to walk 4-5 meters, tap F on the commoner pole and walk away.

I hope that makes more sense. No one is forcing anyone to stay in a faction at war.
 
Serfs = Work, work = Profit, profit = Weapons and armour, weapons and armour = A equiped military, a equiped military = Harder to beat...

Serfs are dangerous
 
Rasorath said:
Boarlady said:
I just don't get why you feel its okay for a serf, minding his own business to be slaughtered repeatedly at spawn.
The only reason a serf would be slaughtered repeatedly at spawn is if he wants to fight. If he does not want to fight, he would easily be able to walk 4-5 meters, tap F on the commoner pole and walk away.

I hope that makes more sense. No one is forcing anyone to stay in a faction at war.
Exactly that's what I blame Nov for, instead of either getting his ass out by tabbing the pole or helping against the invaders buy doing more then standing there and watching for almost twenty minutes that fight lasted.

 
Knüppel said:
Exactly that's what I blame Nov for, instead of either getting his ass out by tabbing the pole or helping against the invaders buy doing more then standing there and watching for almost twenty minutes that fight lasted.
Which is why the rules are the way they are. They do not protect those that only want to complain by standing there, waiting for someone to kill them and then blame the attacker for the whole thing. If they want to stay in the faction, they'll have to be ready to dodge arrows and block attacks. Your frustration is completely justified, anyone that have read the rules would be able to understand what they'll have to do if they don't want to be spawnkilled.
 
Herbiazors said:
Serfs = Work, work = Profit, profit = Weapons and armour, weapons and armour = A equiped military, a equiped military = Harder to beat...

Serfs are dangerous

Farmers are worse.. and don't even let me start talking about the angry ones...
 
Sorry for feeling avoiding innocent and civilian deaths during war is more realistic than an imaginary pole you touch and suddenly become untouchable.

All sarcasm aside, I am not supporting Nov at all, I have said enough times both were wrong. I just agree to disagree with that point. Factions are for organization first, war second. That is the only reason I am not for the "If I am doing nothing wrong and don't want to die I must go commoner" Ideal. If I am doing nothing wrong I shouldn't die period. When you are a soldier or soldier assisting class like a doctor who heals the fighters or an engi making ladders/weapons. You are inherently in the wrong. And before anyone asks... When I say wrong it is in a omniscient and situational manner. So running from a robber etc would be considered "wrong". Also lets be serious, a serf adding a piece of ore or wood to a stockpile will not effect your capturing the castle.
 
Two points:
1- Serfs can still carry weapons.
2- Serfs are still faction members, and thus can become enemies and worth killing depending on the attacker's character (who'd usually go for the kill).

This of course, is not only limited to serfs, this applies to all classes from "Peasant" to "Lord".
 
Troubles said:
Two points:
1- Serfs can still carry weapons.
2- Serfs are still faction members, and thus can become enemies and worth killing depending on the attacker's character (who'd usually go for the kill).

This of course, is not only limited to serfs, this applies to all classes from "Peasant" to "Lord".

I know about point one...hence the

Boarlady said:
it would make sense if he is fighting/carrying a weapon, obstructing like say..going to close castle gates, blocking your path or refusing to surrender, attempting to train military class.

About point 2, I don't think this is even a character trait instance. More of a playing to the letter of the law as I said. Rules allow me to so I will. Not even thinking in character if my character would/will.
 
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