Pruvan
Recruit

This is a list of little nitpicks and thoughts I have on this otherwise smexy mod. Most of these things have no major impact on the game, mind.
- Khergit Horse Archers are defaulting to melee at the start of a battle, causing them to rush into enemy lines. They only seem to switch to their bows after this initial rush. This wouldn't be so bad, if it didn't mean half my Horse Archers would die each battle. Rather than doing the skirmishing and picking off of enemy troops early on, like they're supposed to. I probably don't need to explain that when a horse archer with mediocre armor, a mediocre sword and no shield runs straight into a pack of expert infantry, things don't end well. Pretty sure this can be fixed by putting their bows in the first slot of their inventory or something.
- Undead armies are borked, in my opinion. My suggestion would be to make their groups smaller in size, but increase the number of groups and overall strength of all undead units. Right now they're pretty weak whilst coming in great numbers, meaning they give tons of gold, loot and experience with little to no cost. I usually end up hunting them down with little to no casualties on my end. Companions can be leveled up and decked out with insane gear very easily like this. Not to mention the insane amounts of money you'll accumulate. Note that this is on normal difficulty, haven't tested how strong they are on mommy. Nevertheless, I still feel like they should be more of a threat.
- The heroic health feature is plain broken as it is right now. I'd suggest changing it to regenerating one health every five seconds or less even. This would put it in line with skills like Defensive Tactics and Heroism, which are both perfectly balanced skills in terms of merely giving you an edge in battle. As it is now, characters which barely take any damage (lords, kings, the player himself) become nigh-unstoppable slaughtering machines. One can easily jump into a sea of enemies and even make it out alive in most cases while you rack in the kills. Especially with maxed Toughness and Defensive Tactics, plus endgame gear. I know this feature is optional, but by nerfing it to give you more of an edge in battle rather than making battles an arcade slash-em-up, it could actually be integrated as a leader skill. Along with Defensive Tactics and Heroism. It could be called Heroic Presence or something along those lines and make your troops regenerate health slowly. The key word here being slowly. One health every 5-10-20 seconds or something, like I mentioned before.
- There seems to be a small bug with the training facility (not sure if this is the right name, the improvement that lets you change which faction's troops you can recruit from a village). Even while it's still under construction, you can already recruit the new troops from the village. Making its 20+ days of construction kind of meaningless. Minor, but still.

