Night Vision Goggles

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twelveways

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Arent going to be implemented obviously. But what about some kind of lighting for the night time fights, torches, either fixed or carried maybe.

Fighting a large and bloody battle by eerie flickering flame light could be lots of fun.

Maybe if you had fixed braziers or torches where your party stand, your archers could ignite arrows form it and those arrows could be used as flares?

just a thought.

12
 
Arrows deal enough danage as they are now. Making an ignite feature would only take up time to make and would be useless. For those few archers that you have, it won't make a difference at all.

Torches? Maybe.
 
I am not expert, but I think it would require a lot of system resources if dozens of fighters ran around with torches. Dynamic lighting in Zendar is already enough to make my computer scream for mercy.
 
my game is currently running at 150 fps, dunno if this is much but i seem to have no lagg at all, so for me the cool torches with throwing option would be great!
 
my comp runs at like 80 in big battles :D Alienware all the way!. And iam onyl using 1 of the 2 video cards in my comp.
 
torches at night! coool!

I keep resting til morning cuz I dont like playing in the dark, it is less fun to me.

But if units could carry torches it would look great!
If the problem is system resources, just implement a light quality option, that I would have to set to the minimum as I run the game with about 30fps :P (if it gets down to at least 10fps I still have fun on playing :D)

I just imagined you could carry a torch in the shield/bow hand.
Or attach a long torch to your armour high above your head, obvious reason :).

Another funny way would be to get a pack of like 10 torches from 'backpack' and stick it on the grass floor, you can set or throw it high like a lance so it get sticked on hills, trees or even foes :P.
Yey it would be really fun to set a litten area that way :D

Anyway a dimensional portal could drop night vision googles if universe integrity disruption magic ever be implemented :lol:
 
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