Just a question. Should smithys and merchants be closed at night? It might help a real world feel. Only the inn would be open and you could sleep until morning and then grab your stuff.
Volkier said:Agree, but first every city should have a small little area (like Zendar) with a few buildings, and doors to enter those etc.
Likewise, once that is implimented (if it does) and shops DO close at night, there may be a possibility for a 'thief' class character, who can make use of stuff like 'lockpicking' to break into such shops. Of course the chances would be pretty slim of success, unless your skill is really really high, and either town guards can come and beat you up or your lockpicks break, stuff like that. I'm sure such suggestions would come with time should the game develop, and more features implimented :
By the way, there is a really really old RPG game (also single player) called daggerfall. Graphics suck, (more or less, it was one of the first 3D games) however the world is huge. Has about 50 countries, each country has over 100's of cities, 100's of towns, temples, villages, graveyards etc. and each city will probably have over a hundred different shops, guilds etc. and over a thousand of residential houses which you can all technically enter... You could also swing your sword in the directions you choose, (click and drag left, to swing from right to left, or right to swing from left to right and such). The mounted combat is usual though, (invincible horse), the enemies not realistic, and its a whole different game, but a few relatively interesting aspects and ideas from it could be looked into.. (You could also strip naked, and buy underwear and clothes in it haha)
Jeanne d'Arc said:Yeah i like it. İt is very realisic ....
By the wayy why isnt there any people in Four Ways Inn. I think Four WAys Inn must be like Zendar
Volkier said:I was just implying that a few ideas from daggerfall could be brought up (eg travelling, larger world, buying a mansion for your entire army etc.) discussed, and if the community vastly agrees maybe further looked into. I would personally be really happy to see M&B grow into something new, with strategy growing alongside roleplay. Its like right now, if you ask somebody 'what is M&B', chances are they would say its RPG, strategy AND a medieveal commander 'simulator' at the same time. Its a game of its own innovation. Would be great if it could develop, grow and still be different from the rest in this way.